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#52952: "Revert conversions"
rejected: Die Entwickler denken, dass es keine gute Idee ist, oder dass das Verhältnis von Aufwand zu Nutzen zu hoch ist
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In the terra mystica implementation, it is possible observe the result of a conversion before confirming it. It may happen that you perform a conversion expecting a certain outcome, but you then realize that you reasoned wrong and you no longer want to perform the conversion. In that case, it would be great if it is possible to revert the conversion right after you did the conversion.• Welchen Browser benutzt du?
Google Chrome v95
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16. Nov 2021 10:09 •
Mogri • Die Entwickler denken, dass es keine gute Idee ist, oder dass das Verhältnis von Aufwand zu Nutzen zu hoch ist:
16. Nov 2021 15:11 • Gaia Project already shows you the results of conversion before you click submit. It's up to the player to decide if those results are desirable before confirming.
mitcharf • Die Entwickler denken, dass es keine gute Idee ist, oder dass das Verhältnis von Aufwand zu Nutzen zu hoch ist:
16. Nov 2021 20:17 • I agree with the suggestion here. An undo option is there to make a game more user friendly. If a player miscalculates and realizes they cannot afford their planned action, then I don't see how the game is improved by not allowing them to undo their free conversions. The Terra Mystica implementation has it right in this respect. And given that the two games are very similar, players will likely expect Gaia Project to have this option, since TM demonstrates that it's possible to do.
Mogri • Die Entwickler denken, dass es keine gute Idee ist, oder dass das Verhältnis von Aufwand zu Nutzen zu hoch ist:
16. Nov 2021 20:31 • Yes, it's possible. Yes, it would be an improvement for some players. No, the marginal improvement does not justify the effort it would require.
BGA's official stance on undo:
"Undo are painful for opponents, in the real world and online. Some players may also use Undo to 'test' situations while they should just think instead."
BGA's official stance on undo:
"Undo are painful for opponents, in the real world and online. Some players may also use Undo to 'test' situations while they should just think instead."
mitcharf • Die Entwickler denken, dass es keine gute Idee ist, oder dass das Verhältnis von Aufwand zu Nutzen zu hoch ist:
17. Nov 2021 4:46 • It's also painful for all players in a game if the legitimacy of a victory is tainted by the fact that a player made a mistake that they'd easily have been allowed to undo in a face-to-face game.
I mean, using that logic there should be no undos at all on BGA. The fact that many games have them is an indication that the policy isn't so dead set against them. In addition, especially for heavy games, the risk of a careless mistake is much higher.
In terms of it being painful for opponents, all I can say is that when I've looked at bug reports for games, I frequently see suggestions to add undo options when they are absent, but I cannot think of a single case where I've seen players requesting that an undo option be removed.
I mean, using that logic there should be no undos at all on BGA. The fact that many games have them is an indication that the policy isn't so dead set against them. In addition, especially for heavy games, the risk of a careless mistake is much higher.
In terms of it being painful for opponents, all I can say is that when I've looked at bug reports for games, I frequently see suggestions to add undo options when they are absent, but I cannot think of a single case where I've seen players requesting that an undo option be removed.
Kayvon • Die Entwickler denken, dass es keine gute Idee ist, oder dass das Verhältnis von Aufwand zu Nutzen zu hoch ist:
17. Nov 2021 4:54 • BGA's undo policy states:
"As a rule of thumb, on BGA we advise you to not undo moves.
"Undo are painful for opponents, in real world and online. Some players may also use Undo to 'test' situations while they should just think instead.
"In many cases, proposing an 'Undo' means also adding an extra step, which is not good for the game interface."
When BGA revises their policy, we'll reevaluate how much time it will take to implement the action. Aside from the policy, implementing an undo action is far from trivial. This is why there are so many unanswered suggestions to add an undo button -- we need to balance the need for this (it's highly requested) vs. the time required (but will take 8-16 hours from my day to implement).
"As a rule of thumb, on BGA we advise you to not undo moves.
"Undo are painful for opponents, in real world and online. Some players may also use Undo to 'test' situations while they should just think instead.
"In many cases, proposing an 'Undo' means also adding an extra step, which is not good for the game interface."
When BGA revises their policy, we'll reevaluate how much time it will take to implement the action. Aside from the policy, implementing an undo action is far from trivial. This is why there are so many unanswered suggestions to add an undo button -- we need to balance the need for this (it's highly requested) vs. the time required (but will take 8-16 hours from my day to implement).
galaxybird • Die Entwickler denken, dass es keine gute Idee ist, oder dass das Verhältnis von Aufwand zu Nutzen zu hoch ist:
4. Jan 2022 20:21 • I wonder if users are simply unclear on what the "cancel" button does when in the Conversions options.
No matter what conversions have been done, the cancel button will revert their resources to the point prior to starting conversions.
It's not quite a full undo feature, but I believe it's close to equivalent for your typical user.
No matter what conversions have been done, the cancel button will revert their resources to the point prior to starting conversions.
It's not quite a full undo feature, but I believe it's close to equivalent for your typical user.
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