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Table #222300854
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Previously on Chinese checkers #222300854 ... ([Skip last moves replay])
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Lukeing_good

Lerne, wie man Halma spielt!

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Dieses Tutorial existiert dank: Lukeing_good
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Lukeing_goodWillkommen zu *Halma!* Du besitzt 10 Figuren, welche im unteren Dreieck des Spielfeldes starten. Diese Figuren sind die einzigen, welche du bewegen darfst.1marble_89369832_5000
Lukeing_goodDas Ziel ist es, alle von ihnen so schnell wie möglich in das gegenüberliegende Dreieck am oberen Ende des Spielfeldes zu bringen.2archivecontrol_editmode_centercomment000area_12_6 10 area_12_10 10
Lukeing_goodWenn du am Zug bist, kannst du entweder: - eine Spielfigur auf ein freies, angrenzendes Feld in jede Richtung *bewegen* - sogar rückwärts. oder - Perfoderm one oder modere consecutive *hops*.3archivecontrol_editmode_centercomment000
Lukeing_goodVersuche jetzt eine Figur zu *bewegen*. Erster Schritt: Klicke auf deine Spielfigur (Explizit gesagt, die in dieser Ecke) [img]https://x.boardgamearena.net/data/tutorials/img6785ec1cc79981.13914720.jpg[/img] Zweiter Schritt: Wähle eine freie Position, um die Figur dorthin zu bewegen Dritter Schritt (optional): Zug bestätigen4maintitlebar_content010page-title 19 area_10_4 18
Lukeing_goodLass uns dieses Mal versuchen zu *springen*. Hier sind die Regeln zum *Springen*: - Ein Sprung ist definiert als das Springen über jede angrenzende Figur - sowohl die eigenen als auch die des Gegners - auf ein freies Feld dahinter. Du kannst die Richtung zwischen zwei aufeinander folgenden Sprüngen ändern. - Während du springst, kann es vorkommen, dass du ein Feld in einem seitlichen Dreieck durchquerst, aber du darfst dort nicht bleiben.1archivecontrol_editmode_centercomment61b0bee6c8d3300
Lukeing_goodLass uns jetzt versuchen zu *springen*. Schritt 1: Klicke auf deine Spielfigur (genauer gesagt, die in der zweiten Reihe von unten, auf der rechten Seite) [img]https://x.boardgamearena.net/data/tutorials/img6785ec1ce90f25.21985330.jpg[/img] Schritt 2: Wähle ein Feld, auf welches du springen möchtest Dritter Schritt (optional): Zug bestätigen Auf BGA werden, nach Auswahl einer Figur, alle erlaubten Bewegungen weiß hervorgehoben. Einfach nur auf die Endposition, die du erreichen möchtest, klicken.2maintitlebar_content61b0bee6c8d3310page-title 19 area_11_5 18
Lukeing_goodAuf BGA erhältst du je einen Punkt für jeden Schritt den deine Figuren näher an das Ziel kommen. Es können 120 Punkte erreicht werden. Sobald ein Spieler 120 Punkte erreicht, endet das Spiel und die Spieler werden anhand ihrer Punktzahlen eingestuft.1archivecontrol_editmode_centercomment61b0bf0bf17f300
Lukeing_goodViel Spaß beim Springen!2archivecontrol_editmode_centercomment61b0bf0bf17f300
Lukeing_good

... nun bist du bereit für dein erstes Spiel!


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Chinese checkers

How to play?
Competition
Tournament
Strategy tips
Options
Credits

Complete rules:

5
(en)
Wikipedia
3
(en)
Wikihow
3
(fr)
Wikipedia
2
(fr)
Wikihow
1
(ja)
wikipedia
1
(de)
Sternhalma auf Wikipedia
1
(ru)
Правилв на Русском языке
1
(pl)
Zasady gry

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Game help:


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Display game logs
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Game speed
No time limit • recommended with friends only

publisher

Designer:

Artist:

Developed by: chriskang

Release 210611-1654


Ambient music for Chinese checkers

Ambient music provided by our partner Melodice.org



Note: 3D is experimental

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