SteamRollers
Amerika kurz nach der ersten transkontinentalen Verbindung im Jahr 1869:
Überall in den Weiten des Wilden Westens entwickeln sich Eisenbahnen, und das Geschäft boomt. Es ist eine Zeit der Abenteuer, des Fortschritts und der Möglichkeiten. Die transkontinentale Verbindung war ein großer Meilenstein in der amerikanischen Geschichte, ein erster Schritt, der einen ganzen Kontinent umgestaltete.
In SteamRollers bist du ein Eisenbahnunternehmer, der sich ein Streckennetz und einen Fuhrpark an Lokomotiven aufbaut, um sich Frachtlieferverträge vor den Mitspielern zu sichern.
Spielerzahl: 1 - 5
Spieldauer: 12 mn
Komplexität: 2 / 5
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Spiele SteamRollers und 960 andere Spiele online.
Kein Download notwendig, spiele direkt im Webbrowser.
Mit deinen Freunden und tausenden Spielern aus der ganzen Welt.
Kostenlos.
Kurzregel
Overview
The aim is to have the largest network, largest train, and most deliveries when three or more cities are depleted of cubes
Turn
After the dice are rolled, pick a dice face and take an action with it, these are:
Build
Improve
Deliver
Take
Order (Expansion)
Build
Draw a line of track in the corresponding region e.g. yellow for a 1 dice, and the angle of the curve is based on the back dice shape (two options are provided)
Any space (except the dice spaces) can be drawn in, regardless of previous connections or lack of e.g. you can place two unconnected lines in red, or a line in yellow and a line in green on separate turns
Improve
Cross off a box in no particular order to increase the size of your train, each crossed off box gives you +1 size the size is how many towns/cities you can pass through when trying to make a delivery
Deliver
The dice chosen is the start city for loading goods and the good shows the colour of the city it wants to be delivered to, you must have a continuous connection between the two cities and a size equal or exceeding the number of towns and cities you have to pass through including the destination
Each town or city passed through (including the destination city) gives 1 point, so the longer the route to reach the destination, the more points you will gain for the delivery
Take
Take an upright action tile matching the number of the dice and turn it sideways, this can be a neutral one, an opponent's one, or your own. Taking your own stops an opponent potentially taking it as it will again be turned sideways and locked off for now.
There are two main types, one off and continuous. A one off tile will be discarded back to the neutral area once it is used, whilst a continuous one will provide its benefit to you as long as you own it
Warning, some tiles will lose you points at game's end
Scoring
In addition to during game points of delivery lengths, you also gain points for:
2 points per city to city connection, +1 point per town crossed as part of the connection (towns crossed but not connecting two cities score nothing)
Train size of 4+ will score 1 point per size at or above this
Tiles may give or lose you points if you still hold them