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#79384: "tie game should be a loss for all, but someone won"
fixed: Der Fehler wurde behoben
1
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Regeln: Eine Regel des Spiels wurde nicht beachtet
Detaillierte Beschreibung
• Welcher Teil der Spielregel wurde durch die BGA-Adaption nicht beachtet?
tie game should be a loss for all, but someone won• Ist der Regelverstoß in der Spielwiederholung zu sehen? Falls ja, bei welcher Zugnummer?
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Meldungshistorie
19. Jan 2023 2:15 •
MathieuV • Das ist kein Fehler:
19. Jan 2023 11:05 • Hey !
Thanks for your feedback. I'm pretty sure it's a misunderstanding; please let me know how it could be clearer.
At the end of the game, we see which faction wins then which player wins.
The winning faction is:
- the one with the greatest value on the crown track (~ number of controlled regions)
- in case of a tie, the one with the greatest vale on the axe track (~ number of battle actions taken during the game)
- in case of a tie, the one with the greatest vale on the flag track (~ number of march actions taken during the game)
There can be perfect ties; in which case "no faction wins".
The winning player is:
- the one with the most tokens in hand of the winning faction
- in case of a tie, the one with the least tokens in hand of losing factions
- in case of a tie, the earlier one in turn order
There cannot be perfect ties between players.
To be honest, I'm not perfectly sure about the last tie breaker between players.
I thought it was "the first player who started negotiations that ended the game" but after discussing with the designer it seems much simpler; the initial turn order breaks ties (kinda make sense; sucks to play first in an area control game).
Best Regards,
Mathieu
Thanks for your feedback. I'm pretty sure it's a misunderstanding; please let me know how it could be clearer.
At the end of the game, we see which faction wins then which player wins.
The winning faction is:
- the one with the greatest value on the crown track (~ number of controlled regions)
- in case of a tie, the one with the greatest vale on the axe track (~ number of battle actions taken during the game)
- in case of a tie, the one with the greatest vale on the flag track (~ number of march actions taken during the game)
There can be perfect ties; in which case "no faction wins".
The winning player is:
- the one with the most tokens in hand of the winning faction
- in case of a tie, the one with the least tokens in hand of losing factions
- in case of a tie, the earlier one in turn order
There cannot be perfect ties between players.
To be honest, I'm not perfectly sure about the last tie breaker between players.
I thought it was "the first player who started negotiations that ended the game" but after discussing with the designer it seems much simpler; the initial turn order breaks ties (kinda make sense; sucks to play first in an area control game).
Best Regards,
Mathieu
MathieuV • Der Fehler wurde behoben:
26. Jan 2023 14:24 • Hey,
After further discussion with the designer, I got the last tie breaker for players wrong. It shall be ok now though.
Best Regards,
Mathieu
After further discussion with the designer, I got the last tie breaker for players wrong. It shall be ok now though.
Best Regards,
Mathieu
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Bitte erwähne hier alles, was bedeutsam sein könnte, um diesen Fehler nachzuvollziehen oder deinen Vorschlag zu verstehen:
- Eine weitere Tisch-ID/Zug-ID
- Konnte F5 das Problem lösen?
- Trat das Problem öfter auf? Jedes Mal? Zufällig?
- Falls du einen Screenshot dieses Fehlers hast (optimale Vorgehensweise), kannst du ihn bei Imgur.com hochladen, den Link kopieren und hier einfügen.