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Ponte del Diavolo Meldungen
#11788: "Suggestion for game's end"
awaiting: Dieser Vorschlag wurde von den Entwicklern noch nicht untersucht
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Vorschlag: meiner Meinung nach würde das Folgende die Umsetzung des Spiels erheblich verbessern
Detaillierte Beschreibung
• Bitte erkläre deinen Vorschlag so präzise und genau wie möglich, damit er leicht zu verstehen ist.
At game's end, the program sends an announcement : "YOU MUST LAY 2 TILES OR BUILD A BRIDGE OR TRIGGER GAME'S END" Well, it is sometimes difficult to see where you can lay tiles or build a bridge. You sometimes have to search for a while before you see all the possibilities. I suggest that the program shows the possibilities (in dimmed colors like when you request a bridge). In one glance, you would see the last missing squares where you can lay a tile. This is not very different from what Reversi program does when it shows you where you are allowed to play.
In this case it would be exactly the same : show empty squares that can be filled by the player and bridges that can be built. Of course this is available for each player when comes his turn to play. And, of course, only after the "ANNOUNCEMENT" (for the coming end) has been done by the program;
I think this would really help novice players - and even good ones :-) - for terminating fairly.
This is a suggestiion made by wu-wei.• Welchen Browser benutzt du?
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wu-wei • Der Fehler wurde von den Entwicklern noch nicht nachvollzogen:
21. Jan 2019 16:39 • This is not a bug. It needs not to be reproduced. It happens at each game's end. Anyone who has played once Ponte del Diavolo will understand what I mean.
headkace • Dieser Vorschlag wurde von den Entwicklern noch nicht untersucht:
5. Mär 2020 4:09 • I would comment that while it is true that it's often difficult to find the last few playable squares, it is important that if this suggestion is pursued, that it only be applied to the last move.
The reason for this is, if you are showing playable squares, then you are also showing non-playable squares -- which is every square not occupied and not marked playable. This is an unacceptable aid for inattentive players. Most P.d.D. players who've played many games have made the mistake of assuming a square is playable when it isn't or isn't any longer. These mistakes can, of course, effect the entire course of the game. So, an aid that would help avoid this kind of blunder is little more than a cheat.
Otherwise, I'm neutral as regards this suggestion. It may take a minute to find those pesky, last, playable squares. Personally, I tend to enjoy that little bonus puzzle at the end. :)
The reason for this is, if you are showing playable squares, then you are also showing non-playable squares -- which is every square not occupied and not marked playable. This is an unacceptable aid for inattentive players. Most P.d.D. players who've played many games have made the mistake of assuming a square is playable when it isn't or isn't any longer. These mistakes can, of course, effect the entire course of the game. So, an aid that would help avoid this kind of blunder is little more than a cheat.
Otherwise, I'm neutral as regards this suggestion. It may take a minute to find those pesky, last, playable squares. Personally, I tend to enjoy that little bonus puzzle at the end. :)
nccc • Dieser Vorschlag wurde von den Entwicklern noch nicht untersucht:
3. Dez 2021 4:43 • plz, this is extremely helpful for new players to learn this game
upvoted.
upvoted.
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