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#97633: "Trade notification/alert when someone _accepts_ or counteroffers"
awaiting: Dieser Vorschlag wurde von den Entwicklern noch nicht untersucht
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Currently you have two options for when to return to your turn after proposing a trade: Either when the first person responds, or when all other players respond. I never use the first option, because the first response is often a rejection of my trade offer, and if so there's no point in me looking until the other player(s) respond(s).
Here's how it should work: As soon as someone accepts, or makes a counteroffer,"notify" you - that is, make it your turn again, even if the other players haven't responded yet. You can then either accept the trade (or counteroffer) and proceed with your turn, OR either rejected the counteroffer or choose to "wait for other responses" - that should be a button. If you do either of those things, the it's no longer your turn, your time stops running, and the game waits for other responses.
In a 4-player game, it's possible for a second player to accept your offer or make a counteroffer, while the last player still hasn't responded. If that happens, just do the same as when the first player accepted or counteroffered.
When all players have responded, there would no longer be a "wait" option.• Welchen Browser benutzt du?
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Cos- • Dieser Vorschlag wurde von den Entwicklern noch nicht untersucht:
4. Sep 2023 17:26 • Overall I think the trading interface needs to be completely reworked, both to allow people to express multiple trades at once, and to make it much much clearer who offered trades and who responded to them, and to just clarify what the trade offers are in a visually comprehensible and non-confusing way - so that we stop accidentally accepting trades we don't want - that happens way too often in this game.
If we had such an overhauled trade interface we might not need this suggestion. However, that's a much more complicated thing to design. As long as we've still got the current, really hard to use trade interface, this suggestion is pretty simple and straightforward to implement, and would save significant time on turn-based games.
If we had such an overhauled trade interface we might not need this suggestion. However, that's a much more complicated thing to design. As long as we've still got the current, really hard to use trade interface, this suggestion is pretty simple and straightforward to implement, and would save significant time on turn-based games.
Mathew5000 • Dieser Vorschlag wurde von den Entwicklern noch nicht untersucht:
5. Sep 2023 22:40 • See also boardgamearena.com/bug?id=65653 "Allow auto end of turn option if no one accepts proposed trade"
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