Trench
Mit einem Design, das auf klassischen Strategiespielen wie Schach, Dame, Shogi und Go basiert, ist TRENCH ein Strategiespiel, das vom Grabenkrieg im Ersten Weltkrieg inspiriert ist und die ultimative Herausforderung für 2 Spieler bietet!
Zwei gegnerische Armeen, getarnt auf dem Feld – eine schwarze und eine weiße – kämpfen auf einem rautenförmigen 8x8-Raster voller optischer Täuschungen, das durch einen Graben getrennt ist. Diese Barriere spielt eine zentrale Rolle im Konflikt: Ihre Besetzung entscheidet über den Ausgang der Konfrontation.
Während die Feindseligkeiten zwischen den Armeen zunehmen, versucht jeder Spieler, die Kontrolle über den Graben zu übernehmen, um dessen strategisches Potenzial voll auszuschöpfen. Er hofft, so die gegnerische Verteidigung zu durchbrechen und dessen wertvollste Truppen zu erobern. Vom Soldaten bis zum General – jeder verfügt über seine eigenen Manöver – müssen alle zusammenarbeiten, um den Graben zu besetzen, in das feindliche Gebiet einzudringen und den Feind zu besiegen. Die Armee, die nach einer oder zumindest zwei Schlachten überlebt, gewinnt das Spiel!
Spielerzahl: 2
Spieldauer: 23 mn
Komplexität: 3 / 5
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Spiele Trench und 1223 andere Spiele online.
Kein Download notwendig, spiele direkt im Webbrowser.
Mit deinen Freunden und tausenden Spielern aus der ganzen Welt.
Kostenlos.
Kurzregel
This page is based on the Official Trench Rules by Rui Alípio Monteiro.
Concept
- Trench is a two-player abstract strategy game inspired by World War I trench warfare, notably on the Western Front.
- Each player commands an army of military units, navigating a diamond-shaped battlefield divided by a dangerous central trench line.
- The mission: outmanoeuvre the enemy and claim control of the field through tactical combat.
Goal of the game
- A player wins by strategically defeating their opponent’s army.
- Through careful movement and combat, the player will gain the upper hand by capturing enemy units and earning points.
The Board and Setup
- The board is 8x8 diamond-shaped*.
- The board is divided by a trench line, separating both armies.
- Each army starts in formation, mirroring each other across the trench.
*Note: for the digital version, there is also the option of orientating the board like a square, in order to use the maximum amount of space available on the screen.
The Units and Movement Directions
- Each player controls a total of 16 units.
- All units can move along the columns and rows (both ways). These are the only directions the soldiers can move.
- Units cannot jump over other units.
Movement Overlays per Unit
Caption: selected player unit (in blue); possible moves (in green)
| Rank | Movement Directions
Digital (Square) Orientation |
Movement Directions
Classic (Diamond) Orientation |
|---|---|---|
| Soldier | ||
| Sergeant | ||
| Captain | ||
| Colonel | ||
| General |
Player Turns
- Players take turns moving one unit at a time.
- Black plays first.
- Units move only in one direction per turn (ex.: a unit cannot zig-zag).
- Units may move, per turn, any number of squares, up to its maximum allowed (ex.: a captain can move 1, 2, or 3 squares).
- Note that the maximum number of steps a unit may move equals to the number of points you gain from capturing such unit.
- A player's turn ends after a move or a capture.
- A player cannot pass their turn.
Capturing Units
- A player captures an enemy unit by moving their unit onto the enemy unit's square.
- Only one capture per turn — unless you're exiting the trench (see The Trench Line).
- Captured units are removed from the board.
The Trench Line
Colonels and Generals can move along the trench (since those are the only units that can move sideways).
Advantages
- Units can capture multiple units when exiting the trench and moving forward, and can keep moving even after capturing.
- A unit in the trench is protected from frontal and trench attacks — an enemy unit cannot capture it by advancing from its own side, nor can it capture another unit if both are in the trench.
Disadvantages
- A unit in the trench can be captured from behind — if a player has a unit on the enemy's side, it can move backwards and capture an enemy unit that is inside the trench.
- A unit in the trench cannot move backward to capture a unit in its own friendly territory.
End of the game
- The first player to capture an opponent's pieces worth 25 points wins.
- If 50 consecutive moves are made without any capture (25 moves for each player), the final score determines the winner.

