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Yaxha Meldungen
#170863: "Need to be able to place cubes in any order"
notabug: Das ist kein Fehler
1
Worum geht es bei dieser Meldung?
Was ist passiert? Bitte wähle unten aus
Die Spieloberfläche erlaubte mir eine Spielaktion nicht, die laut Regel aber möglich ist
Detaillierte Beschreibung
• Welche Spielaktion wolltest du durchführen?
I wanted to place a specific cube before another cube, but the order in which they are placed seems to be locked.• Was versuchst du, um diese Spielaktion auszulösen?
I tried clicking the color I wanted to place first, but there was no effect.• Was passiert, wenn du dies versuchst (Fehlermeldung, Statusmeldung des Spiels, ...)?
There was no effect, so I was not able to choose the cube I placed first.• Welchen Browser benutzt du?
Mozilla v5
Meldungshistorie
30. Mai 2025 18:10 •
fenadoruk • Das ist kein Fehler:
30. Mai 2025 18:23 • Hello. You do this by switching the color of the cube you just placed, so you click the cube in your pyramid (it shows an arrow icon, if it is possible to change to another color at the cube's location). Clicking any other cubes like in the market or status bar won't have any effects.
Hope that helps
Hope that helps
theDL • Das ist kein Fehler:
30. Mai 2025 21:11 • Thanks for the quick response! In that case, I'd like to suggest making that interface a little more obvious, either with a message somewhere near the top, or by allowing the user to simply click the cube they want to place.
fenadoruk • Das ist kein Fehler:
3. Jun 2025 12:18 • Thanks for the suggestion. Since it’s only 3 cubes, we’ve found this method to be quicker overall—especially once players get used to it—as it avoids the extra mouse movement of clicking each cube one by one. That said, we’ve added a few subtle cues to help guide cube placement more clearly.
Hope you enjoy the game!
Hope you enjoy the game!
Thomas • Das ist kein Fehler:
13. Jun 2025 7:07 • I understand this suggestion, as I had the same problem when I first played the game. I thought, that I had to place the cubes in a given order. (the arrows on the placed cube did not help me in the first place).
It is right, that the current method of changing the color of the placed cube is faster than selecting the cube first and placing it after you selected a cube. But it is not intuitive.
In real life, you would never first place any cube and than change its color.
You could allow both methods: if a player clicks on one of the three cubes at the top, this would pre-select the color of the next placed cube. When a player has placed a cube (whether or not he pre-selected a color), he can switch the color of the cube by clicking the cube (as current).
So why don’t you let the players decide, whether they want first place the cube or first select the color?
Or, if you want to force all players to first place a cube and then select the color, at least pop up a message, that says „First place the cube, then you can change the color by clicking on the cube“, when a player tried to select one of the three cubes at the top.
It is right, that the current method of changing the color of the placed cube is faster than selecting the cube first and placing it after you selected a cube. But it is not intuitive.
In real life, you would never first place any cube and than change its color.
You could allow both methods: if a player clicks on one of the three cubes at the top, this would pre-select the color of the next placed cube. When a player has placed a cube (whether or not he pre-selected a color), he can switch the color of the cube by clicking the cube (as current).
So why don’t you let the players decide, whether they want first place the cube or first select the color?
Or, if you want to force all players to first place a cube and then select the color, at least pop up a message, that says „First place the cube, then you can change the color by clicking on the cube“, when a player tried to select one of the three cubes at the top.
fenadoruk • Das ist kein Fehler:
13. Jun 2025 8:52 • Thanks for the thoughtful feedback, Thomas!
We totally understand where you're coming from. That said, we're currently not planning to support the alternative method you suggested. It would actually slow down the interaction overall and require a more complex implementation on our side.
In fact, part of the reason we went with the current system is because it's significantly quicker once players get used to it. If we add an alternative, many players would likely never make the switch—missing out on the faster, more efficient flow.
We’ve tried to make the current method more intuitive with subtle visual cues, and we’ll keep an eye on how it’s received. Really appreciate you taking the time to share your thoughts!
Hope you’re enjoying the game :)
We totally understand where you're coming from. That said, we're currently not planning to support the alternative method you suggested. It would actually slow down the interaction overall and require a more complex implementation on our side.
In fact, part of the reason we went with the current system is because it's significantly quicker once players get used to it. If we add an alternative, many players would likely never make the switch—missing out on the faster, more efficient flow.
We’ve tried to make the current method more intuitive with subtle visual cues, and we’ll keep an eye on how it’s received. Really appreciate you taking the time to share your thoughts!
Hope you’re enjoying the game :)
Katie_mi • Das ist kein Fehler:
11. Jul 2025 20:55 • I have the same problem and it should be mentioned somewhere that you can switch the color. This method makes no sense.
fenadoruk • Das ist kein Fehler:
20. Jul 2025 8:13 • Hi Katie, appreciate the feedback.
We understand it might feel a bit unintuitive at first, but the current system is intentional — it’s designed to be quick, efficient, and take advantage of digital flexibility rather than replicating physical constraints. Once players get used to it, it flows really smoothly.
I've also updated the switch-color icon to have a more colourful look, hoping that makes its function more clear.
Thanks again for sharing your thoughts!
We understand it might feel a bit unintuitive at first, but the current system is intentional — it’s designed to be quick, efficient, and take advantage of digital flexibility rather than replicating physical constraints. Once players get used to it, it flows really smoothly.
I've also updated the switch-color icon to have a more colourful look, hoping that makes its function more clear.
Thanks again for sharing your thoughts!
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