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#51633: "Allow placement of Feast tiles in Income phase"
awaiting: Dieser Vorschlag wurde von den Entwicklern noch nicht untersucht
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It would speed the turn based game if it was possible to simultaneously do the placement of tiles for both Income and Feasting. In the early game, you may need to use the money from Income to pay for spots in the Feast, but later on you're likely to have the one or two silver necessary. Giving players the option of doing these phases simultaneously would really save a lot of delays at round end.• Welchen Browser benutzt du?
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28. Okt 2021 16:21 •
jerosen • Dieser Vorschlag wurde von den Entwicklern noch nicht untersucht:
19. Nov 2021 20:03 • I think you should have a 3 step process to place income tiles, feast tiles, then bonus tiles. Right now you have 3 seperate phase/turns:
each player simultanously place income tiles then confirm -> wait for everyone
each player simultanously place feasst tiles then confirm - > wait for everyone
each palyer place bonus tiles then confirm -> wait for everyone
I don't think individual oplacement impacts other players at all. So turn based could be sped up with instead everyone doing each step, confirming simultanously:
such as :
each player place income then confirm, each player place feast then individually confirm, each player place bonus then confirm - > wait for everyone to finish all 3
each player simultanously place income tiles then confirm -> wait for everyone
each player simultanously place feasst tiles then confirm - > wait for everyone
each palyer place bonus tiles then confirm -> wait for everyone
I don't think individual oplacement impacts other players at all. So turn based could be sped up with instead everyone doing each step, confirming simultanously:
such as :
each player place income then confirm, each player place feast then individually confirm, each player place bonus then confirm - > wait for everyone to finish all 3
nandblock • Dieser Vorschlag wurde von den Entwicklern noch nicht untersucht:
25. Nov 2021 3:15 • There may be some card effects where it matters? (I can't think of any, though--there are some cards that have effects during these stages but nothing that matters in terms of player interaction.)
I basically agree: there is no reason that players can't do these 3 phases individually, without waiting for other players between each stage. This would massively speed up turn-based play in particular.
I basically agree: there is no reason that players can't do these 3 phases individually, without waiting for other players between each stage. This would massively speed up turn-based play in particular.
Lud45 • Dieser Vorschlag wurde von den Entwicklern noch nicht untersucht:
14. Jan 2022 6:06 • I agree with jerosen, all player can played 3 phases and then wait others....
PS: I dont know all card but if one of them have effect on others player phase so play turn by turn only when this cards was already played
PS: I dont know all card but if one of them have effect on others player phase so play turn by turn only when this cards was already played
Archduke • Dieser Vorschlag wurde von den Entwicklern noch nicht untersucht:
6. Feb 2022 14:02 • I'm looking through the occupations, and so far, the only occupation I see which would cause a problem with simultaneous phases is Festive Hunter. Also, it's a change to the game rules, so would probably need running by the publishers? I haven't looked into this much.
KeithHendricks • Dieser Vorschlag wurde von den Entwicklern noch nicht untersucht:
6. Feb 2022 17:05 • As long as it’s optional to rush through phases individually, and not mandatory, it wouldn’t change anything.
However, I should retain the right to wait for each phase step by step if I choose, as there are some strategic advantages in doing so. If I’m going second in the upcoming round, and the player who’s going first activates his lumber and stone bonuses, which will in producing provide enough lumber and stone to hit the 4V build action, I might not want to spend silver to activate the same bonuses for the same reason on my homeboard—unless I want to encourage that player to take that action for his opening move, so I can take Newfoundland or something like that. As you can see, there are strategic considerations in doing these phases step by step. That said, why not allow players to rush through these phases if they choose?
However, I should retain the right to wait for each phase step by step if I choose, as there are some strategic advantages in doing so. If I’m going second in the upcoming round, and the player who’s going first activates his lumber and stone bonuses, which will in producing provide enough lumber and stone to hit the 4V build action, I might not want to spend silver to activate the same bonuses for the same reason on my homeboard—unless I want to encourage that player to take that action for his opening move, so I can take Newfoundland or something like that. As you can see, there are strategic considerations in doing these phases step by step. That said, why not allow players to rush through these phases if they choose?
Artenol • Dieser Vorschlag wurde von den Entwicklern noch nicht untersucht:
7. Sep 2022 16:14 • I have totally different suggestion. I saw in multiple games options that do something like "autopassing".
What I propose would be simply asking players if they want to skip income/feast/bonus phases. I would have left bonus phase (where you can add income to get more bonuses) to wait for players to do. So it would look like this.
1) I place stuff when I place my last worker. Module asks me if I want to place tiles pre income. I click yes, I place said tiles.
2) Module a) checks if my feast tiles are placed (make it possible to save it btw before EOR, not just when the actual EOR happens) b) if not, proposes to place feast tiles. Technically proposing to place feast tiles shouldn't be allowed too, because sometimes you want/need to use silver from income, but you can just say that you want to postpone it.
Module also should warn you that you are to receive starvation penalty.
This would cut 2 actions off.
Also, when we're at it. I would be obliged if you let us place orange/red tiles on (main/isles) boards and just highlight them as red, similarly to illegaly placed green ones. It helps a lot to visualize when you plan to do bigger filling.
What I propose would be simply asking players if they want to skip income/feast/bonus phases. I would have left bonus phase (where you can add income to get more bonuses) to wait for players to do. So it would look like this.
1) I place stuff when I place my last worker. Module asks me if I want to place tiles pre income. I click yes, I place said tiles.
2) Module a) checks if my feast tiles are placed (make it possible to save it btw before EOR, not just when the actual EOR happens) b) if not, proposes to place feast tiles. Technically proposing to place feast tiles shouldn't be allowed too, because sometimes you want/need to use silver from income, but you can just say that you want to postpone it.
Module also should warn you that you are to receive starvation penalty.
This would cut 2 actions off.
Also, when we're at it. I would be obliged if you let us place orange/red tiles on (main/isles) boards and just highlight them as red, similarly to illegaly placed green ones. It helps a lot to visualize when you plan to do bigger filling.
Lud45 • Dieser Vorschlag wurde von den Entwicklern noch nicht untersucht:
4. Apr 2023 23:00 • @Archduke
I don't know where you are with this request but it could not be a "change to the game rules". If all 3 steps still there but allow players to fullfill there step in advance... but player who want to check other boards between there step wait for each player step (and saw only the step authorize according there owns step)
I don't know where you are with this request but it could not be a "change to the game rules". If all 3 steps still there but allow players to fullfill there step in advance... but player who want to check other boards between there step wait for each player step (and saw only the step authorize according there owns step)
jon_mccarthy • Dieser Vorschlag wurde von den Entwicklern noch nicht untersucht:
17. Mai 2023 19:26 • I agree with @KeithHendricks. Making it an option to put income, feasting, and bonuses into one turn would be ideal for asynchronous games. Probably doesn't matter for real time games.
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