#31420: "After getting hit with a war token, my coin count went negative"
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Detaillierte Beschreibung
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• Falls du eine Fehlermeldung auf dem Bildschirm siehst, bitte kopieren und einfügen.
The rules say (p14) "If your opponent doesn't have enough coins, they lose all of their coins." There's no way to go negative in the in-person game because money is managed with physical coin tokens, so if you would otherwise go negative you should just go to zero.
Screenshot:
blahedo.org/bga/seven-duel-negative.png
This is Table № 137320811 at Move #64. I suspect the cause had to do with my opponent having the Strategy token, building Pretorium (a three-shield card), and being placed just right to pick up *both* military tokens on the same turn, possibly bypassing some check in the code or checking against the original instead of current number of coins or somesuch.
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• Bitte erkläre, was du machen wolltest, was du dann getan hast und was dann passiert ist
Kind of. Here's the spanner in the works: when I replay, prior to the Pretorium play, it shows me with 8 coins, which are then decreased (correctly) to 1 at Move #64. So that's weird (and doesn't match the screenshot). Then, on the next move when I build something for free, my coin count goes up to 3 for no obvious reason. So that's also weird. (I don't think Urbanism should have fired in that case because there was no linking and no "free" condition, just a discount that applied, but if it *did* then it should have gone up by *4* not *2*. Or maybe it went up by 4 from -1 to get to 3? In which case the 1 was an incorrect display?) Basically, there's some hinky stuff going on but it's hard to diagnose without seeing the code. If I were sure the parenthetical above were a distinct bug I'd file a separate report for it, but it's too tightly tangled for me to do that.
• Welchen Browser benutzt du?
Firefox v80.0.1
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• Bitte kopiere den Text, der in Englisch anstatt in deiner Sprache angezeigt wird, und füge ihn hier ein. Falls du einen Screenshot dieses Fehlers hast (optimale Vorgehensweise), kannst du ihn bei Imgur.com hochladen, den Link kopieren und hier einfügen.
The rules say (p14) "If your opponent doesn't have enough coins, they lose all of their coins." There's no way to go negative in the in-person game because money is managed with physical coin tokens, so if you would otherwise go negative you should just go to zero.
Screenshot:
blahedo.org/bga/seven-duel-negative.png
This is Table № 137320811 at Move #64. I suspect the cause had to do with my opponent having the Strategy token, building Pretorium (a three-shield card), and being placed just right to pick up *both* military tokens on the same turn, possibly bypassing some check in the code or checking against the original instead of current number of coins or somesuch.
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• Ist dieser Text auf der Übersetzungsseite verfügbar? Wenn ja, wurde dieser vor mehr als 24 Stunden übersetzt?
Kind of. Here's the spanner in the works: when I replay, prior to the Pretorium play, it shows me with 8 coins, which are then decreased (correctly) to 1 at Move #64. So that's weird (and doesn't match the screenshot). Then, on the next move when I build something for free, my coin count goes up to 3 for no obvious reason. So that's also weird. (I don't think Urbanism should have fired in that case because there was no linking and no "free" condition, just a discount that applied, but if it *did* then it should have gone up by *4* not *2*. Or maybe it went up by 4 from -1 to get to 3? In which case the 1 was an incorrect display?) Basically, there's some hinky stuff going on but it's hard to diagnose without seeing the code. If I were sure the parenthetical above were a distinct bug I'd file a separate report for it, but it's too tightly tangled for me to do that.
• Welchen Browser benutzt du?
Firefox v80.0.1
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• Bitte erkläre deinen Vorschlag so präzise und genau wie möglich, damit er leicht zu verstehen ist.
The rules say (p14) "If your opponent doesn't have enough coins, they lose all of their coins." There's no way to go negative in the in-person game because money is managed with physical coin tokens, so if you would otherwise go negative you should just go to zero.
Screenshot:
blahedo.org/bga/seven-duel-negative.png
This is Table № 137320811 at Move #64. I suspect the cause had to do with my opponent having the Strategy token, building Pretorium (a three-shield card), and being placed just right to pick up *both* military tokens on the same turn, possibly bypassing some check in the code or checking against the original instead of current number of coins or somesuch.
• Welchen Browser benutzt du?
Firefox v80.0.1
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• Was wurde auf dem Bildschirm angezeigt, als du blockiert wurdest (weißer Bildschirm? Teil der Spieloberfläche? Fehlermeldung?)
The rules say (p14) "If your opponent doesn't have enough coins, they lose all of their coins." There's no way to go negative in the in-person game because money is managed with physical coin tokens, so if you would otherwise go negative you should just go to zero.
Screenshot:
blahedo.org/bga/seven-duel-negative.png
This is Table № 137320811 at Move #64. I suspect the cause had to do with my opponent having the Strategy token, building Pretorium (a three-shield card), and being placed just right to pick up *both* military tokens on the same turn, possibly bypassing some check in the code or checking against the original instead of current number of coins or somesuch.
• Welchen Browser benutzt du?
Firefox v80.0.1
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• Welcher Teil der Spielregel wurde durch die BGA-Adaption nicht beachtet?
The rules say (p14) "If your opponent doesn't have enough coins, they lose all of their coins." There's no way to go negative in the in-person game because money is managed with physical coin tokens, so if you would otherwise go negative you should just go to zero.
Screenshot:
blahedo.org/bga/seven-duel-negative.png
This is Table № 137320811 at Move #64. I suspect the cause had to do with my opponent having the Strategy token, building Pretorium (a three-shield card), and being placed just right to pick up *both* military tokens on the same turn, possibly bypassing some check in the code or checking against the original instead of current number of coins or somesuch.
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• Ist der Regelverstoß in der Spielwiederholung zu sehen? Falls ja, bei welcher Zugnummer?
Kind of. Here's the spanner in the works: when I replay, prior to the Pretorium play, it shows me with 8 coins, which are then decreased (correctly) to 1 at Move #64. So that's weird (and doesn't match the screenshot). Then, on the next move when I build something for free, my coin count goes up to 3 for no obvious reason. So that's also weird. (I don't think Urbanism should have fired in that case because there was no linking and no "free" condition, just a discount that applied, but if it *did* then it should have gone up by *4* not *2*. Or maybe it went up by 4 from -1 to get to 3? In which case the 1 was an incorrect display?) Basically, there's some hinky stuff going on but it's hard to diagnose without seeing the code. If I were sure the parenthetical above were a distinct bug I'd file a separate report for it, but it's too tightly tangled for me to do that.
• Welchen Browser benutzt du?
Firefox v80.0.1
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• Welche Spielaktion wolltest du durchführen?
The rules say (p14) "If your opponent doesn't have enough coins, they lose all of their coins." There's no way to go negative in the in-person game because money is managed with physical coin tokens, so if you would otherwise go negative you should just go to zero.
Screenshot:
blahedo.org/bga/seven-duel-negative.png
This is Table № 137320811 at Move #64. I suspect the cause had to do with my opponent having the Strategy token, building Pretorium (a three-shield card), and being placed just right to pick up *both* military tokens on the same turn, possibly bypassing some check in the code or checking against the original instead of current number of coins or somesuch.
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• Was versuchst du, um diese Spielaktion auszulösen?
Kind of. Here's the spanner in the works: when I replay, prior to the Pretorium play, it shows me with 8 coins, which are then decreased (correctly) to 1 at Move #64. So that's weird (and doesn't match the screenshot). Then, on the next move when I build something for free, my coin count goes up to 3 for no obvious reason. So that's also weird. (I don't think Urbanism should have fired in that case because there was no linking and no "free" condition, just a discount that applied, but if it *did* then it should have gone up by *4* not *2*. Or maybe it went up by 4 from -1 to get to 3? In which case the 1 was an incorrect display?) Basically, there's some hinky stuff going on but it's hard to diagnose without seeing the code. If I were sure the parenthetical above were a distinct bug I'd file a separate report for it, but it's too tightly tangled for me to do that.
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• Was passiert, wenn du dies versuchst (Fehlermeldung, Statusmeldung des Spiels, ...)?
• Welchen Browser benutzt du?
Firefox v80.0.1
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• An welcher Stelle im Spiel ist das Problem aufgetreten? Was war die aktuelle Spielanweisung?
The rules say (p14) "If your opponent doesn't have enough coins, they lose all of their coins." There's no way to go negative in the in-person game because money is managed with physical coin tokens, so if you would otherwise go negative you should just go to zero.
Screenshot:
blahedo.org/bga/seven-duel-negative.png
This is Table № 137320811 at Move #64. I suspect the cause had to do with my opponent having the Strategy token, building Pretorium (a three-shield card), and being placed just right to pick up *both* military tokens on the same turn, possibly bypassing some check in the code or checking against the original instead of current number of coins or somesuch.
-
• Was passiert, wenn du die Spielaktion ausführen möchtest (Fehlermeldung, Statusmeldung des Spiels, ...)?
Kind of. Here's the spanner in the works: when I replay, prior to the Pretorium play, it shows me with 8 coins, which are then decreased (correctly) to 1 at Move #64. So that's weird (and doesn't match the screenshot). Then, on the next move when I build something for free, my coin count goes up to 3 for no obvious reason. So that's also weird. (I don't think Urbanism should have fired in that case because there was no linking and no "free" condition, just a discount that applied, but if it *did* then it should have gone up by *4* not *2*. Or maybe it went up by 4 from -1 to get to 3? In which case the 1 was an incorrect display?) Basically, there's some hinky stuff going on but it's hard to diagnose without seeing the code. If I were sure the parenthetical above were a distinct bug I'd file a separate report for it, but it's too tightly tangled for me to do that.
• Welchen Browser benutzt du?
Firefox v80.0.1
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• Bitte beschreibe die Anzeigeschwierigkeiten. Falls du einen Screenshot dieses Fehlers hast (optimale Vorgehensweise), kannst du ihn bei Imgur.com hochladen, den Link kopieren und hier einfügen.
The rules say (p14) "If your opponent doesn't have enough coins, they lose all of their coins." There's no way to go negative in the in-person game because money is managed with physical coin tokens, so if you would otherwise go negative you should just go to zero.
Screenshot:
blahedo.org/bga/seven-duel-negative.png
This is Table № 137320811 at Move #64. I suspect the cause had to do with my opponent having the Strategy token, building Pretorium (a three-shield card), and being placed just right to pick up *both* military tokens on the same turn, possibly bypassing some check in the code or checking against the original instead of current number of coins or somesuch.
• Welchen Browser benutzt du?
Firefox v80.0.1
-
• Bitte kopiere den Text, der in Englisch anstatt in deiner Sprache angezeigt wird, und füge ihn hier ein. Falls du einen Screenshot dieses Fehlers hast (optimale Vorgehensweise), kannst du ihn bei Imgur.com hochladen, den Link kopieren und hier einfügen.
The rules say (p14) "If your opponent doesn't have enough coins, they lose all of their coins." There's no way to go negative in the in-person game because money is managed with physical coin tokens, so if you would otherwise go negative you should just go to zero.
Screenshot:
blahedo.org/bga/seven-duel-negative.png
This is Table № 137320811 at Move #64. I suspect the cause had to do with my opponent having the Strategy token, building Pretorium (a three-shield card), and being placed just right to pick up *both* military tokens on the same turn, possibly bypassing some check in the code or checking against the original instead of current number of coins or somesuch.
-
• Ist dieser Text auf der Übersetzungsseite verfügbar? Wenn ja, wurde dieser vor mehr als 24 Stunden übersetzt?
Kind of. Here's the spanner in the works: when I replay, prior to the Pretorium play, it shows me with 8 coins, which are then decreased (correctly) to 1 at Move #64. So that's weird (and doesn't match the screenshot). Then, on the next move when I build something for free, my coin count goes up to 3 for no obvious reason. So that's also weird. (I don't think Urbanism should have fired in that case because there was no linking and no "free" condition, just a discount that applied, but if it *did* then it should have gone up by *4* not *2*. Or maybe it went up by 4 from -1 to get to 3? In which case the 1 was an incorrect display?) Basically, there's some hinky stuff going on but it's hard to diagnose without seeing the code. If I were sure the parenthetical above were a distinct bug I'd file a separate report for it, but it's too tightly tangled for me to do that.
• Welchen Browser benutzt du?
Firefox v80.0.1
-
• Bitte erkläre deinen Vorschlag so präzise und genau wie möglich, damit er leicht zu verstehen ist.
The rules say (p14) "If your opponent doesn't have enough coins, they lose all of their coins." There's no way to go negative in the in-person game because money is managed with physical coin tokens, so if you would otherwise go negative you should just go to zero.
Screenshot:
blahedo.org/bga/seven-duel-negative.png
This is Table № 137320811 at Move #64. I suspect the cause had to do with my opponent having the Strategy token, building Pretorium (a three-shield card), and being placed just right to pick up *both* military tokens on the same turn, possibly bypassing some check in the code or checking against the original instead of current number of coins or somesuch.
• Welchen Browser benutzt du?
Firefox v80.0.1
Meldungshistorie
Before the Pretorium you actually had 10 (!) coins. The Pretorium play made you lose 2 + 5 coins, leaving you with 3.
So for some reason the coin count was wrong before hand. The jump to 3 ("for no obvious reason") was correct and is the server side sending the current coin count again to the client side.
I will have a look at keeping the coin count more robust, currently it is probably too reliant of animations being properly finished, which is probably why things get wonky in replay as well.
Btw, in the screenshots I see that the font on the coins and Victory points icon is wrong, what OS are you on? The bug report only says Firefox v80, I just checked Firefox v81 on Windows 10 and the correct font shows up.
It was set off by a military token as well. Running on safari on a mac.
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- Konnte F5 das Problem lösen?
- Trat das Problem öfter auf? Jedes Mal? Zufällig?
- Falls du einen Screenshot dieses Fehlers hast (optimale Vorgehensweise), kannst du ihn bei Imgur.com hochladen, den Link kopieren und hier einfügen.
