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Masamune - Harvester: Move the Masamune

and then Collect up to 2 Resources from the Region

where the Drone is located.

Simon - Transporter: Move the Simon and then

Enlist up to 2 Scrappers in the Region where the

Drone is located.

Fly - Teleporter: Move the Fly and then from

the Region where it is located you can choose to

move 1 or 2 Scrappers to Ground Regions (even in

2 different Ground Regions), or only 1 Scrapper to

a Roof Region.

Draco - Reaper: Move the Draco and then use

the  Action on each opposing Faction in the

Region where the Drone is located. You gain 1

Supply and 1 Candy Boost.

 First Action Phase for all players in Priority Order

• Play Card 1, resolve effects in any order or Purchase. The

same for Card 2.

• Check for End Phase Abilities.

• Other Player’s Phase 1.

 Second Action Phase for all players in Priority Order

• Play Card 1, resolve effects in any order or Purchase. The

same for Card 2.

• Check for End Phase Abilities.

• Unlock Feats.

• Other Player’s Phase 2.

 Third Action Phase for all players in Priority Order

• Play Card 1, resolve effects in any order or Purchase. The

same for Card 2.

• Check for End Phase Abilities.

• Resolve a Mission (mandatory).

• Other Player’s Phase 3.

Clean-Up Phase

• Move all played face-down Cards to Recycle Bin.

• Return all played face-up Cards to player’s hand.

• Move the Turn marker forward.

• Priority Order.

Drones

Turn Order - 4 turns

Basic Actions Advanced Actions

Enlist - You can deploy a Scrapper, moving it from

your Reserve to a Region with a Refuge of your

Faction or a Neutral Refuge.

Move - You can move any number of Units from

one Region to another Linked Region.

Collect - You can collect one Resource, if available,

from the selected Region by placing it in your

Reserve.

Buy - This Action allows you to purchase a revealed

card from one of the Markets.

Build - Place a Refuge, an Elevator or a Bridge on

the Game Board using a Construction Token from

your Reserve.

Build a Refuge - You can place one of your

Refuge tokens in a Region containing at least one

of your Units.

Build a Bridge - You can Link two Roof Regions

of the same District by placing a Bridge Token that

touches both.

Build an Elevator - You can Link a Ground

Region with an adjacent Roof Region placing

an Elevator Token in the Ground Region, and in

contact with the Roof Region that you want to Link.

Copy - Copy all the Actions on one of your Action

Cards already played in this Turn. It is not allowed

to copy the  Action.

Gain Supplies - You immediately gain the

indicated Supply value.

Kill - The player who suffers this effect must remove

one of their Scrappers in the Region where it is

applied. After removing the Scrapper, the affected

player gains a Candy Boost. You cannot Kill your

own Faction’s Scrappers in this way.

Gain Technology / Energy Cell - You

immediately gain the indicated Resources, taking

them from the Common Reserve.

Actions per Outpost - Perform the indicated

Action a number of times equal to the number of

corresponding controlled Outposts.

Advanced “Tactic” Actions (red)

Tactic Move - Same effect as a Move Action, but

you can Move in a Region occupied by opponents’

Units, ignoring Majorities.

Tactic Enlist - Same effect as an Enlist Action, but

you can perform it in any Region where you have at

least one Unit.

Advanced “Logistic” Actions (blue)

Logistic Move - Same effect as a Move Action,

but you can Move as if you used an Elevator (you

can move from a Ground to a Roof Region or vice

versa as if they were Linked).

Logistic Collect - Same effect as a Collect Action,

then, if you have collected a Technology, you can

immediately exchange it with an Energy Cell.

Advanced “Machinery” Actions (green)

Machinery Enlist - Same effect as an Enlist Action,

then you can also place in the Region a Resource

from the Reserve (Technology in the Ground Regions

and Energy Cell in the Roof Regions).

Machinery Collect - Same Effect as a Collect

Action, then you immediately gain an additional

Technology from the Common Reserve.





REFERENCE CARD

AB FOR EACH A YOU GET B

AB A OR B

AB IF A THEN B

AB YOU CAN USE A AS B

Quick guide to better understand Feats and Mission Cards.

Lexicon

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2

Bombing

To establish Majorities, your

Bridges add +2 to your total

on the Ground Region they

cross.

Field Engineer

After you build a Bridge or an

Elevator, you may take two

extra Move Actions during

this

.

Exploitation Camp

When you use a Collect

Action in a Ground Region

with one of your Elevators, you

can immediately exchange

1 Technology collected for 1

Energy Cell.

+

1

Trojan Horses

When you need to establish

Majorities in a Region with

a Drone and at least one of

your Units, add +1 to your

Faction total.

Underground Shortcut

All Regions with Neutral and

your Faction’s Elevator are

considered Linked for Move

Actions of your Units (i.e. your

Elevator in the far north of

the board also links with your

Elevator in the far south).



Deep Excavation

You can use 1 Collect Action

to place 1 Resource in a

Region containing at least one

of your Units (Technology in

the Ground Regions, Energy

Cell in the Roof Regions).

+

2

Fortress

To establish Majorities, your

Refuges add +2 to your total

in the Regions where they are

placed.

Sky Boots

After you played a card with

at least one Move Action,

you may take one extra Move

Action during this

.

1

/

Alternative Energy

Once per Action Phase,

you can pay a Technology

Resource instead of an

Energy Cell and vice versa to

purchase a Market Card.

Extreme Remedies

If you don’t have Majority in a

Region, you can use a Collect

Action to Kill an opponent's

Scrapper.

Elevator in the far south).

x15

Outnumber

If all your Scrappers are

deployed, your Enlist Action

can also be used as a Move

or Collect Action.



Low Energy Remote Control

When you buy a Drone Card,

the cost is reduced by 1

Resource of your choice.

Field Knowledge

When Majorities are

established, in case of a Tie

you have Majority.

Underground Shortcut

Drop Pod

When you build a Refuge, you

can also choose Regions that

do not contain your Units.

1

Delivery Bot

Once per Action Phase, you

can discard 1 Energy Cell

to perform the Buy Action

without having to play any

cards.

+

1

Caravan

Your Refuge adds +1 to your

Majority in the Region where it

is. You can move your Refuges

with Move Actions as if they

were Scrappers. They can

move as a Group together

with other Units.

+

1

Remote Drive

All Drones you activate add

+1 to Move.

Trading Post

Gain 1 Supply every time you

buy a Market Card.