#11788: "Suggestion for game's end"
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| # | Status | Votes | Game | Type | Title | Last update |
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Detaillierte Beschreibung
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• Falls du eine Fehlermeldung auf dem Bildschirm siehst, bitte kopieren und einfügen.
At game's end, the program sends an announcement : "YOU MUST LAY 2 TILES OR BUILD A BRIDGE OR TRIGGER GAME'S END" Well, it is sometimes difficult to see where you can lay tiles or build a bridge. You sometimes have to search for a while before you see all the possibilities. I suggest that the program shows the possibilities (in dimmed colors like when you request a bridge). In one glance, you would see the last missing squares where you can lay a tile. This is not very different from what Reversi program does when it shows you where you are allowed to play.
In this case it would be exactly the same : show empty squares that can be filled by the player and bridges that can be built. Of course this is available for each player when comes his turn to play. And, of course, only after the "ANNOUNCEMENT" (for the coming end) has been done by the program;
I think this would really help novice players - and even good ones :-) - for terminating fairly.
This is a suggestiion made by wu-wei. -
• Bitte erkläre, was du machen wolltest, was du dann getan hast und was dann passiert ist
• Welchen Browser benutzt du?
Firefox
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• Bitte kopiere den Text, der in Englisch anstatt in deiner Sprache angezeigt wird, und füge ihn hier ein. Wenn du einen Screenshot dieses Fehlers hast (gute Praxis), kannst du einen Bild‑Hosting‑Dienst deiner Wahl verwenden (snipboard.io zum Beispiel), um ihn hochzuladen und den Link hier einzufügen. Ist dieser Text auf der Übersetzungsseite verfügbar? Wenn ja, wurde dieser vor mehr als 24 Stunden übersetzt?
At game's end, the program sends an announcement : "YOU MUST LAY 2 TILES OR BUILD A BRIDGE OR TRIGGER GAME'S END" Well, it is sometimes difficult to see where you can lay tiles or build a bridge. You sometimes have to search for a while before you see all the possibilities. I suggest that the program shows the possibilities (in dimmed colors like when you request a bridge). In one glance, you would see the last missing squares where you can lay a tile. This is not very different from what Reversi program does when it shows you where you are allowed to play.
In this case it would be exactly the same : show empty squares that can be filled by the player and bridges that can be built. Of course this is available for each player when comes his turn to play. And, of course, only after the "ANNOUNCEMENT" (for the coming end) has been done by the program;
I think this would really help novice players - and even good ones :-) - for terminating fairly.
This is a suggestiion made by wu-wei. • Welchen Browser benutzt du?
Firefox
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• Bitte erkläre deinen Vorschlag so präzise und genau wie möglich, damit er leicht zu verstehen ist.
At game's end, the program sends an announcement : "YOU MUST LAY 2 TILES OR BUILD A BRIDGE OR TRIGGER GAME'S END" Well, it is sometimes difficult to see where you can lay tiles or build a bridge. You sometimes have to search for a while before you see all the possibilities. I suggest that the program shows the possibilities (in dimmed colors like when you request a bridge). In one glance, you would see the last missing squares where you can lay a tile. This is not very different from what Reversi program does when it shows you where you are allowed to play.
In this case it would be exactly the same : show empty squares that can be filled by the player and bridges that can be built. Of course this is available for each player when comes his turn to play. And, of course, only after the "ANNOUNCEMENT" (for the coming end) has been done by the program;
I think this would really help novice players - and even good ones :-) - for terminating fairly.
This is a suggestiion made by wu-wei. • Welchen Browser benutzt du?
Firefox
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• Was wurde auf dem Bildschirm angezeigt, als du blockiert wurdest (weißer Bildschirm? Teil der Spieloberfläche? Fehlermeldung?)
At game's end, the program sends an announcement : "YOU MUST LAY 2 TILES OR BUILD A BRIDGE OR TRIGGER GAME'S END" Well, it is sometimes difficult to see where you can lay tiles or build a bridge. You sometimes have to search for a while before you see all the possibilities. I suggest that the program shows the possibilities (in dimmed colors like when you request a bridge). In one glance, you would see the last missing squares where you can lay a tile. This is not very different from what Reversi program does when it shows you where you are allowed to play.
In this case it would be exactly the same : show empty squares that can be filled by the player and bridges that can be built. Of course this is available for each player when comes his turn to play. And, of course, only after the "ANNOUNCEMENT" (for the coming end) has been done by the program;
I think this would really help novice players - and even good ones :-) - for terminating fairly.
This is a suggestiion made by wu-wei. • Welchen Browser benutzt du?
Firefox
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• Welcher Teil der Spielregel wurde durch die BGA-Adaption nicht beachtet?
At game's end, the program sends an announcement : "YOU MUST LAY 2 TILES OR BUILD A BRIDGE OR TRIGGER GAME'S END" Well, it is sometimes difficult to see where you can lay tiles or build a bridge. You sometimes have to search for a while before you see all the possibilities. I suggest that the program shows the possibilities (in dimmed colors like when you request a bridge). In one glance, you would see the last missing squares where you can lay a tile. This is not very different from what Reversi program does when it shows you where you are allowed to play.
In this case it would be exactly the same : show empty squares that can be filled by the player and bridges that can be built. Of course this is available for each player when comes his turn to play. And, of course, only after the "ANNOUNCEMENT" (for the coming end) has been done by the program;
I think this would really help novice players - and even good ones :-) - for terminating fairly.
This is a suggestiion made by wu-wei. -
• Ist der Regelverstoß in der Spielwiederholung zu sehen? Falls ja, bei welcher Zugnummer?
• Welchen Browser benutzt du?
Firefox
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• Welche Spielaktion wolltest du durchführen?
At game's end, the program sends an announcement : "YOU MUST LAY 2 TILES OR BUILD A BRIDGE OR TRIGGER GAME'S END" Well, it is sometimes difficult to see where you can lay tiles or build a bridge. You sometimes have to search for a while before you see all the possibilities. I suggest that the program shows the possibilities (in dimmed colors like when you request a bridge). In one glance, you would see the last missing squares where you can lay a tile. This is not very different from what Reversi program does when it shows you where you are allowed to play.
In this case it would be exactly the same : show empty squares that can be filled by the player and bridges that can be built. Of course this is available for each player when comes his turn to play. And, of course, only after the "ANNOUNCEMENT" (for the coming end) has been done by the program;
I think this would really help novice players - and even good ones :-) - for terminating fairly.
This is a suggestiion made by wu-wei. -
• Was versuchst du, um diese Spielaktion auszulösen?
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• Was passiert, wenn du dies versuchst (Fehlermeldung, Statusmeldung des Spiels, ...)?
• Welchen Browser benutzt du?
Firefox
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• An welcher Stelle im Spiel ist das Problem aufgetreten? Was war die aktuelle Spielanweisung?
At game's end, the program sends an announcement : "YOU MUST LAY 2 TILES OR BUILD A BRIDGE OR TRIGGER GAME'S END" Well, it is sometimes difficult to see where you can lay tiles or build a bridge. You sometimes have to search for a while before you see all the possibilities. I suggest that the program shows the possibilities (in dimmed colors like when you request a bridge). In one glance, you would see the last missing squares where you can lay a tile. This is not very different from what Reversi program does when it shows you where you are allowed to play.
In this case it would be exactly the same : show empty squares that can be filled by the player and bridges that can be built. Of course this is available for each player when comes his turn to play. And, of course, only after the "ANNOUNCEMENT" (for the coming end) has been done by the program;
I think this would really help novice players - and even good ones :-) - for terminating fairly.
This is a suggestiion made by wu-wei. -
• Was passiert, wenn du die Spielaktion ausführen möchtest (Fehlermeldung, Statusmeldung des Spiels, ...)?
• Welchen Browser benutzt du?
Firefox
-
• Bitte beschreibe die Anzeigeschwierigkeiten. Wenn du einen Screenshot dieses Fehlers hast (gute Praxis), kannst du einen Bild‑Hosting‑Dienst deiner Wahl verwenden (snipboard.io zum Beispiel), um ihn hochzuladen und den Link hier einzufügen.
At game's end, the program sends an announcement : "YOU MUST LAY 2 TILES OR BUILD A BRIDGE OR TRIGGER GAME'S END" Well, it is sometimes difficult to see where you can lay tiles or build a bridge. You sometimes have to search for a while before you see all the possibilities. I suggest that the program shows the possibilities (in dimmed colors like when you request a bridge). In one glance, you would see the last missing squares where you can lay a tile. This is not very different from what Reversi program does when it shows you where you are allowed to play.
In this case it would be exactly the same : show empty squares that can be filled by the player and bridges that can be built. Of course this is available for each player when comes his turn to play. And, of course, only after the "ANNOUNCEMENT" (for the coming end) has been done by the program;
I think this would really help novice players - and even good ones :-) - for terminating fairly.
This is a suggestiion made by wu-wei. • Welchen Browser benutzt du?
Firefox
-
• Bitte kopiere den Text, der in Englisch anstatt in deiner Sprache angezeigt wird, und füge ihn hier ein. Wenn du einen Screenshot dieses Fehlers hast (gute Praxis), kannst du einen Bild‑Hosting‑Dienst deiner Wahl verwenden (snipboard.io zum Beispiel), um ihn hochzuladen und den Link hier einzufügen. Ist dieser Text auf der Übersetzungsseite verfügbar? Wenn ja, wurde dieser vor mehr als 24 Stunden übersetzt?
At game's end, the program sends an announcement : "YOU MUST LAY 2 TILES OR BUILD A BRIDGE OR TRIGGER GAME'S END" Well, it is sometimes difficult to see where you can lay tiles or build a bridge. You sometimes have to search for a while before you see all the possibilities. I suggest that the program shows the possibilities (in dimmed colors like when you request a bridge). In one glance, you would see the last missing squares where you can lay a tile. This is not very different from what Reversi program does when it shows you where you are allowed to play.
In this case it would be exactly the same : show empty squares that can be filled by the player and bridges that can be built. Of course this is available for each player when comes his turn to play. And, of course, only after the "ANNOUNCEMENT" (for the coming end) has been done by the program;
I think this would really help novice players - and even good ones :-) - for terminating fairly.
This is a suggestiion made by wu-wei. • Welchen Browser benutzt du?
Firefox
-
• Bitte erkläre deinen Vorschlag so präzise und genau wie möglich, damit er leicht zu verstehen ist.
At game's end, the program sends an announcement : "YOU MUST LAY 2 TILES OR BUILD A BRIDGE OR TRIGGER GAME'S END" Well, it is sometimes difficult to see where you can lay tiles or build a bridge. You sometimes have to search for a while before you see all the possibilities. I suggest that the program shows the possibilities (in dimmed colors like when you request a bridge). In one glance, you would see the last missing squares where you can lay a tile. This is not very different from what Reversi program does when it shows you where you are allowed to play.
In this case it would be exactly the same : show empty squares that can be filled by the player and bridges that can be built. Of course this is available for each player when comes his turn to play. And, of course, only after the "ANNOUNCEMENT" (for the coming end) has been done by the program;
I think this would really help novice players - and even good ones :-) - for terminating fairly.
This is a suggestiion made by wu-wei. • Welchen Browser benutzt du?
Firefox
Meldungshistorie
The reason for this is, if you are showing playable squares, then you are also showing non-playable squares -- which is every square not occupied and not marked playable. This is an unacceptable aid for inattentive players. Most P.d.D. players who've played many games have made the mistake of assuming a square is playable when it isn't or isn't any longer. These mistakes can, of course, effect the entire course of the game. So, an aid that would help avoid this kind of blunder is little more than a cheat.
Otherwise, I'm neutral as regards this suggestion. It may take a minute to find those pesky, last, playable squares. Personally, I tend to enjoy that little bonus puzzle at the end. :)
upvoted.
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- Eine weitere Tisch-ID/Zug-ID
- Konnte F5 das Problem lösen?
- Trat das Problem öfter auf? Jedes Mal? Zufällig?
- Wenn du einen Screenshot dieses Fehlers hast (gute Praxis), kannst du einen Bild‑Hosting‑Dienst deiner Wahl verwenden (snipboard.io zum Beispiel), um ihn hochzuladen und den Link hier einzufügen.
