#29897: "ELO system (for Spades) unduly penalizes player for being teamed with weaker player."
Worum geht es bei dieser Meldung?
Was ist passiert? Bitte wähle unten aus
Was ist passiert? Bitte wähle unten aus
Bitte überprüfe, ob bereits eine Meldung zum gleichen Thema existiert
Wenn ja, STIMME bitte für diese Meldung. Meldungen mit mehr Stimmen erhalten höhere PRIORITÄT!
| # | Status | Votes | Game | Type | Title | Last update |
|---|
Detaillierte Beschreibung
-
• Falls du eine Fehlermeldung auf dem Bildschirm siehst, bitte kopieren und einfügen.
The existing ELO calculation after a win (or loss) treats the result as a win (loss) against each of the opponents, **and a tie with the player's partner**. That means that if you are paired with a weak player, ot only is winning more challenging (which is fine, luck of the draw) but also your ELO is docked because of partner's weakness.
As an extreme example, say a 600 is paired with a 20 ELO, playing against a couple of 310 ELO opponents, and everybody has K=20. If the 600/20 team wins, the 600 gains about 4 points against each opponent, and ties his partner, which is about (-18+2)/2 = -9 ELO points. The sum is -1, so the expert player, having beaten a couple of strong players despite being paired with a beginner, would *lose* about half an ELO point. Since the odds of winning, based on linear approximation using the combined ELO's, were about 50%, that expert (and his partner) should have gained 10 points.
The best solution is to treat the game as a two-player game, using the pair-averaged ELO rating for each pair to determine the effective ELO. If that is awkward within the overall BGA framework, then at least the system should not be indicating a tie against your partner. -
• Bitte erkläre, was du machen wolltest, was du dann getan hast und was dann passiert ist
• Welchen Browser benutzt du?
Google Chrome v87
-
• Bitte kopiere den Text, der in Englisch anstatt in deiner Sprache angezeigt wird, und füge ihn hier ein. Falls du einen Screenshot dieses Fehlers hast (optimale Vorgehensweise), kannst du ihn bei Imgur.com hochladen, den Link kopieren und hier einfügen.
The existing ELO calculation after a win (or loss) treats the result as a win (loss) against each of the opponents, **and a tie with the player's partner**. That means that if you are paired with a weak player, ot only is winning more challenging (which is fine, luck of the draw) but also your ELO is docked because of partner's weakness.
As an extreme example, say a 600 is paired with a 20 ELO, playing against a couple of 310 ELO opponents, and everybody has K=20. If the 600/20 team wins, the 600 gains about 4 points against each opponent, and ties his partner, which is about (-18+2)/2 = -9 ELO points. The sum is -1, so the expert player, having beaten a couple of strong players despite being paired with a beginner, would *lose* about half an ELO point. Since the odds of winning, based on linear approximation using the combined ELO's, were about 50%, that expert (and his partner) should have gained 10 points.
The best solution is to treat the game as a two-player game, using the pair-averaged ELO rating for each pair to determine the effective ELO. If that is awkward within the overall BGA framework, then at least the system should not be indicating a tie against your partner. -
• Ist dieser Text auf der Übersetzungsseite verfügbar? Wenn ja, wurde dieser vor mehr als 24 Stunden übersetzt?
• Welchen Browser benutzt du?
Google Chrome v87
-
• Bitte erkläre deinen Vorschlag so präzise und genau wie möglich, damit er leicht zu verstehen ist.
The existing ELO calculation after a win (or loss) treats the result as a win (loss) against each of the opponents, **and a tie with the player's partner**. That means that if you are paired with a weak player, ot only is winning more challenging (which is fine, luck of the draw) but also your ELO is docked because of partner's weakness.
As an extreme example, say a 600 is paired with a 20 ELO, playing against a couple of 310 ELO opponents, and everybody has K=20. If the 600/20 team wins, the 600 gains about 4 points against each opponent, and ties his partner, which is about (-18+2)/2 = -9 ELO points. The sum is -1, so the expert player, having beaten a couple of strong players despite being paired with a beginner, would *lose* about half an ELO point. Since the odds of winning, based on linear approximation using the combined ELO's, were about 50%, that expert (and his partner) should have gained 10 points.
The best solution is to treat the game as a two-player game, using the pair-averaged ELO rating for each pair to determine the effective ELO. If that is awkward within the overall BGA framework, then at least the system should not be indicating a tie against your partner. • Welchen Browser benutzt du?
Google Chrome v87
-
• Was wurde auf dem Bildschirm angezeigt, als du blockiert wurdest (weißer Bildschirm? Teil der Spieloberfläche? Fehlermeldung?)
The existing ELO calculation after a win (or loss) treats the result as a win (loss) against each of the opponents, **and a tie with the player's partner**. That means that if you are paired with a weak player, ot only is winning more challenging (which is fine, luck of the draw) but also your ELO is docked because of partner's weakness.
As an extreme example, say a 600 is paired with a 20 ELO, playing against a couple of 310 ELO opponents, and everybody has K=20. If the 600/20 team wins, the 600 gains about 4 points against each opponent, and ties his partner, which is about (-18+2)/2 = -9 ELO points. The sum is -1, so the expert player, having beaten a couple of strong players despite being paired with a beginner, would *lose* about half an ELO point. Since the odds of winning, based on linear approximation using the combined ELO's, were about 50%, that expert (and his partner) should have gained 10 points.
The best solution is to treat the game as a two-player game, using the pair-averaged ELO rating for each pair to determine the effective ELO. If that is awkward within the overall BGA framework, then at least the system should not be indicating a tie against your partner. • Welchen Browser benutzt du?
Google Chrome v87
-
• Welcher Teil der Spielregel wurde durch die BGA-Adaption nicht beachtet?
The existing ELO calculation after a win (or loss) treats the result as a win (loss) against each of the opponents, **and a tie with the player's partner**. That means that if you are paired with a weak player, ot only is winning more challenging (which is fine, luck of the draw) but also your ELO is docked because of partner's weakness.
As an extreme example, say a 600 is paired with a 20 ELO, playing against a couple of 310 ELO opponents, and everybody has K=20. If the 600/20 team wins, the 600 gains about 4 points against each opponent, and ties his partner, which is about (-18+2)/2 = -9 ELO points. The sum is -1, so the expert player, having beaten a couple of strong players despite being paired with a beginner, would *lose* about half an ELO point. Since the odds of winning, based on linear approximation using the combined ELO's, were about 50%, that expert (and his partner) should have gained 10 points.
The best solution is to treat the game as a two-player game, using the pair-averaged ELO rating for each pair to determine the effective ELO. If that is awkward within the overall BGA framework, then at least the system should not be indicating a tie against your partner. -
• Ist der Regelverstoß in der Spielwiederholung zu sehen? Falls ja, bei welcher Zugnummer?
• Welchen Browser benutzt du?
Google Chrome v87
-
• Welche Spielaktion wolltest du durchführen?
The existing ELO calculation after a win (or loss) treats the result as a win (loss) against each of the opponents, **and a tie with the player's partner**. That means that if you are paired with a weak player, ot only is winning more challenging (which is fine, luck of the draw) but also your ELO is docked because of partner's weakness.
As an extreme example, say a 600 is paired with a 20 ELO, playing against a couple of 310 ELO opponents, and everybody has K=20. If the 600/20 team wins, the 600 gains about 4 points against each opponent, and ties his partner, which is about (-18+2)/2 = -9 ELO points. The sum is -1, so the expert player, having beaten a couple of strong players despite being paired with a beginner, would *lose* about half an ELO point. Since the odds of winning, based on linear approximation using the combined ELO's, were about 50%, that expert (and his partner) should have gained 10 points.
The best solution is to treat the game as a two-player game, using the pair-averaged ELO rating for each pair to determine the effective ELO. If that is awkward within the overall BGA framework, then at least the system should not be indicating a tie against your partner. -
• Was versuchst du, um diese Spielaktion auszulösen?
-
• Was passiert, wenn du dies versuchst (Fehlermeldung, Statusmeldung des Spiels, ...)?
• Welchen Browser benutzt du?
Google Chrome v87
-
• An welcher Stelle im Spiel ist das Problem aufgetreten? Was war die aktuelle Spielanweisung?
The existing ELO calculation after a win (or loss) treats the result as a win (loss) against each of the opponents, **and a tie with the player's partner**. That means that if you are paired with a weak player, ot only is winning more challenging (which is fine, luck of the draw) but also your ELO is docked because of partner's weakness.
As an extreme example, say a 600 is paired with a 20 ELO, playing against a couple of 310 ELO opponents, and everybody has K=20. If the 600/20 team wins, the 600 gains about 4 points against each opponent, and ties his partner, which is about (-18+2)/2 = -9 ELO points. The sum is -1, so the expert player, having beaten a couple of strong players despite being paired with a beginner, would *lose* about half an ELO point. Since the odds of winning, based on linear approximation using the combined ELO's, were about 50%, that expert (and his partner) should have gained 10 points.
The best solution is to treat the game as a two-player game, using the pair-averaged ELO rating for each pair to determine the effective ELO. If that is awkward within the overall BGA framework, then at least the system should not be indicating a tie against your partner. -
• Was passiert, wenn du die Spielaktion ausführen möchtest (Fehlermeldung, Statusmeldung des Spiels, ...)?
• Welchen Browser benutzt du?
Google Chrome v87
-
• Bitte beschreibe die Anzeigeschwierigkeiten. Falls du einen Screenshot dieses Fehlers hast (optimale Vorgehensweise), kannst du ihn bei Imgur.com hochladen, den Link kopieren und hier einfügen.
The existing ELO calculation after a win (or loss) treats the result as a win (loss) against each of the opponents, **and a tie with the player's partner**. That means that if you are paired with a weak player, ot only is winning more challenging (which is fine, luck of the draw) but also your ELO is docked because of partner's weakness.
As an extreme example, say a 600 is paired with a 20 ELO, playing against a couple of 310 ELO opponents, and everybody has K=20. If the 600/20 team wins, the 600 gains about 4 points against each opponent, and ties his partner, which is about (-18+2)/2 = -9 ELO points. The sum is -1, so the expert player, having beaten a couple of strong players despite being paired with a beginner, would *lose* about half an ELO point. Since the odds of winning, based on linear approximation using the combined ELO's, were about 50%, that expert (and his partner) should have gained 10 points.
The best solution is to treat the game as a two-player game, using the pair-averaged ELO rating for each pair to determine the effective ELO. If that is awkward within the overall BGA framework, then at least the system should not be indicating a tie against your partner. • Welchen Browser benutzt du?
Google Chrome v87
-
• Bitte kopiere den Text, der in Englisch anstatt in deiner Sprache angezeigt wird, und füge ihn hier ein. Falls du einen Screenshot dieses Fehlers hast (optimale Vorgehensweise), kannst du ihn bei Imgur.com hochladen, den Link kopieren und hier einfügen.
The existing ELO calculation after a win (or loss) treats the result as a win (loss) against each of the opponents, **and a tie with the player's partner**. That means that if you are paired with a weak player, ot only is winning more challenging (which is fine, luck of the draw) but also your ELO is docked because of partner's weakness.
As an extreme example, say a 600 is paired with a 20 ELO, playing against a couple of 310 ELO opponents, and everybody has K=20. If the 600/20 team wins, the 600 gains about 4 points against each opponent, and ties his partner, which is about (-18+2)/2 = -9 ELO points. The sum is -1, so the expert player, having beaten a couple of strong players despite being paired with a beginner, would *lose* about half an ELO point. Since the odds of winning, based on linear approximation using the combined ELO's, were about 50%, that expert (and his partner) should have gained 10 points.
The best solution is to treat the game as a two-player game, using the pair-averaged ELO rating for each pair to determine the effective ELO. If that is awkward within the overall BGA framework, then at least the system should not be indicating a tie against your partner. -
• Ist dieser Text auf der Übersetzungsseite verfügbar? Wenn ja, wurde dieser vor mehr als 24 Stunden übersetzt?
• Welchen Browser benutzt du?
Google Chrome v87
-
• Bitte erkläre deinen Vorschlag so präzise und genau wie möglich, damit er leicht zu verstehen ist.
The existing ELO calculation after a win (or loss) treats the result as a win (loss) against each of the opponents, **and a tie with the player's partner**. That means that if you are paired with a weak player, ot only is winning more challenging (which is fine, luck of the draw) but also your ELO is docked because of partner's weakness.
As an extreme example, say a 600 is paired with a 20 ELO, playing against a couple of 310 ELO opponents, and everybody has K=20. If the 600/20 team wins, the 600 gains about 4 points against each opponent, and ties his partner, which is about (-18+2)/2 = -9 ELO points. The sum is -1, so the expert player, having beaten a couple of strong players despite being paired with a beginner, would *lose* about half an ELO point. Since the odds of winning, based on linear approximation using the combined ELO's, were about 50%, that expert (and his partner) should have gained 10 points.
The best solution is to treat the game as a two-player game, using the pair-averaged ELO rating for each pair to determine the effective ELO. If that is awkward within the overall BGA framework, then at least the system should not be indicating a tie against your partner. • Welchen Browser benutzt du?
Google Chrome v87
Meldungshistorie
It is not only for Spades, but for the entire team game (Belote, Tock, etc.).
Ergänze diese Meldung
- Eine weitere Tisch-ID/Zug-ID
- Konnte F5 das Problem lösen?
- Trat das Problem öfter auf? Jedes Mal? Zufällig?
- Falls du einen Screenshot dieses Fehlers hast (optimale Vorgehensweise), kannst du ihn bei Imgur.com hochladen, den Link kopieren und hier einfügen.
