#22152: "Add Turn Undo"
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Detaillierte Beschreibung
• Falls du eine Fehlermeldung auf dem Bildschirm siehst, bitte kopieren und einfügen.
I think an turn undo feature would be helpful. I have accidentally tapped the wrong bubble and tried to sell cacao before I harvested it. Teotihuacan has it as a option the can be turned for the players that want it or left off for those that do not want it. /this seems like a good solution for a feature that only some players may want.• Bitte erkläre, was du machen wolltest, was du dann getan hast und was dann passiert ist
• Welchen Browser benutzt Du?
Mozilla v5
• Bitte kopiere den Text, der in Englisch anstatt in deiner Sprache angezeigt wird, und füge ihn hier ein. Falls du einen Screenshot dieses Fehlers hast (optimale Vorgehensweise), kannst du ihn hier Imgur.com hochladen, den Link kopieren und hier einfügen.
I think an turn undo feature would be helpful. I have accidentally tapped the wrong bubble and tried to sell cacao before I harvested it. Teotihuacan has it as a option the can be turned for the players that want it or left off for those that do not want it. /this seems like a good solution for a feature that only some players may want.• Ist dieser Text auf der Übersetzungseite verfügbar? Wenn ja, wurde dieser vor mehr als 24 Stunden übersetzt?
• Welchen Browser benutzt Du?
Mozilla v5
• Bitte erkläre deinen Vorschlag so präzise und genau wie möglich, damit er leicht zu verstehen ist.
I think an turn undo feature would be helpful. I have accidentally tapped the wrong bubble and tried to sell cacao before I harvested it. Teotihuacan has it as a option the can be turned for the players that want it or left off for those that do not want it. /this seems like a good solution for a feature that only some players may want.• Welchen Browser benutzt Du?
Mozilla v5
• Was wurde auf dem Bildschirm angezeigt, als du blockiert wurdest (weißer Bildschirm? Teil der Spieloberfläche? Fehlermeldung?)
I think an turn undo feature would be helpful. I have accidentally tapped the wrong bubble and tried to sell cacao before I harvested it. Teotihuacan has it as a option the can be turned for the players that want it or left off for those that do not want it. /this seems like a good solution for a feature that only some players may want.• Welchen Browser benutzt Du?
Mozilla v5
• Welcher Teil der Spielregel wurde durch die BGA-Adaption nicht beachtet?
I think an turn undo feature would be helpful. I have accidentally tapped the wrong bubble and tried to sell cacao before I harvested it. Teotihuacan has it as a option the can be turned for the players that want it or left off for those that do not want it. /this seems like a good solution for a feature that only some players may want.• Ist der Regelverstoß in der Spielwiederholung zu sehen? Falls ja, bei welcher Zugnummer?
• Welchen Browser benutzt Du?
Mozilla v5
• Welche Spielaktion wolltest du durchführen?
I think an turn undo feature would be helpful. I have accidentally tapped the wrong bubble and tried to sell cacao before I harvested it. Teotihuacan has it as a option the can be turned for the players that want it or left off for those that do not want it. /this seems like a good solution for a feature that only some players may want.• Was versuchst du, um diese Spielaktion auszulösen?
• Was passiert, wenn du dies versuchst (Fehlermeldung, Statusmeldung des Spiels, ...)?
• Welchen Browser benutzt Du?
Mozilla v5
• An welcher Stelle im Spiel ist das Problem aufgetreten (Was war die derzeitige Spielanweisung)?
I think an turn undo feature would be helpful. I have accidentally tapped the wrong bubble and tried to sell cacao before I harvested it. Teotihuacan has it as a option the can be turned for the players that want it or left off for those that do not want it. /this seems like a good solution for a feature that only some players may want.• Was passiert, wenn du die Spielaktion ausführen möchtest (Fehlermeldung, Statusmeldung des Spiels, ...)?
• Welchen Browser benutzt Du?
Mozilla v5
• Bitte beschreibe die Anzeigeschwierigkeiten. Falls du einen Screenshot dieses Fehlers hast (optimale Vorgehensweise), kannst du ihn hier Imgur.com hochladen, den Link kopieren und hier einfügen.
I think an turn undo feature would be helpful. I have accidentally tapped the wrong bubble and tried to sell cacao before I harvested it. Teotihuacan has it as a option the can be turned for the players that want it or left off for those that do not want it. /this seems like a good solution for a feature that only some players may want.• Welchen Browser benutzt Du?
Mozilla v5
• Bitte kopiere den Text, der in Englisch anstatt in deiner Sprache angezeigt wird, und füge ihn hier ein. Falls du einen Screenshot dieses Fehlers hast (optimale Vorgehensweise), kannst du ihn hier Imgur.com hochladen, den Link kopieren und hier einfügen.
I think an turn undo feature would be helpful. I have accidentally tapped the wrong bubble and tried to sell cacao before I harvested it. Teotihuacan has it as a option the can be turned for the players that want it or left off for those that do not want it. /this seems like a good solution for a feature that only some players may want.• Ist dieser Text auf der Übersetzungseite verfügbar? Wenn ja, wurde dieser vor mehr als 24 Stunden übersetzt?
• Welchen Browser benutzt Du?
Mozilla v5
• Bitte erkläre deinen Vorschlag so präzise und genau wie möglich, damit er leicht zu verstehen ist.
I think an turn undo feature would be helpful. I have accidentally tapped the wrong bubble and tried to sell cacao before I harvested it. Teotihuacan has it as a option the can be turned for the players that want it or left off for those that do not want it. /this seems like a good solution for a feature that only some players may want.• Welchen Browser benutzt Du?
Mozilla v5
Meldungshistorie
But "As a rule of thumb, on BGA we advise you to not undo moves." (en.doc.boardgamearena.com/BGA_Undo_policy)
It's the first time I program a game : I don't want to complexify the code at this time.
Maybe for a futur release...
Meanwhile, a refresh (F5) seems to be a solution.
I don't want to loose control of the programming by implementing a not recommended functionnality.
But I keep in mind this request : I hope that players don't expect a 100% perfect game in the first release.
An UNDO would be easy to program for this state.
But an UNDO on tile actions is very inconvinient : on each action click, animations are launched, scores are updated, notifications are written, database is updated and all players view action in real time.
Are players having to click confirm buttons too many times?
Are players intentionally playing bad moves or moving pieces around in order to "think"?
Are players frustrated that the interface wouldn't let them take the turn that they wanted to take because they made one misclick? (definitely sounds like the case here).
Imagine that I have four jungle actions to carry out around my worker tile 1-1-1-1 :
- Get 2 cacao
- Sale 1 cacao for 2 gold
- Get 1 cacao
- Sale 1 cacao for 4 gold
I can click on any action in any order. Each action update score and notify other players about what's happen.
How the undo must be managed ?
If I get 2 cacao, sale 1 for 2 gold... oh no, mistake, I wanted sale for 4 gold -> Undo.
Then, Undo become available for my first action too ?
What others players see ? Gold back to the tile and score decrease ?
en.doc.boardgamearena.com/Main_game_logic:_yourgamename.game.php#Undo_moves
This would undo your entire turn. Canceled notification log items would disappear and there would only be one item saying "<player> cancels their move". The guidelines do mention that this is a heavy-handed solution because it saves and restores the entire table's data, but it is consistent with how many other games are implementing undo.
A more difficult to implement alternative would be an incremental undo ("player undoes worker action"). This would require storing individual actions taken this turn in the database in some way and creating a coherent way to represent undo on the client side. This is how I implemented incremental undo for tile placement in Off the Rails, but it does have the disadvantage you mention of creating a log entry for every action that is done and undone.
I note that an Undo for the whole turn of actions is a way, but :
- a confirm button is thus necessary at the end;
- this state of the game is in multi player mode : the undo database will be for all players ?
- I must fire notifications to remove cacao fruits in the player zone;
I'm considering this Undo for the future, when I'll be more "veteran" with BGA programming.
This is a big refactoring.
$this->undoSavePoint(); at the beginning of a single player's turn, an undo button added to the action bar (possibly with a modal confirmation), an undo action added to action.php and added as a possible action to the state, and $this->undoRestorePoint(); if the user takes the undo action. See La Granja, Teotihuacan, and Off the Rails (mine) for publicly accessible precedents.
I do not believe an end turn button violates the intent of the BGA guidelines for multi-step turns. I have written a defense of this position on the forums here: boardgamearena.com/forum/viewtopic.php?f=12&t=16770
Of course, every game is different, and if an end turn button feels like too much of an extra step, you could investigate the "request undo" checkbox precedent established in Teotihuacan. This would require refactoring to add an extra state, or to add an extra argument to each player action.
database undo is not supported in multiactiveplayer states. There can be only one persistent active player between any two points where undoSavePoint and undoRestorePoint are called. From my understanding of this game, it seems pretty rare that the multipleactiveplayer state would require multiple actions, so you'd probably be fine without an undo here. If it feels like it does need an Undo to be consistent, it might be better to cycle through players in a single action. La Granja has a game option for this, but that might be overkill here.
No notifications are necessary to restore the game state. undoRestorePoint automatically handles this :)
This is implement is this new release version 200928-2118.
I reject the idea to program an undo on a multi players state : this is overkill and reduces the flow of the game.
Ergänze diese Meldung
- Eine andere Tisch ID / Zug ID
- Konnte F5 das Problem lösen?
- Trat das Problem öfter auf? Jedes Mal? Zufällig?
- Falls du einen Screenshot dieses Fehlers hast (optimale Vorgehensweise), kannst du ihn hier Imgur.com hochladen, den Link kopieren und hier einfügen.