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Sorry but my internet connection is going on and off, so I prefer turn based tables and/or turn based tournaments.

Hi, I'm a BGA premium member, and experienced tabletop gamer from the Games Club of Maryland.
For more info about me, check http://elonka.com/bio.html
And have fun! :)
For more info about me, check http://elonka.com/bio.html
And have fun! :)
Spieleentwickler

Entwickelte Spiele: Pyrga, La Marche du Crabe, Pier 18, Seotda, Hoola, Bahama Taxi, Regidice, Narabi, Tranquility: The Ascent, Heckin Hounds, Nylon-Ppong, Tumbleweed, Regicide, Twin Palms, Blackjack, Ice and the Sky, Dou Dizhu, Pente, Baby Dinosaur Rescue, Yaniv, Art Thief, Roppyakken, Paint the Roses, Sevens, Seikatsu, Fruit Picking, Go Fish, Minhwatu, Sasaki, Gomoku, Coupell
A floating octopus adorabilis

Entwickelte Spiele: Kohle, Kies und Knete, Herooj, For the King (and Me), Guile, Dice Theme Park, Samarkand, Balloon Pop!, Morocco, Queens & Kings ...A Checkers Game, Tagiron, BuyWord, Rainbow, Senshi, Tinners' Trail, Can't Stop Express, The Mother Road: Route 66, Verona Twist, Sushi Go Party!, Mercado de Lisboa, Zooloretto, My First Castle Panic, Little Factory, Pyramid Poker, Die Gnome von Zavandor

Entwickelte Spiele: Hive, Century: Die Gewürzstraße, Lewis & Clark, Eminent Domain, Isaac, Tapestry, Russian Railroads, Signorie, Kabaleo, Patchwork, Nippon, Khronos, Dungeon Petz, Dragon Line, Origin, Eminent Domain: Microcosm, Madeira, Ultimate Railroads, Schiffe versenken - Bleistift und Papier, Kingdomino
I enjoy playing boardgames and also develop them for BGA in my spare time

Entwickelte Spiele: Die Crew, Agricola, Alhambra, Memoir '44, Yin Yang, Nidavellir, Equinox, Kingdom Builder, BANG!, Die Crew: Mission Tiefsee, Santorini, Rauha, Welcome To..., Number Drop, Suleika, Caverna, Concept, Simplicity, Papayoo, Wasserkraft
Developer of Santorini, Kingdom Builder, Concept, Welcome To, YinYang, Nidavellir and more to come...Co-dev of Alhambra, Papayoo, Marrakech, The Crew, Agricola, Bang, Equinox.

Entwickelte Spiele: Icebreaker, Fractal, Coins, Zola, Redstone, Diablo, Silo, Cephalopod, Herd, Dodo, Hex-Raus!, Impasse, Gopher, Rive, Hadron, Mod Ten
Think outside the shrinkwrap.My niche as an abstract game designer is an architecture first approach. A set of rules has a beauty all its own, independent of the gameplay. Go, Reversi, Hex, and Y inspired me initially, without ever having played any of them. Like those games, my games are based on pure, simple, essential mechanisms - more discovery than invention. They aren't arbitrary or hodgepodge. I also try to make my games as unique as possible - different from what I've already done, and different from what's out there. I don't do "with a twist" games.
Other designers, some very successful, do it differently. They start with a concept, playtest it extensively, tweak it, playtest it again, tweak it again... until they arrive at gameplay which meets their high standards. I couldn't do that even if I wanted to. I'm a decidedly below average player of games, and I'm not one to judge quality of play. I do playtest my games to make sure they don't have any robustness issues, but I can never really be sure until talented players get ahold of them and try to wring them out. Generally, the simpler a game is, the more vulnerable it is to problems. There was speculation that Dodo would quickly fall, but it's still standing strong.
Luckily, a small percentage of my games turned out to be pretty good in spite of my modus operandi.
My journey at BGA. I am not a programmer. I saw that there were tutorials and I thought, How hard can it be? Little did I know. I designed Gopher as a super simple game to make my first programming project easy. It wasn't. My strategy was to copy the Reversi program and swap out the graphics and game logic. My program was a total kludge and it took a lot of work by Sunil Patel to make it functional. He was a fan of my game, Flume, which he had programmed for his own fledgling game site, and he took me under his wing. He disappeared after Gopher, but then Tisaac stepped in and helped me quite a lot on various game programs. He wasn't writing my programs for me but he always told me just what I need to know to get back on track. Tisaac really helped me get a toehold at BGA. UFM deserves mention for his help with the pie rule and player panel which I've used in many programs since. Eventually I would get through a few programs without needing any help. But then I got stuck on Cephalopod and VictoriaLa came to the rescue.
The developers are overall a stellar bunch of guys (and girls). To those who helped, reluctantly or otherwise, I say Thank you. It was noble of you to take time away from your own projects to help a doddering old amateur develop a game program that would be lucky to get .01% of the playership.
The admins here are awesome. Most have personally thanked me for my contributions. Pleasant admins are the exception to the rule. At most game sites the admins are dimwits who take pleasure in lording over the designers.
To me, designers are the apex predators. Selectors (developers) play an important role but are decidedly lower in the food chain. In my case, I wear a designer hat with a little developer feather in the band. My specialty, the naturally finite (no superko etc.), decisive abstract, is the highest form of a game.
Other designers I admire include Michael Amundsen and Alek Erickson. I view Michael as the current torch bearer in this thin sliver of the design universe we've found ourselves in. Alek has collaborated with Michael on many designs. I like Christian Freeling. He's been around for a long time designing Chess and Checkers variants.
There aren't many shrink-wrapped games I like. Azul for example, popular though it is, totally misses me.
I've lived in Mongolia since March 2019. I lived in California for 20 years before moving here.
Article about me:
https://www.abstractgames.org/marksteere.html
Article by me:
https://www.abstractgames.org/finitude.html
Mark Steere Games chat: https://discord.gg/ukXZfJrPRE

Entwickelte Spiele: Azul, Kleine Völker, großer Garten, Nicodemus, Get on Board: New York & London, King of Tokyo, Noah, Look at the Stars, Sobek 2 Spieler, Zug um Zug, Sea Salt & Paper, Conspiracy, Glow, MOW
BGAddict

Entwickelte Spiele: Nidavellir, Memoir '44, Die Baumeister: Antike, Equinox, Dice Forge, Die Crew: Mission Tiefsee, Die Baumeister: Mittelalter, Number Drop, Caverna, Agricola, Wasserkraft
Let's roll :)

Entwickelte Spiele: Beyond the Sun, Jump Drive, Blue Skies, Arctic Scavengers, Geschenkt ... ist noch zu teuer!, Gaia Project, Caper: Europe, PARKS, Space Station Phoenix, Art Decko, Eine wundervolle Welt
Developer of Gaia Project, PARKS, Space Station Phoenix, and other BGA adaptations. Send me a message if you're looking to adapt your game!

Entwickelte Spiele: Exploration: Warzone, Carcassonne, Mammalath, Tapestry, Sapiens, Happy City, Buttons, Potion Explosion, Mühle, Veletas, Keyflower

Entwickelte Spiele: Betta, Lost Seas, Blood Rage, Vaalbara, Pandemie, My City, Oriflamme, Gang of Dice, Jekyll vs. Hyde, Roll'n Bump

Entwickelte Spiele: Rallyman: GT, Super Fantasy Brawl, Die Crew, Chakra, Age of Civilization, Trekking the World, Clash of Decks, Room 25, Trek 12

Entwickelte Spiele: Gaia Project, Caper: Europe, PARKS, Space Station Phoenix, Art Decko, Eine wundervolle Welt, Monster Factory, Jump Drive, Arctic Scavengers
I develop games on BGA!If you're a publisher looking for a slick implementation, send me a message.

Entwickelte Spiele: Hypnosia, Marram, Yahtzee, Circle of Life, The King's Guild, Blooms, Mattock, Penny Press, Medo

Entwickelte Spiele: Lords of Xidit, Tournay, Die Paläste von Carrara, Quoridor, Quantum, Time Masters, Sobek, Metromania, Gear & Piston
Adapted for BGA: Quoridor, Gear&Piston, Tournay, Time Masters, Sobek, Quantum, The Palaces of Carrara, Lords of Xidit and Metromania ^^

Entwickelte Spiele: La Granja, Obsession, Dragon Castle, Tiny Farms, For Sale, Chocolate Factory, Marco Polo II: Im Auftrag des Khan, Auf den Spuren von Marco Polo

Entwickelte Spiele: Stella, Lost Explorers, Next Station: London, Splendor, CATAN - Das Spiel, Res Arcana, 7 Wonders Architects, Living Forest

Entwickelte Spiele: Ice Cold Ice Hockey, Sapiens, Stir Fry Eighteen, GORami, Skat, The Ruhr: A Story of Coal Trade, Solo, Big Time Soccer
Stets auf der Suche nach frischem Löwenzahn...

Entwickelte Spiele: Egocentric World, Tichu, Kriegstruhe, Dungeon Twister, Worldwide Tennis, Machiavelli, Sensei, Legends of Hellas
I can move move move any mooountaaaain

Entwickelte Spiele: Schrödinger's Cats, Boomerang: Australia, Imhotep, Lucky Numbers, Fai-Fo, Boomerang: USA, Road Trip Europa
BGA developer of Lucky Numbers, Imhotep, Schrödinger's Cats and the Boomerang series (Australia, Europe, USA)

Entwickelte Spiele: El Grande, Haiclue, Thurn und Taxis, Land unter, Pingimus, Elfenland, Rage

Entwickelte Spiele: Murus Gallicus, Piraten kapern, Spades, Verflixxt!, Connect6, HUGO Das Schlossgespenst, Hol's der Geier

Entwickelte Spiele: Im Wandel der Zeiten, Tzolk'in, Battle Sheep - Voll Schaaf, Kingdomino, Through the Ages: Eine neue Geschichte der Zivilisation, Not Alone
¯¯̿̿¯̿̿'̿̿̿̿̿̿̿'̿̿'̿̿̿̿̿'̿̿̿)͇̿̿)̿̿̿̿ '̿̿̿̿̿̿\̵͇̿̿\=(•̪̀●́)=o/̵͇̿̿/'̿̿ ̿ ̿̿

Entwickelte Spiele: Santorini, Taluva, Dragon Keeper: The Dungeon, Veggie Garden, Takara Island, Diamant
Developer of:INCAN GOLD
TAKARA ISLAND
VEGGIE GARDEN
DRAGON KEEPER
TALUVA
SANTORINI
...and board game geek

Entwickelte Spiele: Kami, Splito, Farm Club, Loco Momo, Codex Naturalis, Carcassonne: Jäger und Sammler

Entwickelte Spiele: Saint Poker, Commander Chess, Detective Poker, Finity, Palace
BGA developer & Abe wannabe:Hello...Hello..............Follow me.....

Entwickelte Spiele: Micro Dojo, Pugs in Mugs, Rolling Pins, Shifting Stones, Panic Lab

Entwickelte Spiele: Mars Würfel, Just One, Simplicity, BANG!
Hi! I am a developer of Martian Dice and Just One, co-developer of BANG! and a very passionate boardgamer :)I am a Russian living in the UK. Would love to play some boardgames IRL!

Entwickelte Spiele: Im Jahr des Drachen, Die Dame und der Tiger (Türen), For-Ex, Trick of the Rails
I am a collector with too many games on my Shelf of Shame.I implement games for BGA as a hobby. I am currently working on Martin Wallace's Perikles (in alpha now), and Three Kingdoms Redux.

Entwickelte Spiele: Squadro, Bug, Die verlorenen Ruinen von Arnak, Draftosaurus
Game designer (Project L, Snekagon), developer, mid-euro player. My BGA projects:
Released: Draftosaurus, Lost ruins of Arnak
Beta: Squadro, Bug
Alpha: Snekagon,
Upcoming projects: Project L

Entwickelte Spiele: Tock, Französisches Tarock, Innovation
Non non l'appelez pas ça s’ joue à 3 !Bon c'est pas grave on va s’ démerder…

Entwickelte Spiele: Wizard, 13 Indizien, Dungeon Roll
BGA Developer of Dungeon Roll, 13 Clues and Wizard

Entwickelte Spiele: Bärenpark, Die Insel der Katzen, Gold West
Gamer, Software Developer (on BGA and elsewhere) and other things too. Developed BGA adaptations for Gold West, The Isle of Cats, Bärenpark and Earth (in Alpha).Joueur, Programmeur (sur BGA et ailleurs) et d'autres choses aussi. J'ai développé l'adaptation BGA de Gold West, The Isle of Cats (L'île des chats), Bärenpark et Earth (en Alpha).

Entwickelte Spiele: Barbu, Burgle Bros., Luxor
Developer of Barbu, Luxor, HarbourCo-dev of Burgle Bros.

Entwickelte Spiele: Space Empires: 4X, Talon, Unconditional Surrender! 2. Weltkrieg in Europa

Entwickelte Spiele: Hydroracers, Rauha, Dice Hospital: ER – Emergency Roll
Auteur de jeux en herbe, Hydroracers ici. Etdeveloppeur BGA si l'occasion se présente. Contactez-moi.

Entwickelte Spiele: Soluna, Tea Time
Board game designer of games like Assyria, Byzanz, Pioneers and many others. I am also a software engineering.

Entwickelte Spiele: Tic-Tac Match, Die Crew
Working my way to being an Alpha reviewer (up to 700+ games).Developer:
In the meantime, I also started making BGA games.
My first implementation is the 2 player variant for The Crew, Jarvis.
I really appreciate the help from the BGA Dev Community, thanks to Tisaac, Thoun, VictoriaLa, Vincentt, and Archduke.
I developed Tic-Tac Match, currently in Beta. a filler card game inspired by tic tac toe.

Entwickelte Spiele: Medina, Downforce
We don't stop playing because we grow old; we grow old because we stop playing. - Shaw

Entwickelte Spiele: Steam Works, Ponte del Diavolo
I play bass guitar and Euro board games. I go to Emmanuel Church and I helped design your phone's brain.

Entwickelte Spiele: Race for the Galaxy
I have taken over the maintenance of Race for the Galaxy. While I didn't wrote the original implementation (it was sourisdudesert), I fixed tons of bugs in the expansions and added many improvements to the interface.There's still a lot to do.

Entwickelte Spiele: Vier gewinnt
Favourite Games:- Connect Four
- Kalah
- Werewolf
- Hanabi
- Carcassonne

Entwickelte Spiele: Innovation
I love innovation and am part of the volunteer dev teamhighest innovation elo? 460 (78th) ->220726
highest vectorace elo? 391 (14th) ->221028
highest wingspan elo? 291 () ->221028
highest wingspan score 100, bonus points 29
ranks not tied to elo/date, just when I notice

Entwickelte Spiele: Cacao
Développeur informatique, a découvert les jeux de société depuis peu.

Entwickelte Spiele: Chromino
Hi all 👋 I'm a volunteer developer for BGA and enjoy adapting board games onto the BGA platform for all players to have fun on.Developed:
- Chromino
I'm current working on:
- KAWA (Alpha)

Entwickelte Spiele: The Battle for Hill 218
Software Developer and lover of all types of games from Sydney, Australia

Entwickelte Spiele: Dinosaur Tea Party
I've developed the BGA adaptation for Dinosaur Tea Party

Entwickelte Spiele: Iwari
We don't stop playing because we grow old; we grow old because we stop playing.

Entwickelte Spiele: Geek Out! Masters
Geek, nerd, freak, terco y vago. Web & Desktop Developer. Adicto a Internet. Vivo la vida de a 140 caracteres a la vez.

Entwickelte Spiele: Dice Summoners
Board game designer from Decking Awesome Games (https://www.dag.irish/)

Entwickelte Spiele: Kmakici Family's greatest teatime
Part-time game designer, part-time translator, part-time reviewer, part-time chikuwa and tiramisu lover, and part-time world peace thinker.

Entwickelte Spiele: Bids
I'm the developer of the Bids card game. You can find my game here on BGA. If you have questions about the game, feel free to ask

Entwickelte Spiele: Bao la Kiswahili
I love board games since childhood. And since school, we have a weekly board game evening going, since about 10 years even with web based result protocol. When Covid changed the world, it also changed our boardgaming and we discovered BGA, which is since then our weekly gaming place. Besides that, also my family likes to play board games, in real and on BGA, so I'm quite happy about it! And being a software engineer, it gave me the chance to publish a game myself: https://boardgamearena.com/gamepanel?game=baolakiswahili

Entwickelte Spiele: Thrive
Board game designer and video game developer. My game development related blog is at http://chesstris.com/

Entwickelte Spiele: Weißt du noch
Avid follower of Christ, husband, father and gamer. I developed Remember When here on BoardGameArena.

Entwickelte Spiele: Gangsta!
Discover Gangsta!, the first game created by Schmeta Games, a brand new game publishing company from Belgium: https://www.schmetagames.be/en/gangsta.php

Entwickelte Spiele: Trusis
Developer and creator of Trusis, a simple murder party game now available on BGA!

Entwickelte Spiele: Großtarock
I love traditional card games - especially Tarot games. Feel free to hit me up for one!

Entwickelte Spiele: Kingdoms
I absolutely love playing games on BGA! It's great to be able to play any game any time!I have an inner desire to try every single game on BGA :-) but I will need to work a lot harder to make that happen :-)
I am currently playing in the Allround League, and I am a team captain for United We Stand Season 5 - team Crazy Eight.
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