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| Result | Collect | Effect |
|---|---|---|
| 3 Food | Add 3 food to your peg board. | |
| 1 Good | Worth 1 good. Add multiple goods to separate rows, e.g., 1 = 1 wood;
2 = 1 wood + 1 stone; 3 = 1 wood + 1 stone + 1 pottery, and so on. | |
| 2 Goods and 1 Skull | Worth 2 goods and 1 skull. After rolling all dice, if a player has more than 1 skull showing, a disaster will occur. Skulls do not accumulate from round to round. | |
| 3 Workers | Check off 3 boxes in cities and/or monuments of your choice. | |
| 2 Food or 2 Workers | Feed 2 cities or check off 2 boxes to build cities and/or monuments. | |
| 7 Coins | Worth 7 coins toward a development. Coins cannot be saved from round to round. |
| Cause | Result | Effect | Affected By |
|---|---|---|---|
| No Food | Famine | Lose 1 point for each city | Food (1 food needed per city). |
| 1 Skull | None | No effect | Not applicable |
| 2 Skulls | Drought | Lose 2 points | If you have Irrigation, you are unaffected |
| 3 Skulls | Pestilence | Your opponents lose 3 points | Opponents with Medicine are unaffected |
| 4 Skulls | Invasion | Lose 4 points | If you have completed the Great Wall monument, you are unaffected |
| 5+ Skulls | Revolt | Lose all your goods (including those just collected) | If you have Religion, instead of losing all of your goods, your opponents lose all of their goods. Opponents with Religion are unaffected. |
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