Good Fortune
Sammle identische "Glücksbringer", um die maximale Punktzahl zu erreichen.
Spielerzahl: 2
Spieldauer: 10 mn
Komplexität: 2 / 5
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Spiele Good Fortune und 1287 andere Spiele online.
Kein Download notwendig, spiele direkt im Webbrowser.
Mit deinen Freunden und tausenden Spielern aus der ganzen Welt.
Kostenlos.
Kurzregel
Good Fortune
Overview
Players collect matching charms to score points. Each tile has a value (shown as a die). Highest total score wins. :contentReference[oaicite:0]{index=0}
Components
- 21 numbered tiles (each shows 2 charms + 1 value)
- 1 Lucky Charm Medallion (random)
- 1 reminder tile (for tiles 1 and 21)
Setup
- Randomly assign tile 1 to one player and tile 21 to another.
- Each player draws 8 tiles face down.
- Place 3 remaining tiles face up in the center → Central Line.
- Players reveal and sort their tiles in ascending order → Luck Line.
- Player with tile 1:
- Takes the medallion
- Starts with the small-icon side facing up
Turn Structure
1. Tile Selection
- Medallion holder chooses a tile from their Luck Line.
- Other player chooses a tile.
2. Determine Priority
Compare tile numbers:
- Small icon → lower number goes first
- Big icon → higher number goes first
3. Place Tile
Active player places tile at one end of Central Line:
- If matching a charm on that end:
- Must connect matching charm
- If two matches possible, choose
- If no match:
- Place tile anyway
4. Resolve Opposite Tile
- If a match was made:
- Take the tile at the opposite end
- Add to collection (score its value)
- If no match:
- Remove opposite tile from game (discard)
5. Second Player
- Other player repeats placement + resolution
6. End of Turn
- Flip medallion
- Pass it to the other player
End of Game
Triggered when all tiles are played.
Scoring
- Group collected tiles by identical charm
- Order groups:
- Most tiles first
- Tiebreaker: highest total value
- Score each group:
- (Number of tiles) × (sum of values)
- Total all group scores
Winning
Player with the highest total score wins.
Variants
Guessing Variant
- Players select tiles simultaneously
- Priority rule ignored
- Medallion stays in center (still flipped each turn)
Simple Variant
- Remove medallion
- Players alternate placing tiles
- Tile values are ignored
Glossary
- Luck Line – Player’s personal row of tiles
- Central Line – Shared row of tiles in play
- Medallion – Determines play order
- Collection – Tiles scored by player
Notes / Ambiguities
- Tile placement choice when both ends match is player-controlled.
- Discarded tiles are permanently removed.
- Game appears designed for 2 players only.
