Class of '89
„Class of '89“ fängt das nostalgische Gefühl der späten 1980er Jahre ein – mit großen Träumen, markanten Frisuren und Mixtapes – und lädt dazu ein, eine legendäre Jahrbuch-Doppelseite zu gestalten!
Es ist dein letztes Highschool-Jahr, und als leitendes Mitglied der Jahrbuch-AG liegt es in deiner Verantwortung, dafür zu sorgen, dass jeder besondere Moment festgehalten wird. Tritt an, um das absolut genialste Jahrbuch zu gestalten – schicke dazu dein Team, dessen Mitglieder über ganz unterschiedliche Talente verfügen, in alle Ecken der Schule. Stelle eine Truppe aus Superhirnen zusammen, ein Team aus durchtrainierten Sportskanonen oder eine Clique von Fashionistas, die immer absolut stylisch aussehen. Ob das Drama auf dem Footballfeld oder die schrägsten AGs nach dem Unterricht – jede großartige Erinnerung muss für die Ewigkeit festgehalten werden!
Wetteifere darum, die krasseste Doppelseite für das Jahrbuch zu gestalten, bevor die letzte Schulglocke ertönt. Punkte gibt es für geschicktes Platzieren der Kärtchen, strategisches Sammeln von Sets und coole Nachbarschaftsboni – etwa wenn die Klasse einer Lehrkraft mit den passenden SchülerInnen gefüllt wird. Und natürlich bringt das Tauschen von Unterschriften jede Menge wichtiges Ansehen ein! Bleib ganz entspannt: Nur die am genialsten organisierten Jahrbücher können gewinnen – und es gibt absolut nichts Cooleres als ein Jahrbuch, das alphabetisch sortiert ist.
Spielerzahl: 2 - 4
Spieldauer: 62 mn
Komplexität: 3 / 5
Spiele Class of '89 und 1421 andere Spiele online.
Kein Download notwendig, spiele direkt im Webbrowser.
Mit deinen Freunden und tausenden Spielern aus der ganzen Welt.
Kostenlos.
Spiele Class of '89 und 1421 andere Spiele online.
Kein Download notwendig, spiele direkt im Webbrowser.
Mit deinen Freunden und tausenden Spielern aus der ganzen Welt.
Kostenlos.
Kurzregel
Game Structure 1. The game is played over 4 rounds, representing 4 quarters of your senior year, and players each have 3 turns per round. 2. Starting with the first player, players take turns to place one of their team members in the school, rotating around the table clockwise until everyone has had 3 turns. This means players will use only 3 of their 4 team members each round. 3. At the end of rounds 1–3 perform the end of round steps, and at the end of round 4 go to endgame scoring after gaining club track bonuses.
There are five locations in the school: the Office, Library, Hallway, Auditorium, and Gym. Each location has 3 spaces (black circles) where you can place one of your team members: one free, one requiring one signature, and one requiring two signatures to occupy. Locations are associated with a club and corresponding club track, such as the Pep Squad in the Hallway, and also an attribute token—the Bolt in this case. At each location there are 5 cards or tiles available: a mix of students, teachers, staff, and Wildcat Way tiles.
The yearbook board is where you will place the cards and tiles collected throughout the game from the school. Teachers and students are placed in the Class Photo Section to form classes of students in alphabetical order. On the right hand side, Wildcat Way tiles are placed in the grid, staff are placed in the four spaces to the right of the grid, and below is storage space for your ABC token, up to 2 attribute tokens, and all of your signatures.
Player Turn On your turn place one of your available team members on an empty location space. • You cannot visit a location that already contains one of your team members, unless using your Treasurer. • If a space has a signature cost (1 or 2 signatures), you must pay those signatures from your supply. If you cannot afford to pay the signature cost, you cannot place a team member in that space. Your Treasurer ignores signature costs, so they can be used to visit a location even when you have no signatures in your supply. • If you are unable to place a team member in any of the available spaces, due to being unable to pay the signature cost, your only option is to visit the School Entrance which never requires you to pay signatures.
After placing your team member you then perform the following actions at that location, in any order. Each action can be performed once per turn. Main Action (Mandatory): Take one card or tile from the location visited and immediately place it in your yearbook following the placement rules. Signature Action (Optional): Spend one signature to either take an attribute token of that location or discard all cards and tiles at that location and refill with new ones.
Editor: Increase the club track for the location visited. Designer: Gain a signature and take an attribute token of the location you visited for free. Photographer: Take a student card from the location you visited in addition to the card or tile taken as part of the main action. Treasurer: Does not have an additional ability. Their power allows you to ignore signature costs and visit locations you've already visited that round.
tbc
