#99467: "Reduce skeuomorphism and wasted UI space"
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Bitte überprüfe, ob bereits eine Meldung zum gleichen Thema existiert
Wenn ja, STIMME bitte für diese Meldung. Meldungen mit mehr Stimmen erhalten höhere PRIORITÄT!
| # | Status | Votes | Game | Type | Title | Last update |
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Detaillierte Beschreibung
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• Falls du eine Fehlermeldung auf dem Bildschirm siehst, bitte kopieren und einfügen.
Game implementation is really good so far, but I'd like to suggest rethinking how some things are displayed so they're less skeuomorphic and more adequate to a digital environment.
Mainly, I'd like to point out:
1. The way the game currently displays the favored/unfavored suits is not really good. The ornate piece looks great on the physical version, but doesn't really stand out in this digital version. Perhaps it would better to simply fill in the circle with its own color instead of using a graphic representation of the physical piece? Maybe also dim color for the unfavored suits as well, to help the favored pop out more?
2. There is no need to have the point track along the edges of the map in the digital version. It looks nice, but wastes a lot of precious screen real estate, and could be easily replaced by a smaller element. Perhaps a simple strip above the map? (There's an argument for simply having the score by each player's name. Root has a point track in the physical version, but the digital implementation does away with it completely, to no detriment.)
3. Remaining coalition pieces also take up an enormous amount of space that could arguably be tightened up. I'm sure there's a way to make this element significantly smaller while retaining it's "glance-ability".
What do you think?
Thanks for the work so far! -
• Bitte erkläre, was du machen wolltest, was du dann getan hast und was dann passiert ist
• Welchen Browser benutzt du?
Google Chrome v117
-
• Bitte kopiere den Text, der in Englisch anstatt in deiner Sprache angezeigt wird, und füge ihn hier ein. Falls du einen Screenshot dieses Fehlers hast (optimale Vorgehensweise), kannst du ihn bei Imgur.com hochladen, den Link kopieren und hier einfügen.
Game implementation is really good so far, but I'd like to suggest rethinking how some things are displayed so they're less skeuomorphic and more adequate to a digital environment.
Mainly, I'd like to point out:
1. The way the game currently displays the favored/unfavored suits is not really good. The ornate piece looks great on the physical version, but doesn't really stand out in this digital version. Perhaps it would better to simply fill in the circle with its own color instead of using a graphic representation of the physical piece? Maybe also dim color for the unfavored suits as well, to help the favored pop out more?
2. There is no need to have the point track along the edges of the map in the digital version. It looks nice, but wastes a lot of precious screen real estate, and could be easily replaced by a smaller element. Perhaps a simple strip above the map? (There's an argument for simply having the score by each player's name. Root has a point track in the physical version, but the digital implementation does away with it completely, to no detriment.)
3. Remaining coalition pieces also take up an enormous amount of space that could arguably be tightened up. I'm sure there's a way to make this element significantly smaller while retaining it's "glance-ability".
What do you think?
Thanks for the work so far! -
• Ist dieser Text auf der Übersetzungsseite verfügbar? Wenn ja, wurde dieser vor mehr als 24 Stunden übersetzt?
• Welchen Browser benutzt du?
Google Chrome v117
-
• Bitte erkläre deinen Vorschlag so präzise und genau wie möglich, damit er leicht zu verstehen ist.
Game implementation is really good so far, but I'd like to suggest rethinking how some things are displayed so they're less skeuomorphic and more adequate to a digital environment.
Mainly, I'd like to point out:
1. The way the game currently displays the favored/unfavored suits is not really good. The ornate piece looks great on the physical version, but doesn't really stand out in this digital version. Perhaps it would better to simply fill in the circle with its own color instead of using a graphic representation of the physical piece? Maybe also dim color for the unfavored suits as well, to help the favored pop out more?
2. There is no need to have the point track along the edges of the map in the digital version. It looks nice, but wastes a lot of precious screen real estate, and could be easily replaced by a smaller element. Perhaps a simple strip above the map? (There's an argument for simply having the score by each player's name. Root has a point track in the physical version, but the digital implementation does away with it completely, to no detriment.)
3. Remaining coalition pieces also take up an enormous amount of space that could arguably be tightened up. I'm sure there's a way to make this element significantly smaller while retaining it's "glance-ability".
What do you think?
Thanks for the work so far! • Welchen Browser benutzt du?
Google Chrome v117
-
• Was wurde auf dem Bildschirm angezeigt, als du blockiert wurdest (weißer Bildschirm? Teil der Spieloberfläche? Fehlermeldung?)
Game implementation is really good so far, but I'd like to suggest rethinking how some things are displayed so they're less skeuomorphic and more adequate to a digital environment.
Mainly, I'd like to point out:
1. The way the game currently displays the favored/unfavored suits is not really good. The ornate piece looks great on the physical version, but doesn't really stand out in this digital version. Perhaps it would better to simply fill in the circle with its own color instead of using a graphic representation of the physical piece? Maybe also dim color for the unfavored suits as well, to help the favored pop out more?
2. There is no need to have the point track along the edges of the map in the digital version. It looks nice, but wastes a lot of precious screen real estate, and could be easily replaced by a smaller element. Perhaps a simple strip above the map? (There's an argument for simply having the score by each player's name. Root has a point track in the physical version, but the digital implementation does away with it completely, to no detriment.)
3. Remaining coalition pieces also take up an enormous amount of space that could arguably be tightened up. I'm sure there's a way to make this element significantly smaller while retaining it's "glance-ability".
What do you think?
Thanks for the work so far! • Welchen Browser benutzt du?
Google Chrome v117
-
• Welcher Teil der Spielregel wurde durch die BGA-Adaption nicht beachtet?
Game implementation is really good so far, but I'd like to suggest rethinking how some things are displayed so they're less skeuomorphic and more adequate to a digital environment.
Mainly, I'd like to point out:
1. The way the game currently displays the favored/unfavored suits is not really good. The ornate piece looks great on the physical version, but doesn't really stand out in this digital version. Perhaps it would better to simply fill in the circle with its own color instead of using a graphic representation of the physical piece? Maybe also dim color for the unfavored suits as well, to help the favored pop out more?
2. There is no need to have the point track along the edges of the map in the digital version. It looks nice, but wastes a lot of precious screen real estate, and could be easily replaced by a smaller element. Perhaps a simple strip above the map? (There's an argument for simply having the score by each player's name. Root has a point track in the physical version, but the digital implementation does away with it completely, to no detriment.)
3. Remaining coalition pieces also take up an enormous amount of space that could arguably be tightened up. I'm sure there's a way to make this element significantly smaller while retaining it's "glance-ability".
What do you think?
Thanks for the work so far! -
• Ist der Regelverstoß in der Spielwiederholung zu sehen? Falls ja, bei welcher Zugnummer?
• Welchen Browser benutzt du?
Google Chrome v117
-
• Welche Spielaktion wolltest du durchführen?
Game implementation is really good so far, but I'd like to suggest rethinking how some things are displayed so they're less skeuomorphic and more adequate to a digital environment.
Mainly, I'd like to point out:
1. The way the game currently displays the favored/unfavored suits is not really good. The ornate piece looks great on the physical version, but doesn't really stand out in this digital version. Perhaps it would better to simply fill in the circle with its own color instead of using a graphic representation of the physical piece? Maybe also dim color for the unfavored suits as well, to help the favored pop out more?
2. There is no need to have the point track along the edges of the map in the digital version. It looks nice, but wastes a lot of precious screen real estate, and could be easily replaced by a smaller element. Perhaps a simple strip above the map? (There's an argument for simply having the score by each player's name. Root has a point track in the physical version, but the digital implementation does away with it completely, to no detriment.)
3. Remaining coalition pieces also take up an enormous amount of space that could arguably be tightened up. I'm sure there's a way to make this element significantly smaller while retaining it's "glance-ability".
What do you think?
Thanks for the work so far! -
• Was versuchst du, um diese Spielaktion auszulösen?
-
• Was passiert, wenn du dies versuchst (Fehlermeldung, Statusmeldung des Spiels, ...)?
• Welchen Browser benutzt du?
Google Chrome v117
-
• An welcher Stelle im Spiel ist das Problem aufgetreten? Was war die aktuelle Spielanweisung?
Game implementation is really good so far, but I'd like to suggest rethinking how some things are displayed so they're less skeuomorphic and more adequate to a digital environment.
Mainly, I'd like to point out:
1. The way the game currently displays the favored/unfavored suits is not really good. The ornate piece looks great on the physical version, but doesn't really stand out in this digital version. Perhaps it would better to simply fill in the circle with its own color instead of using a graphic representation of the physical piece? Maybe also dim color for the unfavored suits as well, to help the favored pop out more?
2. There is no need to have the point track along the edges of the map in the digital version. It looks nice, but wastes a lot of precious screen real estate, and could be easily replaced by a smaller element. Perhaps a simple strip above the map? (There's an argument for simply having the score by each player's name. Root has a point track in the physical version, but the digital implementation does away with it completely, to no detriment.)
3. Remaining coalition pieces also take up an enormous amount of space that could arguably be tightened up. I'm sure there's a way to make this element significantly smaller while retaining it's "glance-ability".
What do you think?
Thanks for the work so far! -
• Was passiert, wenn du die Spielaktion ausführen möchtest (Fehlermeldung, Statusmeldung des Spiels, ...)?
• Welchen Browser benutzt du?
Google Chrome v117
-
• Bitte beschreibe die Anzeigeschwierigkeiten. Falls du einen Screenshot dieses Fehlers hast (optimale Vorgehensweise), kannst du ihn bei Imgur.com hochladen, den Link kopieren und hier einfügen.
Game implementation is really good so far, but I'd like to suggest rethinking how some things are displayed so they're less skeuomorphic and more adequate to a digital environment.
Mainly, I'd like to point out:
1. The way the game currently displays the favored/unfavored suits is not really good. The ornate piece looks great on the physical version, but doesn't really stand out in this digital version. Perhaps it would better to simply fill in the circle with its own color instead of using a graphic representation of the physical piece? Maybe also dim color for the unfavored suits as well, to help the favored pop out more?
2. There is no need to have the point track along the edges of the map in the digital version. It looks nice, but wastes a lot of precious screen real estate, and could be easily replaced by a smaller element. Perhaps a simple strip above the map? (There's an argument for simply having the score by each player's name. Root has a point track in the physical version, but the digital implementation does away with it completely, to no detriment.)
3. Remaining coalition pieces also take up an enormous amount of space that could arguably be tightened up. I'm sure there's a way to make this element significantly smaller while retaining it's "glance-ability".
What do you think?
Thanks for the work so far! • Welchen Browser benutzt du?
Google Chrome v117
-
• Bitte kopiere den Text, der in Englisch anstatt in deiner Sprache angezeigt wird, und füge ihn hier ein. Falls du einen Screenshot dieses Fehlers hast (optimale Vorgehensweise), kannst du ihn bei Imgur.com hochladen, den Link kopieren und hier einfügen.
Game implementation is really good so far, but I'd like to suggest rethinking how some things are displayed so they're less skeuomorphic and more adequate to a digital environment.
Mainly, I'd like to point out:
1. The way the game currently displays the favored/unfavored suits is not really good. The ornate piece looks great on the physical version, but doesn't really stand out in this digital version. Perhaps it would better to simply fill in the circle with its own color instead of using a graphic representation of the physical piece? Maybe also dim color for the unfavored suits as well, to help the favored pop out more?
2. There is no need to have the point track along the edges of the map in the digital version. It looks nice, but wastes a lot of precious screen real estate, and could be easily replaced by a smaller element. Perhaps a simple strip above the map? (There's an argument for simply having the score by each player's name. Root has a point track in the physical version, but the digital implementation does away with it completely, to no detriment.)
3. Remaining coalition pieces also take up an enormous amount of space that could arguably be tightened up. I'm sure there's a way to make this element significantly smaller while retaining it's "glance-ability".
What do you think?
Thanks for the work so far! -
• Ist dieser Text auf der Übersetzungsseite verfügbar? Wenn ja, wurde dieser vor mehr als 24 Stunden übersetzt?
• Welchen Browser benutzt du?
Google Chrome v117
-
• Bitte erkläre deinen Vorschlag so präzise und genau wie möglich, damit er leicht zu verstehen ist.
Game implementation is really good so far, but I'd like to suggest rethinking how some things are displayed so they're less skeuomorphic and more adequate to a digital environment.
Mainly, I'd like to point out:
1. The way the game currently displays the favored/unfavored suits is not really good. The ornate piece looks great on the physical version, but doesn't really stand out in this digital version. Perhaps it would better to simply fill in the circle with its own color instead of using a graphic representation of the physical piece? Maybe also dim color for the unfavored suits as well, to help the favored pop out more?
2. There is no need to have the point track along the edges of the map in the digital version. It looks nice, but wastes a lot of precious screen real estate, and could be easily replaced by a smaller element. Perhaps a simple strip above the map? (There's an argument for simply having the score by each player's name. Root has a point track in the physical version, but the digital implementation does away with it completely, to no detriment.)
3. Remaining coalition pieces also take up an enormous amount of space that could arguably be tightened up. I'm sure there's a way to make this element significantly smaller while retaining it's "glance-ability".
What do you think?
Thanks for the work so far! • Welchen Browser benutzt du?
Google Chrome v117
Meldungshistorie
For now I don't I will make much changes as it would be quite some work I'd rather spend on other improvements, but I will revisit if it gets a lot of votes. There' are some other things I would like to take a look at to reduce UI space though. Removing the active events container for example and have a players hand fixed at bottom of the screen.
I guess the core issue is there's currently a lot of scrolling up and down, you know? Scroll down to see what's in everyone's courts, then up to see what's on the market, then down again to see if you're going to have to pay a bribe to play a card, then back up to check the favored suit, then back down to see if I get any bonus actions from the favored suit…
Some of it is going to be unavoidable, for sure. My suggestions were all in the interest of avoiding it as much as possible.
You are aware that the UI will show in two columns if your screen is wide enough or if you zoom out which pretty much removes the scrolling? Thinking about it it might be possible to add zoom buttons somewhere so it's possible to do from the game instead of using browser zoom.
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- Eine weitere Tisch-ID/Zug-ID
- Konnte F5 das Problem lösen?
- Trat das Problem öfter auf? Jedes Mal? Zufällig?
- Falls du einen Screenshot dieses Fehlers hast (optimale Vorgehensweise), kannst du ihn bei Imgur.com hochladen, den Link kopieren und hier einfügen.
