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Super Fantasy Brawl Meldungen
#37289: "fear 2 don't respect the new fear rule"
fixed: Der Fehler wurde behoben
6
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Regeln: Eine Regel des Spiels wurde nicht beachtet
Detaillierte Beschreibung
• Welcher Teil der Spielregel wurde durch die BGA-Adaption nicht beachtet?
Sur un fear, chaque case de mouvement doit éloigner de la source du fear...• Ist der Regelverstoß in der Spielwiederholung zu sehen? Falls ja, bei welcher Zugnummer?
"regarde du tyran" sur roi alistair à 14h17• Welchen Browser benutzt du?
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Meldungshistorie
26. Mär 2021 13:23 •
Thagor • Der Fehler wurde von den Entwicklern noch nicht nachvollzogen:
29. Mär 2021 23:32 •
5. Apr 2021 1:26 • Happened again in game boardgamearena.com/table?table=159740006, action #145
Thagor • Der Fehler wurde von den Entwicklern noch nicht nachvollzogen:
5. Apr 2021 3:26 • What do you mean no bug? The new rules released by Mythic a month ago (March 9th to be precise) clearly states that each step of the fear has to get away from the source. Currently, it is not happening on BGA. BGA follows the old rules. We have countless examples, like the two posted here.
If you want to see the new rules, check yourself : www.dropbox.com/s/h4lxt7fp0ud83ru/SFB_RULES_RETAIL_EN.pdf?dl=0
Page 7, you got the rule about "moving away", then page 15 you have the definition of Fear, where it says you have to Dash away, Dash being a movement. So Fear has to follow the "moving away" rule.
If you want to see the new rules, check yourself : www.dropbox.com/s/h4lxt7fp0ud83ru/SFB_RULES_RETAIL_EN.pdf?dl=0
Page 7, you got the rule about "moving away", then page 15 you have the definition of Fear, where it says you have to Dash away, Dash being a movement. So Fear has to follow the "moving away" rule.
Toooomm • Der Fehler wurde von den Entwicklern noch nicht nachvollzogen:
5. Apr 2021 13:27 • New rule of fear : "... If multiple choices are available, the Champion must choose the one that takes them
the furthest away from the source of the Fear, moving the maximum Dash value they possibly can"
So basicaly in your exemple "the Maximum Dash value" has only 1 possiblity. Every other case make you dash only 1 hex.
See with image : imgur.com/a/tFGbyi8
the furthest away from the source of the Fear, moving the maximum Dash value they possibly can"
So basicaly in your exemple "the Maximum Dash value" has only 1 possiblity. Every other case make you dash only 1 hex.
See with image : imgur.com/a/tFGbyi8
Merle • Der Fehler wurde von den Entwicklern noch nicht nachvollzogen:
5. Apr 2021 15:25 • Thagor is rigth.
In the new rules:
§ Towards and Away (p.7)
"When an effect instructs a Champion to moveawayfrom a game element, each step should increase the distance between the Champion and the game ele-ment. If this is not possible,the Champion will not move."
§ FEAR X (p.15)
"If an Action or Reaction applies Fear, the Champion who suffered the Fear effect must Dash Xin a direction of their choice, as long as it is away from the source of the Fear. If multiple choices are available, the Champion must choose the one that takes them the furthest away from the source of the Fear, moving the maximum Dash value they possibly can."
@Tooooomm : when it comes to rules, Thagor is usually 99.99% accurate ;)
In the new rules:
§ Towards and Away (p.7)
"When an effect instructs a Champion to moveawayfrom a game element, each step should increase the distance between the Champion and the game ele-ment. If this is not possible,the Champion will not move."
§ FEAR X (p.15)
"If an Action or Reaction applies Fear, the Champion who suffered the Fear effect must Dash Xin a direction of their choice, as long as it is away from the source of the Fear. If multiple choices are available, the Champion must choose the one that takes them the furthest away from the source of the Fear, moving the maximum Dash value they possibly can."
@Tooooomm : when it comes to rules, Thagor is usually 99.99% accurate ;)
Code 47 • Der Fehler wurde von den Entwicklern noch nicht nachvollzogen:
5. Apr 2021 15:28 • @merle
alright, so where should Akhet have dashed 2 in this exemple ? Because rule says it cannot dash only 1.
alright, so where should Akhet have dashed 2 in this exemple ? Because rule says it cannot dash only 1.
Merle • Der Fehler wurde von den Entwicklern noch nicht nachvollzogen:
5. Apr 2021 15:43 • "moving the maximum Dash value they possibly can." means 1 hex only, either 3'o clock, 5h o'clock or 7'o clock here.
Because a second hex here won't increase the distance between Alistair & Akhet, so Akhet can't "move away" any further (1 to 2, then ? 2 to... 2 ?).
First hex needs to increase distance (move away rule) then an another hex can't "move away" since the distance stays 2 in all the ways + (I think) you can't break a dash 2 in dash 1/dash1.
Dash X rules p.15
"A Dash is a straight-line movement of up to X spaces where the dashing Champion must stay in the same hex row of the hex grid."
=> "up to X spaces" is important there.
Because a second hex here won't increase the distance between Alistair & Akhet, so Akhet can't "move away" any further (1 to 2, then ? 2 to... 2 ?).
First hex needs to increase distance (move away rule) then an another hex can't "move away" since the distance stays 2 in all the ways + (I think) you can't break a dash 2 in dash 1/dash1.
Dash X rules p.15
"A Dash is a straight-line movement of up to X spaces where the dashing Champion must stay in the same hex row of the hex grid."
=> "up to X spaces" is important there.
Merle • Der Fehler wurde von den Entwicklern noch nicht nachvollzogen:
5. Apr 2021 15:49 • In easier words, Fear X is always as if the source uses a shotgun now. If Fear X isn't possible, then try Fear X-1, and so on.
Toooomm • Der Fehler wurde von den Entwicklern noch nicht nachvollzogen:
5. Apr 2021 16:07 • Oh, so everything depends on the rules priority there.
Either the priority is to Dash 2 as in "moving the maximum Dash value they possibly can", or the priority is "move away" rule.
I have to admit that if you compare this mechanic to the fear in real life, if you want to get away from something, you dont move just next to it :D
Either the priority is to Dash 2 as in "moving the maximum Dash value they possibly can", or the priority is "move away" rule.
I have to admit that if you compare this mechanic to the fear in real life, if you want to get away from something, you dont move just next to it :D
hvg3akaek • Der Fehler wurde von den Entwicklern noch nicht nachvollzogen:
7. Apr 2021 11:29 •
Mistergos • Die Meldung wurde von einem Entwickler im Studio als gelöst gemeldet und muss überprüft und bereitgestellt werden:
12. Apr 2021 13:30 •
12. Apr 2021 14:43 • claimed
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Bitte erwähne hier alles, was bedeutsam sein könnte, um diesen Fehler nachzuvollziehen oder deinen Vorschlag zu verstehen:
- Eine weitere Tisch-ID/Zug-ID
- Konnte F5 das Problem lösen?
- Trat das Problem öfter auf? Jedes Mal? Zufällig?
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