#14241: "ARENA mode players should be anonymous in team games, until the end of the game."
Was ist passiert? Bitte wähle unten aus
Was ist passiert? Bitte wähle unten aus
Bitte überprüfe, ob bereits eine Meldung zum gleichen Thema existiert
Wenn ja, STIMME bitte für diese Meldung. Meldungen mit mehr Stimmen erhalten höhere PRIORITÄT!
# | Status | Votes | Game | Type | Title | Last update |
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Detaillierte Beschreibung
• Falls du eine Fehlermeldung auf dem Bildschirm siehst, bitte kopieren und einfügen.
This suggestion is relevant only for team games (such as 5v5, 2v2v2v2, 1v1v1v1v1 and so on).
In a competitive environment, being temporarily anonymous while playing has various advantages:
- Harder for players to cheat and boost a certain player.
- Makes victory the player's only goal: otherwise some players may just focus on whoever is the highest rank, or on whoever beat them earlier, or on whoever gets a certain color, and so on.
- Makes ELO much more meaningful: because external factors that should be irrelevant are removed (a player's name, a player's country of birth, a player's ELO, a player's age etc), the ELO will become a much better objective representation of the actual skill level of a player.
- Makes players accept losses easier: because they know the only reason someone targeted them is that the other player thought it was the best move, and not because of external factors such as country, name etc etc.
Before the start of the match player identities can be shown, as long as they are not paired with the color they will be in-game.
After the game is over, every player identity should be revealed as well as ELO changes, just like it happens now.• Bitte erkläre, was du machen wolltest, was du dann getan hast und was dann passiert ist
• Welchen Browser benutzt Du?
Irrelevant
• Bitte kopiere den Text, der in Englisch anstatt in deiner Sprache angezeigt wird, und füge ihn hier ein. Falls du einen Screenshot dieses Fehlers hast (optimale Vorgehensweise), kannst du ihn hier Imgur.com hochladen, den Link kopieren und hier einfügen.
This suggestion is relevant only for team games (such as 5v5, 2v2v2v2, 1v1v1v1v1 and so on).
In a competitive environment, being temporarily anonymous while playing has various advantages:
- Harder for players to cheat and boost a certain player.
- Makes victory the player's only goal: otherwise some players may just focus on whoever is the highest rank, or on whoever beat them earlier, or on whoever gets a certain color, and so on.
- Makes ELO much more meaningful: because external factors that should be irrelevant are removed (a player's name, a player's country of birth, a player's ELO, a player's age etc), the ELO will become a much better objective representation of the actual skill level of a player.
- Makes players accept losses easier: because they know the only reason someone targeted them is that the other player thought it was the best move, and not because of external factors such as country, name etc etc.
Before the start of the match player identities can be shown, as long as they are not paired with the color they will be in-game.
After the game is over, every player identity should be revealed as well as ELO changes, just like it happens now.• Ist dieser Text auf der Übersetzungseite verfügbar? Wenn ja, wurde dieser vor mehr als 24 Stunden übersetzt?
• Welchen Browser benutzt Du?
Irrelevant
• Bitte erkläre deinen Vorschlag so präzise und genau wie möglich, damit er leicht zu verstehen ist.
This suggestion is relevant only for team games (such as 5v5, 2v2v2v2, 1v1v1v1v1 and so on).
In a competitive environment, being temporarily anonymous while playing has various advantages:
- Harder for players to cheat and boost a certain player.
- Makes victory the player's only goal: otherwise some players may just focus on whoever is the highest rank, or on whoever beat them earlier, or on whoever gets a certain color, and so on.
- Makes ELO much more meaningful: because external factors that should be irrelevant are removed (a player's name, a player's country of birth, a player's ELO, a player's age etc), the ELO will become a much better objective representation of the actual skill level of a player.
- Makes players accept losses easier: because they know the only reason someone targeted them is that the other player thought it was the best move, and not because of external factors such as country, name etc etc.
Before the start of the match player identities can be shown, as long as they are not paired with the color they will be in-game.
After the game is over, every player identity should be revealed as well as ELO changes, just like it happens now.• Welchen Browser benutzt Du?
Irrelevant
• Was wurde auf dem Bildschirm angezeigt, als du blockiert wurdest (weißer Bildschirm? Teil der Spieloberfläche? Fehlermeldung?)
This suggestion is relevant only for team games (such as 5v5, 2v2v2v2, 1v1v1v1v1 and so on).
In a competitive environment, being temporarily anonymous while playing has various advantages:
- Harder for players to cheat and boost a certain player.
- Makes victory the player's only goal: otherwise some players may just focus on whoever is the highest rank, or on whoever beat them earlier, or on whoever gets a certain color, and so on.
- Makes ELO much more meaningful: because external factors that should be irrelevant are removed (a player's name, a player's country of birth, a player's ELO, a player's age etc), the ELO will become a much better objective representation of the actual skill level of a player.
- Makes players accept losses easier: because they know the only reason someone targeted them is that the other player thought it was the best move, and not because of external factors such as country, name etc etc.
Before the start of the match player identities can be shown, as long as they are not paired with the color they will be in-game.
After the game is over, every player identity should be revealed as well as ELO changes, just like it happens now.• Welchen Browser benutzt Du?
Irrelevant
• Welcher Teil der Spielregel wurde durch die BGA-Adaption nicht beachtet?
This suggestion is relevant only for team games (such as 5v5, 2v2v2v2, 1v1v1v1v1 and so on).
In a competitive environment, being temporarily anonymous while playing has various advantages:
- Harder for players to cheat and boost a certain player.
- Makes victory the player's only goal: otherwise some players may just focus on whoever is the highest rank, or on whoever beat them earlier, or on whoever gets a certain color, and so on.
- Makes ELO much more meaningful: because external factors that should be irrelevant are removed (a player's name, a player's country of birth, a player's ELO, a player's age etc), the ELO will become a much better objective representation of the actual skill level of a player.
- Makes players accept losses easier: because they know the only reason someone targeted them is that the other player thought it was the best move, and not because of external factors such as country, name etc etc.
Before the start of the match player identities can be shown, as long as they are not paired with the color they will be in-game.
After the game is over, every player identity should be revealed as well as ELO changes, just like it happens now.• Ist der Regelverstoß in der Spielwiederholung zu sehen? Falls ja, bei welcher Zugnummer?
• Welchen Browser benutzt Du?
Irrelevant
• Welche Spielaktion wolltest du durchführen?
This suggestion is relevant only for team games (such as 5v5, 2v2v2v2, 1v1v1v1v1 and so on).
In a competitive environment, being temporarily anonymous while playing has various advantages:
- Harder for players to cheat and boost a certain player.
- Makes victory the player's only goal: otherwise some players may just focus on whoever is the highest rank, or on whoever beat them earlier, or on whoever gets a certain color, and so on.
- Makes ELO much more meaningful: because external factors that should be irrelevant are removed (a player's name, a player's country of birth, a player's ELO, a player's age etc), the ELO will become a much better objective representation of the actual skill level of a player.
- Makes players accept losses easier: because they know the only reason someone targeted them is that the other player thought it was the best move, and not because of external factors such as country, name etc etc.
Before the start of the match player identities can be shown, as long as they are not paired with the color they will be in-game.
After the game is over, every player identity should be revealed as well as ELO changes, just like it happens now.• Was versuchst du, um diese Spielaktion auszulösen?
• Was passiert, wenn du dies versuchst (Fehlermeldung, Statusmeldung des Spiels, ...)?
• Welchen Browser benutzt Du?
Irrelevant
• An welcher Stelle im Spiel ist das Problem aufgetreten (Was war die derzeitige Spielanweisung)?
This suggestion is relevant only for team games (such as 5v5, 2v2v2v2, 1v1v1v1v1 and so on).
In a competitive environment, being temporarily anonymous while playing has various advantages:
- Harder for players to cheat and boost a certain player.
- Makes victory the player's only goal: otherwise some players may just focus on whoever is the highest rank, or on whoever beat them earlier, or on whoever gets a certain color, and so on.
- Makes ELO much more meaningful: because external factors that should be irrelevant are removed (a player's name, a player's country of birth, a player's ELO, a player's age etc), the ELO will become a much better objective representation of the actual skill level of a player.
- Makes players accept losses easier: because they know the only reason someone targeted them is that the other player thought it was the best move, and not because of external factors such as country, name etc etc.
Before the start of the match player identities can be shown, as long as they are not paired with the color they will be in-game.
After the game is over, every player identity should be revealed as well as ELO changes, just like it happens now.• Was passiert, wenn du die Spielaktion ausführen möchtest (Fehlermeldung, Statusmeldung des Spiels, ...)?
• Welchen Browser benutzt Du?
Irrelevant
• Bitte beschreibe die Anzeigeschwierigkeiten. Falls du einen Screenshot dieses Fehlers hast (optimale Vorgehensweise), kannst du ihn hier Imgur.com hochladen, den Link kopieren und hier einfügen.
This suggestion is relevant only for team games (such as 5v5, 2v2v2v2, 1v1v1v1v1 and so on).
In a competitive environment, being temporarily anonymous while playing has various advantages:
- Harder for players to cheat and boost a certain player.
- Makes victory the player's only goal: otherwise some players may just focus on whoever is the highest rank, or on whoever beat them earlier, or on whoever gets a certain color, and so on.
- Makes ELO much more meaningful: because external factors that should be irrelevant are removed (a player's name, a player's country of birth, a player's ELO, a player's age etc), the ELO will become a much better objective representation of the actual skill level of a player.
- Makes players accept losses easier: because they know the only reason someone targeted them is that the other player thought it was the best move, and not because of external factors such as country, name etc etc.
Before the start of the match player identities can be shown, as long as they are not paired with the color they will be in-game.
After the game is over, every player identity should be revealed as well as ELO changes, just like it happens now.• Welchen Browser benutzt Du?
Irrelevant
• Bitte kopiere den Text, der in Englisch anstatt in deiner Sprache angezeigt wird, und füge ihn hier ein. Falls du einen Screenshot dieses Fehlers hast (optimale Vorgehensweise), kannst du ihn hier Imgur.com hochladen, den Link kopieren und hier einfügen.
This suggestion is relevant only for team games (such as 5v5, 2v2v2v2, 1v1v1v1v1 and so on).
In a competitive environment, being temporarily anonymous while playing has various advantages:
- Harder for players to cheat and boost a certain player.
- Makes victory the player's only goal: otherwise some players may just focus on whoever is the highest rank, or on whoever beat them earlier, or on whoever gets a certain color, and so on.
- Makes ELO much more meaningful: because external factors that should be irrelevant are removed (a player's name, a player's country of birth, a player's ELO, a player's age etc), the ELO will become a much better objective representation of the actual skill level of a player.
- Makes players accept losses easier: because they know the only reason someone targeted them is that the other player thought it was the best move, and not because of external factors such as country, name etc etc.
Before the start of the match player identities can be shown, as long as they are not paired with the color they will be in-game.
After the game is over, every player identity should be revealed as well as ELO changes, just like it happens now.• Ist dieser Text auf der Übersetzungseite verfügbar? Wenn ja, wurde dieser vor mehr als 24 Stunden übersetzt?
• Welchen Browser benutzt Du?
Irrelevant
• Bitte erkläre deinen Vorschlag so präzise und genau wie möglich, damit er leicht zu verstehen ist.
This suggestion is relevant only for team games (such as 5v5, 2v2v2v2, 1v1v1v1v1 and so on).
In a competitive environment, being temporarily anonymous while playing has various advantages:
- Harder for players to cheat and boost a certain player.
- Makes victory the player's only goal: otherwise some players may just focus on whoever is the highest rank, or on whoever beat them earlier, or on whoever gets a certain color, and so on.
- Makes ELO much more meaningful: because external factors that should be irrelevant are removed (a player's name, a player's country of birth, a player's ELO, a player's age etc), the ELO will become a much better objective representation of the actual skill level of a player.
- Makes players accept losses easier: because they know the only reason someone targeted them is that the other player thought it was the best move, and not because of external factors such as country, name etc etc.
Before the start of the match player identities can be shown, as long as they are not paired with the color they will be in-game.
After the game is over, every player identity should be revealed as well as ELO changes, just like it happens now.• Welchen Browser benutzt Du?
Irrelevant
Meldungshistorie
Now, it is also not normally a problem to make a move on a "Turn Based" game and to go back to the start page, but in this instance, the person whom I was playing was online, and we began to play the game in real time. The next problem that occurred is that there is no prompt that an automatic "Real Time" game, whether "Arena Mode" or not, has started when you are currently playing another "Turn Based" game. If it is a "Simple Mode" game, then the game just won't start. However, if it is an "Arena Mode" game, it starts automatically, you are removed from the game, and receive penalties for abandoning the game.
I am including a screenshot of the notice that I received of my loss in Battle Sheep as soon as I finished my game of Nine Men's Morris.
imgur.com/a/rlUF4xm
There was no way for me to know that the game began, until I had already lost.
One of the primary goals of "Arena Mode" play is to foster an environment where people play games more freely. I assume that is the reason that players are not allowed to leave "Arena Mode" games. To prevent players from being able to screen their opponents.
There is, however, an alternative. If the names of players were not displayed until the game actually begins, then players would not be able to screen their opponents. This would allow the standard "Real-Time" game features to be implemented in "Arena Mode."
Currently for "Real-Time" games, if a player does not start the game, there is no penalty, because the game does not start. The same could be done in "Arena Mode." If a player does not choose to start their game within a short time period, they could be replaced with the next available player. If there are no other available players, then the table could just wait for the player to return.
Now, the other players also should not be penalized, if this turns out to be an extended period of time, so all players should be prompted to start the game again, if it takes more than a minute for the game to begin.
That is how I feel the problem should be resolved, but in the mean time, if you allow a player to go to a "Turn Based" game from the "Play Now" page with pending "Real Time" games, you would either prompt to cancel the games, or open the "Turn Based" game in a new tab.
Ergänze diese Meldung
- Eine andere Tisch ID / Zug ID
- Konnte F5 das Problem lösen?
- Trat das Problem öfter auf? Jedes Mal? Zufällig?
- Falls du einen Screenshot dieses Fehlers hast (optimale Vorgehensweise), kannst du ihn hier Imgur.com hochladen, den Link kopieren und hier einfügen.