#152261: "More potent potions"
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| # | Status | Votes | Game | Type | Title | Last update |
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Detaillierte Beschreibung
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• Falls du eine Fehlermeldung auf dem Bildschirm siehst, bitte kopieren und einfügen.
This game is great, and feels like a game of skill despite the dice. However, the potions involve more luck than I would like.
The potions are situational and often not useful, so I rarely use them. Maybe I'm still a beginner. In any case, I would like to propose some new documentation and optional rules to improve the usefulness and skill factor of potions:
1. Document all the potions and how many there are of each, so we can know the odds of drawing a useful potion.
2. Allow us to look into the potion discard pile.
3. Implement a "potion market" which shows 3 potions face up. When a player is allowed to draw a potion, instead of drawing from the potion deck, they can take it from the market. They have to pay 1 health for the left-most card, 2 health for the middle card, and 3 health for the right-most card. Drawing from the face-down deck would cost 0 health as usual. If the player takes from the market, the remaining potions shift left and the top of the potion deck is drawn and placed face up in the right-most slot.
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• Bitte erkläre, was du machen wolltest, was du dann getan hast und was dann passiert ist
• Welchen Browser benutzt du?
Safari v17.6
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• Bitte kopiere den Text, der in Englisch anstatt in deiner Sprache angezeigt wird, und füge ihn hier ein. Wenn du einen Screenshot dieses Fehlers hast (empfohlene Vorgehensweise), kannst du einen Bild‑Hosting‑Dienst deiner Wahl verwenden (snipboard.io zum Beispiel), um ihn hochzuladen und den Link hier einzufügen. Ist dieser Text auf der Übersetzungsseite verfügbar? Wenn ja, wurde dieser vor mehr als 24 Stunden übersetzt?
This game is great, and feels like a game of skill despite the dice. However, the potions involve more luck than I would like.
The potions are situational and often not useful, so I rarely use them. Maybe I'm still a beginner. In any case, I would like to propose some new documentation and optional rules to improve the usefulness and skill factor of potions:
1. Document all the potions and how many there are of each, so we can know the odds of drawing a useful potion.
2. Allow us to look into the potion discard pile.
3. Implement a "potion market" which shows 3 potions face up. When a player is allowed to draw a potion, instead of drawing from the potion deck, they can take it from the market. They have to pay 1 health for the left-most card, 2 health for the middle card, and 3 health for the right-most card. Drawing from the face-down deck would cost 0 health as usual. If the player takes from the market, the remaining potions shift left and the top of the potion deck is drawn and placed face up in the right-most slot.
• Welchen Browser benutzt du?
Safari v17.6
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• Bitte erkläre deinen Vorschlag so präzise und genau wie möglich, damit er leicht zu verstehen ist.
This game is great, and feels like a game of skill despite the dice. However, the potions involve more luck than I would like.
The potions are situational and often not useful, so I rarely use them. Maybe I'm still a beginner. In any case, I would like to propose some new documentation and optional rules to improve the usefulness and skill factor of potions:
1. Document all the potions and how many there are of each, so we can know the odds of drawing a useful potion.
2. Allow us to look into the potion discard pile.
3. Implement a "potion market" which shows 3 potions face up. When a player is allowed to draw a potion, instead of drawing from the potion deck, they can take it from the market. They have to pay 1 health for the left-most card, 2 health for the middle card, and 3 health for the right-most card. Drawing from the face-down deck would cost 0 health as usual. If the player takes from the market, the remaining potions shift left and the top of the potion deck is drawn and placed face up in the right-most slot.
• Welchen Browser benutzt du?
Safari v17.6
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• Was wurde auf dem Bildschirm angezeigt, als du blockiert wurdest (weißer Bildschirm? Teil der Spieloberfläche? Fehlermeldung?)
This game is great, and feels like a game of skill despite the dice. However, the potions involve more luck than I would like.
The potions are situational and often not useful, so I rarely use them. Maybe I'm still a beginner. In any case, I would like to propose some new documentation and optional rules to improve the usefulness and skill factor of potions:
1. Document all the potions and how many there are of each, so we can know the odds of drawing a useful potion.
2. Allow us to look into the potion discard pile.
3. Implement a "potion market" which shows 3 potions face up. When a player is allowed to draw a potion, instead of drawing from the potion deck, they can take it from the market. They have to pay 1 health for the left-most card, 2 health for the middle card, and 3 health for the right-most card. Drawing from the face-down deck would cost 0 health as usual. If the player takes from the market, the remaining potions shift left and the top of the potion deck is drawn and placed face up in the right-most slot.
• Welchen Browser benutzt du?
Safari v17.6
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• Welcher Teil der Spielregel wurde durch die BGA-Adaption nicht beachtet?
This game is great, and feels like a game of skill despite the dice. However, the potions involve more luck than I would like.
The potions are situational and often not useful, so I rarely use them. Maybe I'm still a beginner. In any case, I would like to propose some new documentation and optional rules to improve the usefulness and skill factor of potions:
1. Document all the potions and how many there are of each, so we can know the odds of drawing a useful potion.
2. Allow us to look into the potion discard pile.
3. Implement a "potion market" which shows 3 potions face up. When a player is allowed to draw a potion, instead of drawing from the potion deck, they can take it from the market. They have to pay 1 health for the left-most card, 2 health for the middle card, and 3 health for the right-most card. Drawing from the face-down deck would cost 0 health as usual. If the player takes from the market, the remaining potions shift left and the top of the potion deck is drawn and placed face up in the right-most slot.
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• Ist der Regelverstoß in der Spielwiederholung zu sehen? Falls ja, bei welcher Zugnummer?
• Welchen Browser benutzt du?
Safari v17.6
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• Welche Spielaktion wolltest du durchführen?
This game is great, and feels like a game of skill despite the dice. However, the potions involve more luck than I would like.
The potions are situational and often not useful, so I rarely use them. Maybe I'm still a beginner. In any case, I would like to propose some new documentation and optional rules to improve the usefulness and skill factor of potions:
1. Document all the potions and how many there are of each, so we can know the odds of drawing a useful potion.
2. Allow us to look into the potion discard pile.
3. Implement a "potion market" which shows 3 potions face up. When a player is allowed to draw a potion, instead of drawing from the potion deck, they can take it from the market. They have to pay 1 health for the left-most card, 2 health for the middle card, and 3 health for the right-most card. Drawing from the face-down deck would cost 0 health as usual. If the player takes from the market, the remaining potions shift left and the top of the potion deck is drawn and placed face up in the right-most slot.
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• Was versuchst du, um diese Spielaktion auszulösen?
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• Was passiert, wenn du dies versuchst (Fehlermeldung, Statusmeldung des Spiels, ...)?
• Welchen Browser benutzt du?
Safari v17.6
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• An welcher Stelle im Spiel ist das Problem aufgetreten? Was war die aktuelle Spielanweisung?
This game is great, and feels like a game of skill despite the dice. However, the potions involve more luck than I would like.
The potions are situational and often not useful, so I rarely use them. Maybe I'm still a beginner. In any case, I would like to propose some new documentation and optional rules to improve the usefulness and skill factor of potions:
1. Document all the potions and how many there are of each, so we can know the odds of drawing a useful potion.
2. Allow us to look into the potion discard pile.
3. Implement a "potion market" which shows 3 potions face up. When a player is allowed to draw a potion, instead of drawing from the potion deck, they can take it from the market. They have to pay 1 health for the left-most card, 2 health for the middle card, and 3 health for the right-most card. Drawing from the face-down deck would cost 0 health as usual. If the player takes from the market, the remaining potions shift left and the top of the potion deck is drawn and placed face up in the right-most slot.
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• Was passiert, wenn du die Spielaktion ausführen möchtest (Fehlermeldung, Statusmeldung des Spiels, ...)?
• Welchen Browser benutzt du?
Safari v17.6
-
• Bitte beschreibe die Anzeigeschwierigkeiten. Wenn du einen Screenshot dieses Fehlers hast (empfohlene Vorgehensweise), kannst du einen Bild‑Hosting‑Dienst deiner Wahl verwenden (snipboard.io zum Beispiel), um ihn hochzuladen und den Link hier einzufügen.
This game is great, and feels like a game of skill despite the dice. However, the potions involve more luck than I would like.
The potions are situational and often not useful, so I rarely use them. Maybe I'm still a beginner. In any case, I would like to propose some new documentation and optional rules to improve the usefulness and skill factor of potions:
1. Document all the potions and how many there are of each, so we can know the odds of drawing a useful potion.
2. Allow us to look into the potion discard pile.
3. Implement a "potion market" which shows 3 potions face up. When a player is allowed to draw a potion, instead of drawing from the potion deck, they can take it from the market. They have to pay 1 health for the left-most card, 2 health for the middle card, and 3 health for the right-most card. Drawing from the face-down deck would cost 0 health as usual. If the player takes from the market, the remaining potions shift left and the top of the potion deck is drawn and placed face up in the right-most slot.
• Welchen Browser benutzt du?
Safari v17.6
-
• Bitte kopiere den Text, der in Englisch anstatt in deiner Sprache angezeigt wird, und füge ihn hier ein. Wenn du einen Screenshot dieses Fehlers hast (empfohlene Vorgehensweise), kannst du einen Bild‑Hosting‑Dienst deiner Wahl verwenden (snipboard.io zum Beispiel), um ihn hochzuladen und den Link hier einzufügen. Ist dieser Text auf der Übersetzungsseite verfügbar? Wenn ja, wurde dieser vor mehr als 24 Stunden übersetzt?
This game is great, and feels like a game of skill despite the dice. However, the potions involve more luck than I would like.
The potions are situational and often not useful, so I rarely use them. Maybe I'm still a beginner. In any case, I would like to propose some new documentation and optional rules to improve the usefulness and skill factor of potions:
1. Document all the potions and how many there are of each, so we can know the odds of drawing a useful potion.
2. Allow us to look into the potion discard pile.
3. Implement a "potion market" which shows 3 potions face up. When a player is allowed to draw a potion, instead of drawing from the potion deck, they can take it from the market. They have to pay 1 health for the left-most card, 2 health for the middle card, and 3 health for the right-most card. Drawing from the face-down deck would cost 0 health as usual. If the player takes from the market, the remaining potions shift left and the top of the potion deck is drawn and placed face up in the right-most slot.
• Welchen Browser benutzt du?
Safari v17.6
-
• Bitte erkläre deinen Vorschlag so präzise und genau wie möglich, damit er leicht zu verstehen ist.
This game is great, and feels like a game of skill despite the dice. However, the potions involve more luck than I would like.
The potions are situational and often not useful, so I rarely use them. Maybe I'm still a beginner. In any case, I would like to propose some new documentation and optional rules to improve the usefulness and skill factor of potions:
1. Document all the potions and how many there are of each, so we can know the odds of drawing a useful potion.
2. Allow us to look into the potion discard pile.
3. Implement a "potion market" which shows 3 potions face up. When a player is allowed to draw a potion, instead of drawing from the potion deck, they can take it from the market. They have to pay 1 health for the left-most card, 2 health for the middle card, and 3 health for the right-most card. Drawing from the face-down deck would cost 0 health as usual. If the player takes from the market, the remaining potions shift left and the top of the potion deck is drawn and placed face up in the right-most slot.
• Welchen Browser benutzt du?
Safari v17.6
Meldungshistorie
Point 1 and 2 make sense. To show the discard-pile (so far only the alchemist can do that) and a list of all the potions. I only have to find a good place in the game-layout to place that, without getting in the way or beeing distracting. But I am working on this in my head right now.
Point 3 im am less sure of. I find the idea not bad. I will have to check, if that would cause other issues with the game mechanics. But also this would be a rule, that doesn´t exist in the actual game and I am not sure, if I should introduce BGA-inclusive extra rules. Even if it is just a game-option. So jeah - I am thinking about it. :-D
Suggestion 3 could be a bad idea if it makes the IronClad character too powerful. Maybe it would be less bad if health was NOT required to take a potion from the market?
I have a Suggestion 4. :) How about having a "draft" phase at the beginning of the game where players take turns choosing 1 or 2 potions from a random pool of 6?
Even if these rules were only implemented on BGA, they -might- make the game more fun and increase the likelihood that people will buy the physical game. Then if they were exposed to these new rules on BGA, they could simply use these rules with the physical game.
These are just my suggestions. Thanks David, for the great game you have created. :)
In the corner of the potions pile you will now find a discard-pile-icon. There you find a tooltip with all the potions in the discard-pile. And there I gave you a button to show all the cards in the pile (obviously not in the order of the pile ;-) ).
I keep your request for the extra-rule in mind. But I wont implement this right now. But I will test around with variations of that rule onthe gaming-table the next rounds. :-)
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- Konnte F5 das Problem lösen?
- Trat das Problem öfter auf? Jedes Mal? Zufällig?
- Wenn du einen Screenshot dieses Fehlers hast (empfohlene Vorgehensweise), kannst du einen Bild‑Hosting‑Dienst deiner Wahl verwenden (snipboard.io zum Beispiel), um ihn hochzuladen und den Link hier einzufügen.
