#40617: "poor position of map target for cubes"
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| # | Status | Votes | Game | Type | Title | Last update |
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Detaillierte Beschreibung
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• Falls du eine Fehlermeldung auf dem Bildschirm siehst, bitte kopieren und einfügen.
the map target for placing cubes is the center of each segment. these points are also used for drawing the path taken by the car (a nice touch). This gives false impression of progress at times when two adjacent segments are of different length. This also causes some traced paths to be "S-shaped".
Getting into a segment really means you are at the _end_ of that segment, and the cube should be shown there. Please adjust map targets for each segment to be just shy of the ending line. -
• Bitte erkläre, was du machen wolltest, was du dann getan hast und was dann passiert ist
• Welchen Browser benutzt du?
Mozilla v5
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• Bitte kopiere den Text, der in Englisch anstatt in deiner Sprache angezeigt wird, und füge ihn hier ein. Falls du einen Screenshot dieses Fehlers hast (optimale Vorgehensweise), kannst du ihn bei Imgur.com hochladen, den Link kopieren und hier einfügen.
the map target for placing cubes is the center of each segment. these points are also used for drawing the path taken by the car (a nice touch). This gives false impression of progress at times when two adjacent segments are of different length. This also causes some traced paths to be "S-shaped".
Getting into a segment really means you are at the _end_ of that segment, and the cube should be shown there. Please adjust map targets for each segment to be just shy of the ending line. -
• Ist dieser Text auf der Übersetzungsseite verfügbar? Wenn ja, wurde dieser vor mehr als 24 Stunden übersetzt?
• Welchen Browser benutzt du?
Mozilla v5
-
• Bitte erkläre deinen Vorschlag so präzise und genau wie möglich, damit er leicht zu verstehen ist.
the map target for placing cubes is the center of each segment. these points are also used for drawing the path taken by the car (a nice touch). This gives false impression of progress at times when two adjacent segments are of different length. This also causes some traced paths to be "S-shaped".
Getting into a segment really means you are at the _end_ of that segment, and the cube should be shown there. Please adjust map targets for each segment to be just shy of the ending line. • Welchen Browser benutzt du?
Mozilla v5
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• Was wurde auf dem Bildschirm angezeigt, als du blockiert wurdest (weißer Bildschirm? Teil der Spieloberfläche? Fehlermeldung?)
the map target for placing cubes is the center of each segment. these points are also used for drawing the path taken by the car (a nice touch). This gives false impression of progress at times when two adjacent segments are of different length. This also causes some traced paths to be "S-shaped".
Getting into a segment really means you are at the _end_ of that segment, and the cube should be shown there. Please adjust map targets for each segment to be just shy of the ending line. • Welchen Browser benutzt du?
Mozilla v5
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• Welcher Teil der Spielregel wurde durch die BGA-Adaption nicht beachtet?
the map target for placing cubes is the center of each segment. these points are also used for drawing the path taken by the car (a nice touch). This gives false impression of progress at times when two adjacent segments are of different length. This also causes some traced paths to be "S-shaped".
Getting into a segment really means you are at the _end_ of that segment, and the cube should be shown there. Please adjust map targets for each segment to be just shy of the ending line. -
• Ist der Regelverstoß in der Spielwiederholung zu sehen? Falls ja, bei welcher Zugnummer?
• Welchen Browser benutzt du?
Mozilla v5
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• Welche Spielaktion wolltest du durchführen?
the map target for placing cubes is the center of each segment. these points are also used for drawing the path taken by the car (a nice touch). This gives false impression of progress at times when two adjacent segments are of different length. This also causes some traced paths to be "S-shaped".
Getting into a segment really means you are at the _end_ of that segment, and the cube should be shown there. Please adjust map targets for each segment to be just shy of the ending line. -
• Was versuchst du, um diese Spielaktion auszulösen?
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• Was passiert, wenn du dies versuchst (Fehlermeldung, Statusmeldung des Spiels, ...)?
• Welchen Browser benutzt du?
Mozilla v5
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• An welcher Stelle im Spiel ist das Problem aufgetreten? Was war die aktuelle Spielanweisung?
the map target for placing cubes is the center of each segment. these points are also used for drawing the path taken by the car (a nice touch). This gives false impression of progress at times when two adjacent segments are of different length. This also causes some traced paths to be "S-shaped".
Getting into a segment really means you are at the _end_ of that segment, and the cube should be shown there. Please adjust map targets for each segment to be just shy of the ending line. -
• Was passiert, wenn du die Spielaktion ausführen möchtest (Fehlermeldung, Statusmeldung des Spiels, ...)?
• Welchen Browser benutzt du?
Mozilla v5
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• Bitte beschreibe die Anzeigeschwierigkeiten. Falls du einen Screenshot dieses Fehlers hast (optimale Vorgehensweise), kannst du ihn bei Imgur.com hochladen, den Link kopieren und hier einfügen.
the map target for placing cubes is the center of each segment. these points are also used for drawing the path taken by the car (a nice touch). This gives false impression of progress at times when two adjacent segments are of different length. This also causes some traced paths to be "S-shaped".
Getting into a segment really means you are at the _end_ of that segment, and the cube should be shown there. Please adjust map targets for each segment to be just shy of the ending line. • Welchen Browser benutzt du?
Mozilla v5
-
• Bitte kopiere den Text, der in Englisch anstatt in deiner Sprache angezeigt wird, und füge ihn hier ein. Falls du einen Screenshot dieses Fehlers hast (optimale Vorgehensweise), kannst du ihn bei Imgur.com hochladen, den Link kopieren und hier einfügen.
the map target for placing cubes is the center of each segment. these points are also used for drawing the path taken by the car (a nice touch). This gives false impression of progress at times when two adjacent segments are of different length. This also causes some traced paths to be "S-shaped".
Getting into a segment really means you are at the _end_ of that segment, and the cube should be shown there. Please adjust map targets for each segment to be just shy of the ending line. -
• Ist dieser Text auf der Übersetzungsseite verfügbar? Wenn ja, wurde dieser vor mehr als 24 Stunden übersetzt?
• Welchen Browser benutzt du?
Mozilla v5
-
• Bitte erkläre deinen Vorschlag so präzise und genau wie möglich, damit er leicht zu verstehen ist.
the map target for placing cubes is the center of each segment. these points are also used for drawing the path taken by the car (a nice touch). This gives false impression of progress at times when two adjacent segments are of different length. This also causes some traced paths to be "S-shaped".
Getting into a segment really means you are at the _end_ of that segment, and the cube should be shown there. Please adjust map targets for each segment to be just shy of the ending line. • Welchen Browser benutzt du?
Mozilla v5
Meldungshistorie
I understand your point fully, but the reason I've gone with aiming for the centre of segments and not the front of them comes down to this being a simulation of a boardgame and not a simulation of a car race.
That is: if we were developing an online car race simulation, we'd DEFINITELY have the cars and cubes up against the front lines as you say. But we're instead simulating the experience of playing the boardgame (albeit with some nifty helps like snail trails, which are mainly to help people cope with the the turn-based nature of online play). When people play the boardgame, there is a tendency (obviously this is a generalisation) to put pieces roughly in the middle of the spaces rather than to move them to the front. It's nice, clean, easy to track and looks good and balanced.
That's what we're aiming for here.
I understand that it occasionally turns up some odd results with the snail trails, which for me is the strongest argument for "that's a bit suboptimal", but I don't consider that to be an actual problem: again, the snail trails are to assist players in getting a quick glance at who has moved where since their last turn, and in that regard they work fine: they're not intended to be a simulation of exactly how the car moved.
If I was hearing that the "cubes and cars in the middle of squares" approach was causing actual confusion, I'd give changing some serious consideration, but I haven't had that reported as being a problem. The abstraction of having cars and cubes appear in the middle of squares (including some curvy snail trails as a result) seems to not be causing any uncertainty or mistakes, so the decision between having cars and cubes at the front of or middle of segments is essentially a stylistic one.
I've checked all of this past David Short (the game designer) and he (like me) also fully understands the argument you're making, but is also happy to continue with the current approach.
Thanks again! I'll let you know if thoughts change.
Ergänze diese Meldung
- Eine weitere Tisch-ID/Zug-ID
- Konnte F5 das Problem lösen?
- Trat das Problem öfter auf? Jedes Mal? Zufällig?
- Falls du einen Screenshot dieses Fehlers hast (optimale Vorgehensweise), kannst du ihn bei Imgur.com hochladen, den Link kopieren und hier einfügen.
