Vivo
In Vivo beginnt jede Runde damit, dass ein Harmonietyp aufgedeckt wird (Solo, Duett, Trio, Quartett). Die Harmonie legt fest, wie viele Farben im Stich gespielt werden müssen – wer das nicht kann, spielt außerhalb der Harmonie und ist damit von der Wertung ausgeschlossen.
Am Ende des Stichs erhält der Spieler mit der höchsten harmoniekonformen Karte zwei Punkte, und die niedrigste harmoniekonforme Karte punktet in Höhe ihres Kartenwerts (diese Basstöne sind eben so wichtig!).
Spielerzahl: 3 - 4
Spieldauer: 19 mn
Komplexität: 1 / 5
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Spiele Vivo und 1365 andere Spiele online.
Kein Download notwendig, spiele direkt im Webbrowser.
Mit deinen Freunden und tausenden Spielern aus der ganzen Welt.
Kostenlos.
Kurzregel
Vivo
Overview
Vivo is a trick-taking card game of harmony, timing, and precise suit play.
The game is played over 2 rounds, each consisting of 12 tricks.
In each trick:
- Players must collectively play the exact number of suits shown on the current Harmony card, if possible.
- At the end of the trick:
- The player who played the highest rank scores
- The player who played the lowest rank scores
After 2 rounds:
- The player with the most points wins.
Harmonize with other players to hit the right notes and play a perfect puppy performance!
Components
- 48 Playing cards
- 4 suits
- Ranks 1–12
- 15 Harmony cards
Card Types
Playing Cards
Each card has:
- Suit
- Rank
Ranks range from:
- 1–12
---
Harmony Cards
Harmony cards show how many suits must appear during the current trick.
Possible harmonies:
- Solo = 1 suit
- Duet = 2 suits
- Trio = 3 suits
- Quartet = 4 suits
Setup
- Grab a pen and paper for scoring.
- Remove cards based on player count.
| Players | Remove |
|---|---|
| 3 | Remove any 1 suit |
| 4 | Use all 4 suits |
Harmony card adjustments:
| Players | Remove Harmony Cards |
|---|---|
| 3 | Remove 1 Solo, 1 Duet, 1 Trio |
| 4 | Remove all 3 Quartets |
- Shuffle the Harmony cards.
- Reveal 1 Harmony card face-up in the center.
- Place remaining Harmony cards in a face-down pile.
- Reveal the next Harmony card face-up beside the pile.
- Shuffle the Playing cards.
- Deal each player 12 cards.
- The player who most recently sang a song leads the first trick.
Playing a Trick
The lead player:
- Plays any card from their hand.
Then, moving clockwise:
- Each player plays 1 card.
Players must follow the harmony if possible.
Following the Harmony
On your turn:
Count how many different suits have already been played this trick.
=== If the required number of suits has already been played:
You must play:
- One of the suits already played
=== If the required number of suits has NOT yet been played:
You may play:
- Any suit
Provided the required number of suits can still be completed by the end of the trick.
Forced New Suit
If the harmony can only be completed by introducing a new suit:
- You must play a new suit.
Impossible Harmony
If the required harmony cannot be completed regardless of what you play:
- You must still play a new suit.
Playing Off-Harmony
If you have no cards that follow the harmony:
- You must play off-harmony
To play off-harmony:
- Choose any card
- Play it face-up as normal
Important:
- Off-harmony cards are ignored during scoring
- Off-harmony players cannot score points
Scoring a Trick
After everyone has played:
Ignore all off-harmony cards.
Then resolve scoring:
Score Highest
The player who played the highest rank:
- Flips their card face-down
- Adds it to their scoring row
Each facedown card will be worth:
- 2 points
Score Lowest
The player who played the lowest rank:
- Keeps their card face-up
- Adds it to their scoring row
Each face-up card is worth:
- Its printed rank
Discard
All other played cards:
- Are discarded face-down
Each player keeps their scored cards in a scoring row.
Tie Breakers
If players tie for:
- Highest rank
OR
- Lowest rank
The player who played later in the trick wins the tie.
All Cards Tie
If all players tie:
- The tie winner scores as highest rank
- No player scores lowest rank
Next Trick
After scoring:
- Discard the current Harmony card.
- Replace it with the next Harmony card.
- Reveal the following Harmony card, if available.
Next lead player:
- The player who scored lowest rank
If no player scored lowest:
- The player who scored highest rank leads instead.
Round End
After 12 tricks:
Each player totals their scoring row.
Scoring:
- Each facedown card = 2 points
- Each face-up card = printed rank
Record scores.
If only 1 round has been played:
- Set up and play a second round.
First player of Round 2:
- The player who scored lowest rank in the final trick of Round 1.
Game End
After Round 2:
- Add both round scores.
The player with the highest score wins.
Tie:
- Victory is shared.
Clarifications
- Players may NOT look at:
- The discard pile
- Opponents' facedown scored cards
- In a Solo:
- All players must play the same suit as the lead.
- In a Trio with 3 players:
- Every player must play a different suit.
- In a Quartet with 4 players:
- Every player must play a different suit.
- If harmony becomes impossible:
- You must still attempt to introduce a new suit.
Strategy Tips
- Going late in a trick gives tie-breaker advantage.
- Sometimes playing low safely is better than chasing the high card.
- Watch which suits have already appeared before committing.
- Off-harmony hurts—protect your suit flexibility.
Credits
- Design: Vic Village, LEO
- Illustration: Sai Beppu
- Graphic Design: Anca Gavril & Co.
- Rules Editing: Jeff Fraser, Eric Slauson
- 3D Artist: Filip Gavril
