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#51502: "Add chosen worker placement spot in log"
awaiting: Dieser Vorschlag wurde von den Entwicklern noch nicht untersucht
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Currently, the log only reports the results of an action (exchange x for y), not which action space was taken to achieve that. I think it would be a great improvement if the image of the space selected was added to the log.• Welchen Browser benutzt du?
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26. Okt 2021 15:51 •
GTSchemer • Dieser Vorschlag wurde von den Entwicklern noch nicht untersucht:
26. Okt 2021 16:43 • Counterpoint: Games that use tons of images for the logs (Ultimate Railroads is a recent example) take FOREVER to load logs, even on desktop. I always prefer concise, low-image logs, maybe with a few icons.
Perhaps a compromise could be saying "Player X used 3 vikings to ..."
Perhaps a compromise could be saying "Player X used 3 vikings to ..."
matagouri • Dieser Vorschlag wurde von den Entwicklern noch nicht untersucht:
27. Jan 2022 18:54 • YES! I came here to enter this suggestion if it didn't already exist.
I'm not a fan of image-heavy game logs (e.g. the Gaia Project implementation notoriously takes a toll on my computer - makes my streaming music pause etc.).
But it would be fantastic to have the words "used 3 vikings to emigrate". When I come back to my turn-based games, I often need to look at the last move I did to remind myself what series of actions I was in the midst of doing... and seeing that I spent 7 coins and got a card is not as helpful as seeing the word "emigrate". :)
I'm not a fan of image-heavy game logs (e.g. the Gaia Project implementation notoriously takes a toll on my computer - makes my streaming music pause etc.).
But it would be fantastic to have the words "used 3 vikings to emigrate". When I come back to my turn-based games, I often need to look at the last move I did to remind myself what series of actions I was in the midst of doing... and seeing that I spent 7 coins and got a card is not as helpful as seeing the word "emigrate". :)
Archduke • Dieser Vorschlag wurde von den Entwicklern noch nicht untersucht:
27. Jan 2022 21:56 • I have been really conscious to make sure AFFO is as light as possible, despite being such a beefy game. Mainly because I use Safari, which means the game will lag if I give it the slightest opportunity.
For this, I'm really reluctant to add too much in this direction. The problem with describing in text, is that not all action spaces have names. I could invent names for them... else, I could just suck it up and add the images to the log.
Another idea - perhaps each player's last used action could be highlighted on the board? (Perhaps with a border of the colour of the player.)
For this, I'm really reluctant to add too much in this direction. The problem with describing in text, is that not all action spaces have names. I could invent names for them... else, I could just suck it up and add the images to the log.
Another idea - perhaps each player's last used action could be highlighted on the board? (Perhaps with a border of the colour of the player.)
Phoxtrot • Dieser Vorschlag wurde von den Entwicklern noch nicht untersucht:
5. Mär 2022 12:44 • I too would like an indication of what action has been taken / imitated.
Action spaces that do not have a name are usually simple, their name could be replaced by the name of the type of action like
- "Player x has played a hunting action for 1 stockfish"
or - "Player x has played 1 Vikiing on a hunting action for 1 stockfish"
or, if applicable, - "Player x has played 1 Vikiing to imitate a hunting action for 1 stockfish"
Action spaces that do not have a name are usually simple, their name could be replaced by the name of the type of action like
- "Player x has played a hunting action for 1 stockfish"
or - "Player x has played 1 Vikiing on a hunting action for 1 stockfish"
or, if applicable, - "Player x has played 1 Vikiing to imitate a hunting action for 1 stockfish"
pjt33 • Dieser Vorschlag wurde von den Entwicklern noch nicht untersucht:
18. Jul 2024 15:18 • A compromise which gives a textual description and doesn't require adding names is to name the section of the board ("Build Houses", "Build Ships", etc.) and the number of vikings used. This doesn't unambiguously name every action space, but it does narrow it down considerably and reduce the need to play spot-the-difference with a memory of which slots had been used previously.
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