Mutant Crops
In naher Zukunft haben Agrargifte und Kontamination seltsame mutierte Pflanzen entstehen lassen ... die wirklich gruselig sind! Aber hey, Profit ist Profit, also musst du der beste Bauer sein und dafür sorgen, dass sie wachsen.
Du hast 12 Aktionen in der Tabelle (halb verdeckt, halb offen), mit denen du Ressourcen (Marker) sammeln, Pflanzen erhalten und sie pflegen kannst. In jeder Runde hast du 2/3 Aktionen, und was du verwendest und was du blockierst, hält deine Freunde davon ab, dasselbe zu tun. Du musst auf deine Ressourcen achten und weißt nicht genau, welche Aktionen als nächstes verfügbar sind, sodass deine Pläne möglicherweise schwer umzusetzen sind. Du musst deine Feldfrüchte gut pflegen, um zu punkten, und sie machen zusammen verrückte Sachen. Behalte also die Feldfrüchte der anderen Spieler im Auge, um sicherzustellen, dass du die besten Mutanten hast, um Punkte zu erzielen und das Spiel zu gewinnen.
Mutant Crops ist ein schneller und leichter Ressourcenmanager, ein perfektes Einsteigerspiel in die Euro-Mechanik, das in einer halben Stunde gespielt werden kann.
Spielerzahl: 1 - 4
Spieldauer: 20 mn
Komplexität: 2 / 5
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Spiele Mutant Crops und 963 andere Spiele online.
Kein Download notwendig, spiele direkt im Webbrowser.
Mit deinen Freunden und tausenden Spielern aus der ganzen Welt.
Kostenlos.
Kurzregel
Overview
Players take turns placing their farmers on unoccupied action spaces to do actions. Once all of your farmers are on the board, you take your turn by moving one of your farmers to a different space.
The game is divided into rounds in which each player takes 2 actions (3 actions in a solo or 2-player game). At the end of each round, a new field (action card) will be revealed and whoever most recently took the FIRST PLAYER action takes the next turn.
By doing the actions, you can collect three types of resource token: seeds, food and water. Seeds are spent buying crops from the display with the SOW action. You can then FEED or WATER your crops, where you spend food and water to activate the crops' abilities and score coins (points).
Once you have fed and watered a crop, you may FEED or WATER it again to activate its special ability. This might give you more points, or a bonus sow action, or have another effect.
Other actions:
ROTATE CROPS: shuffle displayed crops back into deck and deal out new ones.
DUAL ACTION: move another farmer onto an occupied action space and perform that action.
CHANGE RESOURCES: return any number of resource tokens and replace them with the same number of any types.
EXCHANGE: return a crop card to the bottom of the deck and sow a new one from the display for free.
SEARCH & SOW: search the crop deck and sow a card from there.
1/2 SOW or WATER/FEED: perform the action, paying half-price (rounded up).
Game End
The game ends after the seventh round, which is the round after the final field has been revealed. Whoever has the most coins wins, with the tiebreak being the total number of resource tokens (seeds, food and water).
N.B. In this implementation, Melon, Strawberry and Pepper special abilities (which give coins according to the resources you have left) are awarded at the end of the game, but other special abilities award their points during the game.
Field Cards (Actions)
Stage 2 field cards (appear in a random order):
- top: 2 x Feed action; bottom: Water action and +2 seeds
- top: 2 x Water action; bottom: Sow action and +2 food
- top: 2 x Sow action; bottom: Feed action and +2 water
Stage 3 field cards (appear in random order):
- top: Sow action then Water/Feed action; bottom: +1 any resource then Change Resources
- top: Feed action and Water action; bottom: free Dual Action
- top: +3 any resources; bottom: Exchange action
EXPANSION Stage 3 field cards (shuffled with the base game Stage 3 field cards and drawn at random):
- top: 1/2 price Water/Feed action; bottom: 1/2 price Sow action
- top: +1 any resource then Water/Feed action; bottom: +1 seed then Sow action
- top: +2 seeds, +1 water, +1 food; bottom: Search deck and Sow action
Special Rules
Cranberry and Orange: they "count as" another sowed crop, which means they trigger rewards from the special abilities of other cards (like the Onion, Chard, Cucumber, Pumpkin or Peach, which all award coins if you have sown certain other crops). They do not gain another card's special ability themselves.
Pear: you can sow a card if it is in the crop display, not just cards from the deck.
With double action spaces like WATER x2 or SOW + WATER OR FEED you must be able to do both actions. That might mean there are some actions you cannot do if it makes the second action unaffordable or impossible. (Eg. with SOW + WATER OR FEED you must be able to do a water/feed action after sowing, so if you have no affordable water/feed actions already, you can only sow a crop that gives you an affordable water/feed action.)