#64475: "a few grammar corrections for mouseover descriptions"
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| # | Status | Votes | Game | Type | Title | Last update |
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Detaillierte Beschreibung
-
• Falls du eine Fehlermeldung auf dem Bildschirm siehst, bitte kopieren und einfügen.
Mouseovers
When a marker reach
When a marker reaches
you have checked when a marker reach it.
you have checked when a marker reaches it.
If the current row is empty, nothing happen.
If the current row is empty, nothing happens.
Total Score
Sum of all green zone totals, with substraction sum of all red zone totals
Add sum of all green zone totals, subtract sum of all red zone totals
Tickets
The black check indicates the past rounds.
The black check indicates past rounds. -
• Bitte erkläre, was du machen wolltest, was du dann getan hast und was dann passiert ist
• Welchen Browser benutzt du?
Librewolf 100
-
• Bitte kopiere den Text, der in Englisch anstatt in deiner Sprache angezeigt wird, und füge ihn hier ein. Falls du einen Screenshot dieses Fehlers hast (optimale Vorgehensweise), kannst du ihn bei Imgur.com hochladen, den Link kopieren und hier einfügen.
Mouseovers
When a marker reach
When a marker reaches
you have checked when a marker reach it.
you have checked when a marker reaches it.
If the current row is empty, nothing happen.
If the current row is empty, nothing happens.
Total Score
Sum of all green zone totals, with substraction sum of all red zone totals
Add sum of all green zone totals, subtract sum of all red zone totals
Tickets
The black check indicates the past rounds.
The black check indicates past rounds. -
• Ist dieser Text auf der Übersetzungsseite verfügbar? Wenn ja, wurde dieser vor mehr als 24 Stunden übersetzt?
• Welchen Browser benutzt du?
Librewolf 100
-
• Bitte erkläre deinen Vorschlag so präzise und genau wie möglich, damit er leicht zu verstehen ist.
Mouseovers
When a marker reach
When a marker reaches
you have checked when a marker reach it.
you have checked when a marker reaches it.
If the current row is empty, nothing happen.
If the current row is empty, nothing happens.
Total Score
Sum of all green zone totals, with substraction sum of all red zone totals
Add sum of all green zone totals, subtract sum of all red zone totals
Tickets
The black check indicates the past rounds.
The black check indicates past rounds. • Welchen Browser benutzt du?
Librewolf 100
-
• Was wurde auf dem Bildschirm angezeigt, als du blockiert wurdest (weißer Bildschirm? Teil der Spieloberfläche? Fehlermeldung?)
Mouseovers
When a marker reach
When a marker reaches
you have checked when a marker reach it.
you have checked when a marker reaches it.
If the current row is empty, nothing happen.
If the current row is empty, nothing happens.
Total Score
Sum of all green zone totals, with substraction sum of all red zone totals
Add sum of all green zone totals, subtract sum of all red zone totals
Tickets
The black check indicates the past rounds.
The black check indicates past rounds. • Welchen Browser benutzt du?
Librewolf 100
-
• Welcher Teil der Spielregel wurde durch die BGA-Adaption nicht beachtet?
Mouseovers
When a marker reach
When a marker reaches
you have checked when a marker reach it.
you have checked when a marker reaches it.
If the current row is empty, nothing happen.
If the current row is empty, nothing happens.
Total Score
Sum of all green zone totals, with substraction sum of all red zone totals
Add sum of all green zone totals, subtract sum of all red zone totals
Tickets
The black check indicates the past rounds.
The black check indicates past rounds. -
• Ist der Regelverstoß in der Spielwiederholung zu sehen? Falls ja, bei welcher Zugnummer?
• Welchen Browser benutzt du?
Librewolf 100
-
• Welche Spielaktion wolltest du durchführen?
Mouseovers
When a marker reach
When a marker reaches
you have checked when a marker reach it.
you have checked when a marker reaches it.
If the current row is empty, nothing happen.
If the current row is empty, nothing happens.
Total Score
Sum of all green zone totals, with substraction sum of all red zone totals
Add sum of all green zone totals, subtract sum of all red zone totals
Tickets
The black check indicates the past rounds.
The black check indicates past rounds. -
• Was versuchst du, um diese Spielaktion auszulösen?
-
• Was passiert, wenn du dies versuchst (Fehlermeldung, Statusmeldung des Spiels, ...)?
• Welchen Browser benutzt du?
Librewolf 100
-
• An welcher Stelle im Spiel ist das Problem aufgetreten? Was war die aktuelle Spielanweisung?
Mouseovers
When a marker reach
When a marker reaches
you have checked when a marker reach it.
you have checked when a marker reaches it.
If the current row is empty, nothing happen.
If the current row is empty, nothing happens.
Total Score
Sum of all green zone totals, with substraction sum of all red zone totals
Add sum of all green zone totals, subtract sum of all red zone totals
Tickets
The black check indicates the past rounds.
The black check indicates past rounds. -
• Was passiert, wenn du die Spielaktion ausführen möchtest (Fehlermeldung, Statusmeldung des Spiels, ...)?
• Welchen Browser benutzt du?
Librewolf 100
-
• Bitte beschreibe die Anzeigeschwierigkeiten. Falls du einen Screenshot dieses Fehlers hast (optimale Vorgehensweise), kannst du ihn bei Imgur.com hochladen, den Link kopieren und hier einfügen.
Mouseovers
When a marker reach
When a marker reaches
you have checked when a marker reach it.
you have checked when a marker reaches it.
If the current row is empty, nothing happen.
If the current row is empty, nothing happens.
Total Score
Sum of all green zone totals, with substraction sum of all red zone totals
Add sum of all green zone totals, subtract sum of all red zone totals
Tickets
The black check indicates the past rounds.
The black check indicates past rounds. • Welchen Browser benutzt du?
Librewolf 100
-
• Bitte kopiere den Text, der in Englisch anstatt in deiner Sprache angezeigt wird, und füge ihn hier ein. Falls du einen Screenshot dieses Fehlers hast (optimale Vorgehensweise), kannst du ihn bei Imgur.com hochladen, den Link kopieren und hier einfügen.
Mouseovers
When a marker reach
When a marker reaches
you have checked when a marker reach it.
you have checked when a marker reaches it.
If the current row is empty, nothing happen.
If the current row is empty, nothing happens.
Total Score
Sum of all green zone totals, with substraction sum of all red zone totals
Add sum of all green zone totals, subtract sum of all red zone totals
Tickets
The black check indicates the past rounds.
The black check indicates past rounds. -
• Ist dieser Text auf der Übersetzungsseite verfügbar? Wenn ja, wurde dieser vor mehr als 24 Stunden übersetzt?
• Welchen Browser benutzt du?
Librewolf 100
-
• Bitte erkläre deinen Vorschlag so präzise und genau wie möglich, damit er leicht zu verstehen ist.
Mouseovers
When a marker reach
When a marker reaches
you have checked when a marker reach it.
you have checked when a marker reaches it.
If the current row is empty, nothing happen.
If the current row is empty, nothing happens.
Total Score
Sum of all green zone totals, with substraction sum of all red zone totals
Add sum of all green zone totals, subtract sum of all red zone totals
Tickets
The black check indicates the past rounds.
The black check indicates past rounds. • Welchen Browser benutzt du?
Librewolf 100
Meldungshistorie
Have you read them all ? Except for what you reported, everything is OK ?
If someone wants to check all the sentences, here is the link where you can see them all : github.com/thoun/getonboard/blob/0515ca8aee68b16e529528ff63b5aa88f450935f/src/getonboard.ts#L423
case 20: return '[OldLady] : ' + _("When a marker reaches [OldLady], check a box on the [OldLady] zone. Add the number next to each checked box at game end.");
case 30: return '[Student] : ' + _("When a marker reaches an [Student], check a box on the [Student] zone. Multiply [Student] with [School] at the end.");
case 30: return '[Student] : ' + _("When a marker reaches [Student], check a box on the [Student] zone. Multiply [Student] with [School] at game end.");
case 32: return '[School] : ' + _("When a marker reaches a [School], check a box on the [School] zone. Multiply [Student] with [School] at the end.") + `<br><i>${_("If the [School] is marked with a Star, write the number of [Student] you have checked when a marker reaches it.")}</i>`;
case 32: return '[School] : ' + _("When a marker reaches a [School], check a box on the [School] zone. Multiply [Student] with [School] at game end.") + `<br><i>${_("If the [School] is marked with a Star, write the number of [Student] you have checked when a marker reaches it.")}</i>`;
case 40: return '[Tourist] : ' + _("When a marker reaches a [Tourist], check a box on the first available row on the [Tourist] zone. You will score when you drop the [Tourist] to [MonumentLight]/[MonumentDark]. If the current row is full and you didn't reach [MonumentLight]/[MonumentDark], nothing happens.");
case 40: return '[Tourist] : ' + _("When a marker reaches a [Tourist], check a box on the first available row on the [Tourist] zone. You will score when you drop off the [Tourist] at [MonumentLight]/[MonumentDark]. If the current row is full and you didn't reach [MonumentLight]/[MonumentDark], nothing happens.");
case 41: return '[MonumentLight][MonumentDark] : ' + _("When a marker reaches [MonumentLight]/[MonumentDark], write the score on the column of the [Tourist] at the end of the current row. If the current row is empty, nothing happens.") + `<br><i>${_("If [MonumentLight]/[MonumentDark] is marked with a Star, write the number of [Tourist] you have checked When a marker reaches it.")}</i>`;
case 41: return '[MonumentLight][MonumentDark] : ' + _("When a marker reaches [MonumentLight]/[MonumentDark], write the score on the column of the [Tourist] at the end of the current row. If the current row is empty, nothing happens.") + `<br><i>${_("If [MonumentLight]/[MonumentDark] is marked with a Star, write the number of [Tourist] you have checked when a marker reaches it.")}</i>`;
case 50: return '[Businessman] : ' + _("When a marker reaches [Businessman], check a box on the first available row on the [Businessman] zone. You will score when you drop the [Businessman] to [Office]. If the current row is full and you didn't reach [Office], nothing happens.");
case 50: return '[Businessman] : ' + _("When a marker reaches [Businessman], check a box on the first available row on the [Businessman] zone. You will score when you drop off the [Businessman] at [Office]. If the current row is full and you didn't reach [Office], nothing happens.");
case 51: return '[Office] : ' + _("When a marker reaches [Office], write the score on the column of the [Businessman] at the end of the current row, and check the associated symbol ([OldLady], [Tourist] or [Student]) as if you reached it with a marker. If the current row is empty, nothing happens.") + `<br><i>${_("If the [Office] is marked with a Star, write the number of [Businessman] you have checked When a marker reaches it.")}</i>`;
case 51: return '[Office] : ' + _("When a marker reaches [Office], write the score on the column of the [Businessman] at the end of the current row, and check the corresponding symbol ([OldLady], [Tourist] or [Student]) as if you reached it with a marker. If the current row is empty, nothing happens.") + `<br><i>${_("If the [Office] is marked with a Star, write the number of [Businessman] you have checked When a marker reaches it.")}</i>`;
(not sure what "as if you reached it with a marker.) is supposed to mean. As soon as? Not sure.
"check the corresponding symbol ([OldLady], [Tourist] or [Student]) as if you reached it with a marker." means "it behave the same as if you put a marker on a road that leads you to that symbol.".
If you check the 2+[OldLady], you check an [OldLady] as if a marker has reached an [OldLady] icon on the map.
Ergänze diese Meldung
- Eine weitere Tisch-ID/Zug-ID
- Konnte F5 das Problem lösen?
- Trat das Problem öfter auf? Jedes Mal? Zufällig?
- Falls du einen Screenshot dieses Fehlers hast (optimale Vorgehensweise), kannst du ihn bei Imgur.com hochladen, den Link kopieren und hier einfügen.
