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#61981: "Cards wrong aspect ratio?"
fixed: Der Fehler wurde behoben
1
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I've no idea how will be the physical game, but the card ratio seems a bit off, artwork looks a bit horizontally stretched out, character looking chunky.• Welchen Browser benutzt du?
Google Chrome v99
Meldungshistorie
30. Mär 2022 15:12 •
MathieuV • Der Fehler wurde von den Entwicklern bestätigt:
30. Mär 2022 16:20 • Hey Shobu,
You're absolutely right ! The physical game will have tarot sized cards.
However, this ratio is surprisingly "kind of challenging" for the UI/UX.
With 5 zones layed out vertically (opponent's hand, opponent's tableau, river, your tableau, your hand), cards cannot be higher than 128px; otherwise [phone] users would start scrolling which is a big no no for such a breezy two player game.
Options are:
1) revamp the game layout
2) use tarot ratio => cards wouldn' be any wider than with previous sketchy scans
3) use 4/3 ratio => chunky characters
4) use 4/3 ratio with some cropping => weird cuts (I tried ;))
Midterm 1) is the way to go because we don't really need to see opponent's hand; any honnest feedback on "how many cards does he have" + "did he took cards this round" + "who played first this round" would do.
I tried 2) and was pretty frustrated by how small the cards still felt; this might have been me being picky.
I mentionned 4) for completeness but it's merely a workaround.
Please note that regardless of the ratio, current build investigates "borderless" art which was the initial intent of the physical game.
You're absolutely right ! The physical game will have tarot sized cards.
However, this ratio is surprisingly "kind of challenging" for the UI/UX.
With 5 zones layed out vertically (opponent's hand, opponent's tableau, river, your tableau, your hand), cards cannot be higher than 128px; otherwise [phone] users would start scrolling which is a big no no for such a breezy two player game.
Options are:
1) revamp the game layout
2) use tarot ratio => cards wouldn' be any wider than with previous sketchy scans
3) use 4/3 ratio => chunky characters
4) use 4/3 ratio with some cropping => weird cuts (I tried ;))
Midterm 1) is the way to go because we don't really need to see opponent's hand; any honnest feedback on "how many cards does he have" + "did he took cards this round" + "who played first this round" would do.
I tried 2) and was pretty frustrated by how small the cards still felt; this might have been me being picky.
I mentionned 4) for completeness but it's merely a workaround.
Please note that regardless of the ratio, current build investigates "borderless" art which was the initial intent of the physical game.
Shobu • Der Fehler wurde von den Entwicklern bestätigt:
30. Mär 2022 21:28 •
26. Apr 2022 10:45 • ok, tarot format should look pretty cool!
i have no idea if the design if final but i wish the "+" was more visible.
I wonder if the physical product will have round & action marker as well
i have no idea if the design if final but i wish the "+" was more visible.
I wonder if the physical product will have round & action marker as well
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Bitte erwähne hier alles, was bedeutsam sein könnte, um diesen Fehler nachzuvollziehen oder deinen Vorschlag zu verstehen:
- Eine weitere Tisch-ID/Zug-ID
- Konnte F5 das Problem lösen?
- Trat das Problem öfter auf? Jedes Mal? Zufällig?
- Falls du einen Screenshot dieses Fehlers hast (optimale Vorgehensweise), kannst du ihn bei Imgur.com hochladen, den Link kopieren und hier einfügen.