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#47058: "Confirm/Undo actions other than Haggle"
rejected: Die Entwickler denken, dass es keine gute Idee ist, oder dass das Verhältnis von Aufwand zu Nutzen zu hoch ist
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Vorschlag: meiner Meinung nach würde das Folgende die Umsetzung des Spiels erheblich verbessern
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I would like to be able to undo my actions before my turn is over, as long as no new information is revealed. Acquire and Exhibit do not reveal new information. Haggle does, and should not be allowed to undo. In order for undo to work properly, you would probably have to require the player to confirm their actions after their second action. This could be auto-confirmed after a set amount of time (10 seconds?), as many other games do.• Welchen Browser benutzt du?
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Meldungshistorie
FunkCracker • Dieser Vorschlag wurde von den Entwicklern noch nicht untersucht:
24. Aug 2021 4:27 • The reason for this is because I thought I had chosen to acquire two paintings with the 3 gold card, but I only acquired one. I wasted a lot of money doing this, and had no recourse for correcting this.
There is probably an opportunity to make it clearer what you are selecting from the gallery. I've only played on a phone, so I want to see what it looks like on a computer before I make any suggestions there.
There is probably an opportunity to make it clearer what you are selecting from the gallery. I've only played on a phone, so I want to see what it looks like on a computer before I make any suggestions there.
diamant • Dieser Vorschlag wurde von den Entwicklern noch nicht untersucht:
17. Sep 2021 14:54 • The possibility of cancelling a Acquire or Show action will not help to understand why the action did not have the expected result.
I would prefer a confirmation request in the most complex cases, including for example:
* overpayment;
* multiple purchase.
I would prefer a confirmation request in the most complex cases, including for example:
* overpayment;
* multiple purchase.
Kayvon • Die Entwickler denken, dass es keine gute Idee ist, oder dass das Verhältnis von Aufwand zu Nutzen zu hoch ist:
9. Jan 2022 3:55 • We're going to follow BGA site policy, which discourages the use of an undo button:
"As a rule of thumb, on BGA we advise you to not undo moves.
"Undo are painful for opponents, in real world and online. Some players may also use Undo to "test" situations while they should just think instead.
"In many cases, proposing an "Undo" means also adding an extra step, which is not good for the game interface."
See boardgamearena.com/doc/BGA_Undo_policy
Adding an extra 10 seconds to people's turns encourages slower turns and adds the sort of extra step BGA policy is designed to avoid. If you disagree with the policy, I would encourage you to make your voice heard at this link:
boardgamearena.com/bug?id=13887
"As a rule of thumb, on BGA we advise you to not undo moves.
"Undo are painful for opponents, in real world and online. Some players may also use Undo to "test" situations while they should just think instead.
"In many cases, proposing an "Undo" means also adding an extra step, which is not good for the game interface."
See boardgamearena.com/doc/BGA_Undo_policy
Adding an extra 10 seconds to people's turns encourages slower turns and adds the sort of extra step BGA policy is designed to avoid. If you disagree with the policy, I would encourage you to make your voice heard at this link:
boardgamearena.com/bug?id=13887
FunkCracker • Die Entwickler denken, dass es keine gute Idee ist, oder dass das Verhältnis von Aufwand zu Nutzen zu hoch ist:
13. Jan 2022 18:55 • The policy also states:
"Undo may be useful in 2 main situations:
To allow players to take back a move following a "misclick" that may ruin their game."
I think diamant's suggestion is in line with this.
"Undo may be useful in 2 main situations:
To allow players to take back a move following a "misclick" that may ruin their game."
I think diamant's suggestion is in line with this.
Kayvon • Die Entwickler denken, dass es keine gute Idee ist, oder dass das Verhältnis von Aufwand zu Nutzen zu hoch ist:
13. Jan 2022 19:01 • I see what you're saying, but I disagree with the conclusion. "[U]nderstand why the action did not have the expected result" does not imply a misclick, but a misunderstanding of the rules. Undoing actions to better understand their results is precisely what the BGA policy is designed to avoid when it says, "Undo are painful for opponents, in real world and online. Some players may also use Undo to 'test' situations while they should just think instead."
The development cost to implement undo is very high and isn't in line with BGA's site policy. I know many people feel very strongly about the undo policy and may disagree with the developers' decision to not implement it here. Unfortunately, we may simply have to agree to disagree.
The development cost to implement undo is very high and isn't in line with BGA's site policy. I know many people feel very strongly about the undo policy and may disagree with the developers' decision to not implement it here. Unfortunately, we may simply have to agree to disagree.
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