Carson City
Carson City ist ein strategisches Spiel, das in vier Runden gespielt wird. In jeder Runde wählen die Spieler eine der sieben verfügbaren Personen aus, die bestimmte Vorteile bietet.
Nachdem die Personen ausgewählt wurden, werden die Cowboys auf Aktionsfeldern platziert, auf denen sie Gebäude, Häuser oder Straßen errichten, Land einnehmen, Geld verdienen oder Siegpunkte sammeln können. Wenn mehr als ein Spieler auf demselben Ort steht, ist es Zeit für ein Duell! Würfle und sieh, ob du der letzte bist, der noch steht, und erhebe Anspruch auf die Güter!
Während des Spiels kannst du verschiedene Aktionen ausführen, die dir Siegpunkte für deine Parzellen, Freunde (die angeheuerten Helfer) und Gebäude einbringen. Am Ende des Spiels tragen deine Gebäude, Häuser, Berge und Geld zu deinen Siegpunkten bei, und derjenige, der die meisten Punkte hat, gewinnt. Also trommele deine Revolverhelden zusammen und mach dich bereit für ein bisschen Wildwest-Action in Carson City!
Spielerzahl: 2 - 6
Spieldauer: 56 mn
Komplexität: 3 / 5
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Spiele Carson City und 1184 andere Spiele online.
Kein Download notwendig, spiele direkt im Webbrowser.
Mit deinen Freunden und tausenden Spielern aus der ganzen Welt.
Kostenlos.
Kurzregel
How To Play
The game plays over 4 rounds and each round is divided into 4 phases. The game primary scores through collecting or buying points as an action.
Phase 1 - Choose Characters
Choose Characters in passing order (random on first turn) and get the character bonus. This decides the new turn order bases on the chosen characters number.
Phase 2 - Place Cowboys
Place your cowboys on actions in turn order until all players have passed, actions will be resolved in snake order. If you place on a spot with another player a duel will occur in the next phase.
Phase 3 - Resolve Actions
Following the snake resolve actions from 1-16, if two or more players on on the same spot a duel occurs.
Phase 4 - Clean Up
Building will move down the snake becoming cheaper and new ones added.
Duels
If several cowboys are on the same action or parcel of land a duel will occur, unless marked with an X through the Revolver icon.
The player with the highest strength will win.
Strength = Die Roll + Revolver Icons (on tokens, and characters) + Cowboys in your supply
Ties are broken by the person furthest left on the passing track.
Losing cowboys are merely injured instead of killed and returned to the players supply.
Actions
Eagle Valley Arms
Wages - Get $4 or buy a horse for $4. no duels.
Ammunition - Get 3 extra revolvers this round.
The Virginia & Truckee
Roads 1 - Get 3 road tokens.
Roads 2 - Get 1 road token. no duels.
Parcel Purchase
To buy a new parcel of land you place your cowboy in that square.
You may only buy parcels that no other players already own.
You may buy a parcel with a house or a mountain on it.
You must pay $1 plus $1 for each building, mountain or house in or adjacent to it.
George Alexander Construction
Building Purchase - Pay $ printed under the building and place the building on an empty property tile or save the building for later.
Deferred Placement - Place your saved buildings on empty property tiles
Nevada State Bank
Parcel Income - Get $2 per property tile you own.
Cowboy Income - Get $2 per revolver and cowboy in your personal supply.
Gambling Income - Roll 2 dice and get the result in $.
Building Income - Get $ from your buildings and resolve attacks on buildings.1
Town Council of Carson City
Parcel VP - Get 1 point for each pair of parcels.
Cowboy VP - Get 1 point for each pair of revolvers and cowboys in your personal supply.
Building VP - Get 1 point for each of your buildings placed on the board.
VP Purchase - Buy 1 point for either $5, $4, $3 or $2 each.
Round End
Spend money that is beyond your characters cash limit spending $10 each point.
Receive new cowboys.
Cowboys are not placed on 5, 7 or 11.
Buildings & Income
Some buildings give you more $ depending on what is adjacent to it and if you own other buildings. For each thing that raises the buildings income the token will turn clockwise so the black arrow points at it's income.
Adjacency is both orthogonal and diagonal!
| Num. | Building | Info |
|---|---|---|
| 20 | Houses | Never bought only placed as an effect of an action.
Used for adjacency in other buildings. |
| -- | Townhouses | Counts as two houses. |
| 6 | Ranch | $1 per empty adjacent parcels.
1 Revolver token on build. |
| 4 | Drugstore | $3 per Ranch and adjacent House. |
| 6 | Mine | $3 per Mine and Adjacent Mountain.
1 Revolver token on build. |
| 4 | Bank | $3 per Mine and adjacent House. |
| 3 | Saloon | $5 per adjacent House. |
| 3 | Hotel | $6 Income
Counts as 2 Houses |
| 2 | Church | Players can't attack adjacent buildings.
Counts as 1 House. |
| 2 | Prison | 2 Revolver tokens on build. |
| 2 | General Store | $3 per adjacent House and $6 per adjacent House owned by the player |
| 2 | Blacksmith | $5 Round 1, $10 Round 2, $15 Round 3, $20 Round 4 |
| 2 | School | Counts as 1 house |
| 1 | Station | 1 Vp for every 2 houses on the map |
| 1 | City Hall | Increase all building income by 1 step |
End of Game
The game ends after action 16 in the last round. On top of the victory points acquired during the game, players receive additional victory points for the following items:
- Buy 1 point for $6 each.
- Get 2 points for each building, house, or mountain you own.
