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Masamune - Harvester: Move the Masamune
and then Collect up to 2 Resources from the Region
where the Drone is located.
Simon - Transporter: Move the Simon and then
Enlist up to 2 Scrappers in the Region where the
Drone is located.
Fly - Teleporter: Move the Fly and then from
the Region where it is located you can choose to
move 1 or 2 Scrappers to Ground Regions (even in
2 different Ground Regions), or only 1 Scrapper to
a Roof Region.
Draco - Reaper: Move the Draco and then use
the Action on each opposing Faction in the
Region where the Drone is located. You gain 1
Supply and 1 Candy Boost.
First Action Phase for all players in Priority Order
• Play Card 1, resolve effects in any order or Purchase. The
same for Card 2.
• Check for End Phase Abilities.
• Other Player’s Phase 1.
Second Action Phase for all players in Priority Order
• Play Card 1, resolve effects in any order or Purchase. The
same for Card 2.
• Check for End Phase Abilities.
• Unlock Feats.
• Other Player’s Phase 2.
Third Action Phase for all players in Priority Order
• Play Card 1, resolve effects in any order or Purchase. The
same for Card 2.
• Check for End Phase Abilities.
• Resolve a Mission (mandatory).
• Other Player’s Phase 3.
Clean-Up Phase
• Move all played face-down Cards to Recycle Bin.
• Return all played face-up Cards to player’s hand.
• Move the Turn marker forward.
• Priority Order.
Drones
Turn Order - 4 turns
Basic Actions Advanced Actions
Enlist - You can deploy a Scrapper, moving it from
your Reserve to a Region with a Refuge of your
Faction or a Neutral Refuge.
Move - You can move any number of Units from
one Region to another Linked Region.
Collect - You can collect one Resource, if available,
from the selected Region by placing it in your
Reserve.
Buy - This Action allows you to purchase a revealed
card from one of the Markets.
Build - Place a Refuge, an Elevator or a Bridge on
the Game Board using a Construction Token from
your Reserve.
Build a Refuge - You can place one of your
Refuge tokens in a Region containing at least one
of your Units.
Build a Bridge - You can Link two Roof Regions
of the same District by placing a Bridge Token that
touches both.
Build an Elevator - You can Link a Ground
Region with an adjacent Roof Region placing
an Elevator Token in the Ground Region, and in
contact with the Roof Region that you want to Link.
Copy - Copy all the Actions on one of your Action
Cards already played in this Turn. It is not allowed
to copy the Action.
Gain Supplies - You immediately gain the
indicated Supply value.
Kill - The player who suffers this effect must remove
one of their Scrappers in the Region where it is
applied. After removing the Scrapper, the affected
player gains a Candy Boost. You cannot Kill your
own Faction’s Scrappers in this way.
Gain Technology / Energy Cell - You
immediately gain the indicated Resources, taking
them from the Common Reserve.
Actions per Outpost - Perform the indicated
Action a number of times equal to the number of
corresponding controlled Outposts.
Advanced “Tactic” Actions (red)
Tactic Move - Same effect as a Move Action, but
you can Move in a Region occupied by opponents’
Units, ignoring Majorities.
Tactic Enlist - Same effect as an Enlist Action, but
you can perform it in any Region where you have at
least one Unit.
Advanced “Logistic” Actions (blue)
Logistic Move - Same effect as a Move Action,
but you can Move as if you used an Elevator (you
can move from a Ground to a Roof Region or vice
versa as if they were Linked).
Logistic Collect - Same effect as a Collect Action,
then, if you have collected a Technology, you can
immediately exchange it with an Energy Cell.
Advanced “Machinery” Actions (green)
Machinery Enlist - Same effect as an Enlist Action,
then you can also place in the Region a Resource
from the Reserve (Technology in the Ground Regions
and Energy Cell in the Roof Regions).
Machinery Collect - Same Effect as a Collect
Action, then you immediately gain an additional
Technology from the Common Reserve.
REFERENCE CARD
AB FOR EACH A YOU GET B
AB A OR B
AB IF A THEN B
AB YOU CAN USE A AS B
Quick guide to better understand Feats and Mission Cards.
Lexicon
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2
Bombing
To establish Majorities, your
Bridges add +2 to your total
on the Ground Region they
cross.
Field Engineer
After you build a Bridge or an
Elevator, you may take two
extra Move Actions during
this
.
Exploitation Camp
When you use a Collect
Action in a Ground Region
with one of your Elevators, you
can immediately exchange
1 Technology collected for 1
Energy Cell.
+
1
Trojan Horses
When you need to establish
Majorities in a Region with
a Drone and at least one of
your Units, add +1 to your
Faction total.
Underground Shortcut
All Regions with Neutral and
your Faction’s Elevator are
considered Linked for Move
Actions of your Units (i.e. your
Elevator in the far north of
the board also links with your
Elevator in the far south).
Deep Excavation
You can use 1 Collect Action
to place 1 Resource in a
Region containing at least one
of your Units (Technology in
the Ground Regions, Energy
Cell in the Roof Regions).
+
2
Fortress
To establish Majorities, your
Refuges add +2 to your total
in the Regions where they are
placed.
Sky Boots
After you played a card with
at least one Move Action,
you may take one extra Move
Action during this
.
1
/
Alternative Energy
Once per Action Phase,
you can pay a Technology
Resource instead of an
Energy Cell and vice versa to
purchase a Market Card.
Extreme Remedies
If you don’t have Majority in a
Region, you can use a Collect
Action to Kill an opponent's
Scrapper.
Elevator in the far south).
x15
Outnumber
If all your Scrappers are
deployed, your Enlist Action
can also be used as a Move
or Collect Action.
Low Energy Remote Control
When you buy a Drone Card,
the cost is reduced by 1
Resource of your choice.
Field Knowledge
When Majorities are
established, in case of a Tie
you have Majority.
Underground Shortcut
Drop Pod
When you build a Refuge, you
can also choose Regions that
do not contain your Units.
1
Delivery Bot
Once per Action Phase, you
can discard 1 Energy Cell
to perform the Buy Action
without having to play any
cards.
+
1
Caravan
Your Refuge adds +1 to your
Majority in the Region where it
is. You can move your Refuges
with Move Actions as if they
were Scrappers. They can
move as a Group together
with other Units.
+
1
Remote Drive
All Drones you activate add
+1 to Move.
Trading Post
Gain 1 Supply every time you
buy a Market Card.