#107708: "In tournament games, expelling a player who is out of time should be a unanimous decision"
Was ist passiert? Bitte wähle unten aus
Was ist passiert? Bitte wähle unten aus
Bitte überprüfe, ob bereits eine Meldung zum gleichen Thema existiert
Wenn ja, STIMME bitte für diese Meldung. Meldungen mit mehr Stimmen erhalten höhere PRIORITÄT!
# | Status | Votes | Game | Type | Title | Last update |
---|
Detaillierte Beschreibung
• Falls du eine Fehlermeldung auf dem Bildschirm siehst, bitte kopieren und einfügen.
There are frequent issues with the current system, discussed in this thread: boardgamearena.com/forum/viewtopic.php?t=31083
The problem arises in a multiplayer game (three or more players). Suppose one player has a clear lead, while another player has exceeded the time allotment. At present, the player who's overtime is not automatically booted, but any other player can activate a boot, which results in the game being considered a tie among all players not out of time. So as the game nears the finish, any player who is headed for a loss has an incentive to boot the out-of-time player, terminating the game. The player who was actually leading in gameplay is deprived of a likely win; all players are deprived of the satisfaction of finishing the game naturally, even though there was enough time to finish, just because one player exceeded the time allotment and one player activated an expulsion.
Instead, in a tournament game the decision to skip a player for exceeding the time allotment should be unanimous; all players with time remaining on their clock should have to agree to boot the player thus ending the game prematurely. If any player with time remaining wants to continue playing, then the game will go either until it finishes or until the maximum game duration (as set by the tournament creator) is reached.• Bitte erkläre, was du machen wolltest, was du dann getan hast und was dann passiert ist
• Welchen Browser benutzt Du?
not relevant
• Bitte kopiere den Text, der in Englisch anstatt in deiner Sprache angezeigt wird, und füge ihn hier ein. Falls du einen Screenshot dieses Fehlers hast (optimale Vorgehensweise), kannst du ihn hier Imgur.com hochladen, den Link kopieren und hier einfügen.
There are frequent issues with the current system, discussed in this thread: boardgamearena.com/forum/viewtopic.php?t=31083
The problem arises in a multiplayer game (three or more players). Suppose one player has a clear lead, while another player has exceeded the time allotment. At present, the player who's overtime is not automatically booted, but any other player can activate a boot, which results in the game being considered a tie among all players not out of time. So as the game nears the finish, any player who is headed for a loss has an incentive to boot the out-of-time player, terminating the game. The player who was actually leading in gameplay is deprived of a likely win; all players are deprived of the satisfaction of finishing the game naturally, even though there was enough time to finish, just because one player exceeded the time allotment and one player activated an expulsion.
Instead, in a tournament game the decision to skip a player for exceeding the time allotment should be unanimous; all players with time remaining on their clock should have to agree to boot the player thus ending the game prematurely. If any player with time remaining wants to continue playing, then the game will go either until it finishes or until the maximum game duration (as set by the tournament creator) is reached.• Ist dieser Text auf der Übersetzungseite verfügbar? Wenn ja, wurde dieser vor mehr als 24 Stunden übersetzt?
• Welchen Browser benutzt Du?
not relevant
• Bitte erkläre deinen Vorschlag so präzise und genau wie möglich, damit er leicht zu verstehen ist.
There are frequent issues with the current system, discussed in this thread: boardgamearena.com/forum/viewtopic.php?t=31083
The problem arises in a multiplayer game (three or more players). Suppose one player has a clear lead, while another player has exceeded the time allotment. At present, the player who's overtime is not automatically booted, but any other player can activate a boot, which results in the game being considered a tie among all players not out of time. So as the game nears the finish, any player who is headed for a loss has an incentive to boot the out-of-time player, terminating the game. The player who was actually leading in gameplay is deprived of a likely win; all players are deprived of the satisfaction of finishing the game naturally, even though there was enough time to finish, just because one player exceeded the time allotment and one player activated an expulsion.
Instead, in a tournament game the decision to skip a player for exceeding the time allotment should be unanimous; all players with time remaining on their clock should have to agree to boot the player thus ending the game prematurely. If any player with time remaining wants to continue playing, then the game will go either until it finishes or until the maximum game duration (as set by the tournament creator) is reached.• Welchen Browser benutzt Du?
not relevant
• Was wurde auf dem Bildschirm angezeigt, als du blockiert wurdest (weißer Bildschirm? Teil der Spieloberfläche? Fehlermeldung?)
There are frequent issues with the current system, discussed in this thread: boardgamearena.com/forum/viewtopic.php?t=31083
The problem arises in a multiplayer game (three or more players). Suppose one player has a clear lead, while another player has exceeded the time allotment. At present, the player who's overtime is not automatically booted, but any other player can activate a boot, which results in the game being considered a tie among all players not out of time. So as the game nears the finish, any player who is headed for a loss has an incentive to boot the out-of-time player, terminating the game. The player who was actually leading in gameplay is deprived of a likely win; all players are deprived of the satisfaction of finishing the game naturally, even though there was enough time to finish, just because one player exceeded the time allotment and one player activated an expulsion.
Instead, in a tournament game the decision to skip a player for exceeding the time allotment should be unanimous; all players with time remaining on their clock should have to agree to boot the player thus ending the game prematurely. If any player with time remaining wants to continue playing, then the game will go either until it finishes or until the maximum game duration (as set by the tournament creator) is reached.• Welchen Browser benutzt Du?
not relevant
• Welcher Teil der Spielregel wurde durch die BGA-Adaption nicht beachtet?
There are frequent issues with the current system, discussed in this thread: boardgamearena.com/forum/viewtopic.php?t=31083
The problem arises in a multiplayer game (three or more players). Suppose one player has a clear lead, while another player has exceeded the time allotment. At present, the player who's overtime is not automatically booted, but any other player can activate a boot, which results in the game being considered a tie among all players not out of time. So as the game nears the finish, any player who is headed for a loss has an incentive to boot the out-of-time player, terminating the game. The player who was actually leading in gameplay is deprived of a likely win; all players are deprived of the satisfaction of finishing the game naturally, even though there was enough time to finish, just because one player exceeded the time allotment and one player activated an expulsion.
Instead, in a tournament game the decision to skip a player for exceeding the time allotment should be unanimous; all players with time remaining on their clock should have to agree to boot the player thus ending the game prematurely. If any player with time remaining wants to continue playing, then the game will go either until it finishes or until the maximum game duration (as set by the tournament creator) is reached.• Ist der Regelverstoß in der Spielwiederholung zu sehen? Falls ja, bei welcher Zugnummer?
• Welchen Browser benutzt Du?
not relevant
• Welche Spielaktion wolltest du durchführen?
There are frequent issues with the current system, discussed in this thread: boardgamearena.com/forum/viewtopic.php?t=31083
The problem arises in a multiplayer game (three or more players). Suppose one player has a clear lead, while another player has exceeded the time allotment. At present, the player who's overtime is not automatically booted, but any other player can activate a boot, which results in the game being considered a tie among all players not out of time. So as the game nears the finish, any player who is headed for a loss has an incentive to boot the out-of-time player, terminating the game. The player who was actually leading in gameplay is deprived of a likely win; all players are deprived of the satisfaction of finishing the game naturally, even though there was enough time to finish, just because one player exceeded the time allotment and one player activated an expulsion.
Instead, in a tournament game the decision to skip a player for exceeding the time allotment should be unanimous; all players with time remaining on their clock should have to agree to boot the player thus ending the game prematurely. If any player with time remaining wants to continue playing, then the game will go either until it finishes or until the maximum game duration (as set by the tournament creator) is reached.• Was versuchst du, um diese Spielaktion auszulösen?
• Was passiert, wenn du dies versuchst (Fehlermeldung, Statusmeldung des Spiels, ...)?
• Welchen Browser benutzt Du?
not relevant
• An welcher Stelle im Spiel ist das Problem aufgetreten (Was war die derzeitige Spielanweisung)?
There are frequent issues with the current system, discussed in this thread: boardgamearena.com/forum/viewtopic.php?t=31083
The problem arises in a multiplayer game (three or more players). Suppose one player has a clear lead, while another player has exceeded the time allotment. At present, the player who's overtime is not automatically booted, but any other player can activate a boot, which results in the game being considered a tie among all players not out of time. So as the game nears the finish, any player who is headed for a loss has an incentive to boot the out-of-time player, terminating the game. The player who was actually leading in gameplay is deprived of a likely win; all players are deprived of the satisfaction of finishing the game naturally, even though there was enough time to finish, just because one player exceeded the time allotment and one player activated an expulsion.
Instead, in a tournament game the decision to skip a player for exceeding the time allotment should be unanimous; all players with time remaining on their clock should have to agree to boot the player thus ending the game prematurely. If any player with time remaining wants to continue playing, then the game will go either until it finishes or until the maximum game duration (as set by the tournament creator) is reached.• Was passiert, wenn du die Spielaktion ausführen möchtest (Fehlermeldung, Statusmeldung des Spiels, ...)?
• Welchen Browser benutzt Du?
not relevant
• Bitte beschreibe die Anzeigeschwierigkeiten. Falls du einen Screenshot dieses Fehlers hast (optimale Vorgehensweise), kannst du ihn hier Imgur.com hochladen, den Link kopieren und hier einfügen.
There are frequent issues with the current system, discussed in this thread: boardgamearena.com/forum/viewtopic.php?t=31083
The problem arises in a multiplayer game (three or more players). Suppose one player has a clear lead, while another player has exceeded the time allotment. At present, the player who's overtime is not automatically booted, but any other player can activate a boot, which results in the game being considered a tie among all players not out of time. So as the game nears the finish, any player who is headed for a loss has an incentive to boot the out-of-time player, terminating the game. The player who was actually leading in gameplay is deprived of a likely win; all players are deprived of the satisfaction of finishing the game naturally, even though there was enough time to finish, just because one player exceeded the time allotment and one player activated an expulsion.
Instead, in a tournament game the decision to skip a player for exceeding the time allotment should be unanimous; all players with time remaining on their clock should have to agree to boot the player thus ending the game prematurely. If any player with time remaining wants to continue playing, then the game will go either until it finishes or until the maximum game duration (as set by the tournament creator) is reached.• Welchen Browser benutzt Du?
not relevant
• Bitte kopiere den Text, der in Englisch anstatt in deiner Sprache angezeigt wird, und füge ihn hier ein. Falls du einen Screenshot dieses Fehlers hast (optimale Vorgehensweise), kannst du ihn hier Imgur.com hochladen, den Link kopieren und hier einfügen.
There are frequent issues with the current system, discussed in this thread: boardgamearena.com/forum/viewtopic.php?t=31083
The problem arises in a multiplayer game (three or more players). Suppose one player has a clear lead, while another player has exceeded the time allotment. At present, the player who's overtime is not automatically booted, but any other player can activate a boot, which results in the game being considered a tie among all players not out of time. So as the game nears the finish, any player who is headed for a loss has an incentive to boot the out-of-time player, terminating the game. The player who was actually leading in gameplay is deprived of a likely win; all players are deprived of the satisfaction of finishing the game naturally, even though there was enough time to finish, just because one player exceeded the time allotment and one player activated an expulsion.
Instead, in a tournament game the decision to skip a player for exceeding the time allotment should be unanimous; all players with time remaining on their clock should have to agree to boot the player thus ending the game prematurely. If any player with time remaining wants to continue playing, then the game will go either until it finishes or until the maximum game duration (as set by the tournament creator) is reached.• Ist dieser Text auf der Übersetzungseite verfügbar? Wenn ja, wurde dieser vor mehr als 24 Stunden übersetzt?
• Welchen Browser benutzt Du?
not relevant
• Bitte erkläre deinen Vorschlag so präzise und genau wie möglich, damit er leicht zu verstehen ist.
There are frequent issues with the current system, discussed in this thread: boardgamearena.com/forum/viewtopic.php?t=31083
The problem arises in a multiplayer game (three or more players). Suppose one player has a clear lead, while another player has exceeded the time allotment. At present, the player who's overtime is not automatically booted, but any other player can activate a boot, which results in the game being considered a tie among all players not out of time. So as the game nears the finish, any player who is headed for a loss has an incentive to boot the out-of-time player, terminating the game. The player who was actually leading in gameplay is deprived of a likely win; all players are deprived of the satisfaction of finishing the game naturally, even though there was enough time to finish, just because one player exceeded the time allotment and one player activated an expulsion.
Instead, in a tournament game the decision to skip a player for exceeding the time allotment should be unanimous; all players with time remaining on their clock should have to agree to boot the player thus ending the game prematurely. If any player with time remaining wants to continue playing, then the game will go either until it finishes or until the maximum game duration (as set by the tournament creator) is reached.• Welchen Browser benutzt Du?
not relevant
Meldungshistorie
boardgamearena.com/bug?id=35239 #35239 (booting an overtime player should be a majority decision)
boardgamearena.com/bug?id=35289 #35289 (booting an overtime player should not be permitted at all in multiplayer tournament games)
I do think that either of those suggestions would be preferable to the status quo, however.
Likewise, plenty of situations where people kick out a player out-of-time if it looks like they're about to lose, but they know that by kicking someone else out that can scam themselves a win.
Ergänze diese Meldung
- Eine andere Tisch ID / Zug ID
- Konnte F5 das Problem lösen?
- Trat das Problem öfter auf? Jedes Mal? Zufällig?
- Falls du einen Screenshot dieses Fehlers hast (optimale Vorgehensweise), kannst du ihn hier Imgur.com hochladen, den Link kopieren und hier einfügen.