turtler7The game is played by 4 phases on each player's turn.
Phase 1: divine blessing - Each Player Rolls both of their dice, picks their options as needed, and collects resources. Yes, this occurs for EVERY player on EVERY player's turn. (For a 2 player game, this step is performed twice instead of just once.)1pagemaintitletext000
turtler7In Phase 3: You select to FORGE dice or BUY HEROIC FEATS. I have selected to FORGE my dice, upgrading them for better future rolls. The forge is the left side of the player display area. I already selected to put a 6 gold side onto my left dice at a cost of 4 gold. I have 3 gold left and can continue forging. I will choose to click a 4 gold upgrade for a cost of 3 then put it on my left die.1pagemaintitletext000
turtler7Great! Investing in those gold resource tiles has already paid off and we are up to the maximum 12/12 gold. Some heroic feats can expand your maximum holding capacity. For the next step you will be forced to choose to forge and place the correct piece onto a tie. When you play your own game, where on your die you put it doesn't matter. For the tutorial to advance, you must click where I clicked1archivecontrol_editmode_centercomment000
turtler7Now choose forge and then choose the 4 victory point upgrade and then place it on the right die over top of the 1 gold spot in the right column (directly between the moon shard and the 2 victory point currently on that die).1pool-10_item_40010
turtler7My opponent has just bought a heroic feat! These cards can influence the way the game plays out, provide powerful abilities, and award large amounts of victory points. Make note that his player pawn has moved from the center onto the pedestal where his purchased card came from. If I were to buy one of the cards at that same location, it would bump his pawn out and reward him with a dice roll.1player_black000
turtler7Phase 4, at the end of each players turn, gives that player an opportunity to spend 2 sun shards to take an additional action. This action can be to forge or take a heroic feat. Our opponent has just done this to pay for an extra heroic feat! Done properly, these extra actions can be used to forge and buy a feat or to gain even more advantages over your opponent.1archivecontrol_editmode_centercomment000
turtler7Our opponent now gets to use Phase 2: Reinforcement Abilities. On the previous turn, he picked up a guardian owl which gives no instant benefit, 4 victory points at the end of the game, and the choice of 1 sun shard, 1 moon shard, or 1 gold during each reinforcement phase. Use the tooltip to see the difference between an instant (whirlwind symbol) and a Reinforcement ability (gear symbol).1exploit-F3_item_20000
turtler7Make sure to study what all of the heroic feats do as they will often be the difference between a win and a loss in a heated battle! A divine blessing is a roll of both of your dice. A minor blessing is a roll of one of your dice only. Some add special tiles to your dice that are not forgable any other way. Others just grant straight victory points! Good luck and roll well!1exploit-M8_item_29000
turtler7Note that in game setup you can pick to use only basic cards, random cards, or advanced cards to give a great deal of variety to the gameplay. The cards currently in the heroic feats for this game are the basic setup. You should start with these to get the hang of how dice forge works. There are 9 rounds of play with 2 or 4 players and 10 rounds of play for 3 player games .1exploit-M1_item_1000
turtler7A thumbs up rating if this tutorial was helpful is much appreciated!1pagemaintitletext000
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