#127844: "A few suggestions from the designer and publisher"
Worum geht es bei dieser Meldung?
Was ist passiert? Bitte wähle unten aus
Was ist passiert? Bitte wähle unten aus
Bitte überprüfe, ob bereits eine Meldung zum gleichen Thema existiert
Wenn ja, STIMME bitte für diese Meldung. Meldungen mit mehr Stimmen erhalten höhere PRIORITÄT!
| # | Status | Votes | Game | Type | Title | Last update |
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Detaillierte Beschreibung
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• Falls du eine Fehlermeldung auf dem Bildschirm siehst, bitte kopieren und einfügen.
Great work overall, this is a super smooth and intuitive interface. Really nice!
Some thoughts:
- In the real game I encourage players to keep Agenda cards in their hand because otherwise I find they often forget that they have them. In fact, in this implementation, the button to reveal is a bit hard to find initially, and players will likely forget that they even CAN reveal. Players are much more focused on the trick-taking and choosing a card to play, rather than thinking about revealing. So, since they're staring at their hand anyway, I suggest Agenda cards could go in hand here too, with a "reveal" button (as well as a "rotate" button so you can rotate the agenda even if you don't reveal) appearing above the Agenda card at the start of your turn. The face-down Agenda is still next to the player board, and once revealed, it is removed from your hand and flips over, indicating that you have made it visible to others.
- In this top-down 2d implementation, it's a bit difficult to see where the plugs are connected. I would love to see a yellow cable line connecting the plugs (this can be a simple graphic overlay) so that it's super clear at a glance which appliances are connected.
- The phrasing "You must select a plug to receive 1⚡ from another plug" is a bit confusing. I suggest rewording it to: "You must select a plug. It will receive 1⚡ from the other plug."
- The card icons in the opponent hand are very small, and I think could be a bit larger.
That's it, everything else is wonderful! So many great little details too, like how the spy cards are arranged on the back side so players think they're hidden, but on the front side they are set apart so you can easily distinguish them. Top notch. -
• Bitte erkläre, was du machen wolltest, was du dann getan hast und was dann passiert ist
• Welchen Browser benutzt du?
Google Chrome v125
-
• Bitte kopiere den Text, der in Englisch anstatt in deiner Sprache angezeigt wird, und füge ihn hier ein. Falls du einen Screenshot dieses Fehlers hast (optimale Vorgehensweise), kannst du ihn bei Imgur.com hochladen, den Link kopieren und hier einfügen.
Great work overall, this is a super smooth and intuitive interface. Really nice!
Some thoughts:
- In the real game I encourage players to keep Agenda cards in their hand because otherwise I find they often forget that they have them. In fact, in this implementation, the button to reveal is a bit hard to find initially, and players will likely forget that they even CAN reveal. Players are much more focused on the trick-taking and choosing a card to play, rather than thinking about revealing. So, since they're staring at their hand anyway, I suggest Agenda cards could go in hand here too, with a "reveal" button (as well as a "rotate" button so you can rotate the agenda even if you don't reveal) appearing above the Agenda card at the start of your turn. The face-down Agenda is still next to the player board, and once revealed, it is removed from your hand and flips over, indicating that you have made it visible to others.
- In this top-down 2d implementation, it's a bit difficult to see where the plugs are connected. I would love to see a yellow cable line connecting the plugs (this can be a simple graphic overlay) so that it's super clear at a glance which appliances are connected.
- The phrasing "You must select a plug to receive 1⚡ from another plug" is a bit confusing. I suggest rewording it to: "You must select a plug. It will receive 1⚡ from the other plug."
- The card icons in the opponent hand are very small, and I think could be a bit larger.
That's it, everything else is wonderful! So many great little details too, like how the spy cards are arranged on the back side so players think they're hidden, but on the front side they are set apart so you can easily distinguish them. Top notch. -
• Ist dieser Text auf der Übersetzungsseite verfügbar? Wenn ja, wurde dieser vor mehr als 24 Stunden übersetzt?
• Welchen Browser benutzt du?
Google Chrome v125
-
• Bitte erkläre deinen Vorschlag so präzise und genau wie möglich, damit er leicht zu verstehen ist.
Great work overall, this is a super smooth and intuitive interface. Really nice!
Some thoughts:
- In the real game I encourage players to keep Agenda cards in their hand because otherwise I find they often forget that they have them. In fact, in this implementation, the button to reveal is a bit hard to find initially, and players will likely forget that they even CAN reveal. Players are much more focused on the trick-taking and choosing a card to play, rather than thinking about revealing. So, since they're staring at their hand anyway, I suggest Agenda cards could go in hand here too, with a "reveal" button (as well as a "rotate" button so you can rotate the agenda even if you don't reveal) appearing above the Agenda card at the start of your turn. The face-down Agenda is still next to the player board, and once revealed, it is removed from your hand and flips over, indicating that you have made it visible to others.
- In this top-down 2d implementation, it's a bit difficult to see where the plugs are connected. I would love to see a yellow cable line connecting the plugs (this can be a simple graphic overlay) so that it's super clear at a glance which appliances are connected.
- The phrasing "You must select a plug to receive 1⚡ from another plug" is a bit confusing. I suggest rewording it to: "You must select a plug. It will receive 1⚡ from the other plug."
- The card icons in the opponent hand are very small, and I think could be a bit larger.
That's it, everything else is wonderful! So many great little details too, like how the spy cards are arranged on the back side so players think they're hidden, but on the front side they are set apart so you can easily distinguish them. Top notch. • Welchen Browser benutzt du?
Google Chrome v125
-
• Was wurde auf dem Bildschirm angezeigt, als du blockiert wurdest (weißer Bildschirm? Teil der Spieloberfläche? Fehlermeldung?)
Great work overall, this is a super smooth and intuitive interface. Really nice!
Some thoughts:
- In the real game I encourage players to keep Agenda cards in their hand because otherwise I find they often forget that they have them. In fact, in this implementation, the button to reveal is a bit hard to find initially, and players will likely forget that they even CAN reveal. Players are much more focused on the trick-taking and choosing a card to play, rather than thinking about revealing. So, since they're staring at their hand anyway, I suggest Agenda cards could go in hand here too, with a "reveal" button (as well as a "rotate" button so you can rotate the agenda even if you don't reveal) appearing above the Agenda card at the start of your turn. The face-down Agenda is still next to the player board, and once revealed, it is removed from your hand and flips over, indicating that you have made it visible to others.
- In this top-down 2d implementation, it's a bit difficult to see where the plugs are connected. I would love to see a yellow cable line connecting the plugs (this can be a simple graphic overlay) so that it's super clear at a glance which appliances are connected.
- The phrasing "You must select a plug to receive 1⚡ from another plug" is a bit confusing. I suggest rewording it to: "You must select a plug. It will receive 1⚡ from the other plug."
- The card icons in the opponent hand are very small, and I think could be a bit larger.
That's it, everything else is wonderful! So many great little details too, like how the spy cards are arranged on the back side so players think they're hidden, but on the front side they are set apart so you can easily distinguish them. Top notch. • Welchen Browser benutzt du?
Google Chrome v125
-
• Welcher Teil der Spielregel wurde durch die BGA-Adaption nicht beachtet?
Great work overall, this is a super smooth and intuitive interface. Really nice!
Some thoughts:
- In the real game I encourage players to keep Agenda cards in their hand because otherwise I find they often forget that they have them. In fact, in this implementation, the button to reveal is a bit hard to find initially, and players will likely forget that they even CAN reveal. Players are much more focused on the trick-taking and choosing a card to play, rather than thinking about revealing. So, since they're staring at their hand anyway, I suggest Agenda cards could go in hand here too, with a "reveal" button (as well as a "rotate" button so you can rotate the agenda even if you don't reveal) appearing above the Agenda card at the start of your turn. The face-down Agenda is still next to the player board, and once revealed, it is removed from your hand and flips over, indicating that you have made it visible to others.
- In this top-down 2d implementation, it's a bit difficult to see where the plugs are connected. I would love to see a yellow cable line connecting the plugs (this can be a simple graphic overlay) so that it's super clear at a glance which appliances are connected.
- The phrasing "You must select a plug to receive 1⚡ from another plug" is a bit confusing. I suggest rewording it to: "You must select a plug. It will receive 1⚡ from the other plug."
- The card icons in the opponent hand are very small, and I think could be a bit larger.
That's it, everything else is wonderful! So many great little details too, like how the spy cards are arranged on the back side so players think they're hidden, but on the front side they are set apart so you can easily distinguish them. Top notch. -
• Ist der Regelverstoß in der Spielwiederholung zu sehen? Falls ja, bei welcher Zugnummer?
• Welchen Browser benutzt du?
Google Chrome v125
-
• Welche Spielaktion wolltest du durchführen?
Great work overall, this is a super smooth and intuitive interface. Really nice!
Some thoughts:
- In the real game I encourage players to keep Agenda cards in their hand because otherwise I find they often forget that they have them. In fact, in this implementation, the button to reveal is a bit hard to find initially, and players will likely forget that they even CAN reveal. Players are much more focused on the trick-taking and choosing a card to play, rather than thinking about revealing. So, since they're staring at their hand anyway, I suggest Agenda cards could go in hand here too, with a "reveal" button (as well as a "rotate" button so you can rotate the agenda even if you don't reveal) appearing above the Agenda card at the start of your turn. The face-down Agenda is still next to the player board, and once revealed, it is removed from your hand and flips over, indicating that you have made it visible to others.
- In this top-down 2d implementation, it's a bit difficult to see where the plugs are connected. I would love to see a yellow cable line connecting the plugs (this can be a simple graphic overlay) so that it's super clear at a glance which appliances are connected.
- The phrasing "You must select a plug to receive 1⚡ from another plug" is a bit confusing. I suggest rewording it to: "You must select a plug. It will receive 1⚡ from the other plug."
- The card icons in the opponent hand are very small, and I think could be a bit larger.
That's it, everything else is wonderful! So many great little details too, like how the spy cards are arranged on the back side so players think they're hidden, but on the front side they are set apart so you can easily distinguish them. Top notch. -
• Was versuchst du, um diese Spielaktion auszulösen?
-
• Was passiert, wenn du dies versuchst (Fehlermeldung, Statusmeldung des Spiels, ...)?
• Welchen Browser benutzt du?
Google Chrome v125
-
• An welcher Stelle im Spiel ist das Problem aufgetreten? Was war die aktuelle Spielanweisung?
Great work overall, this is a super smooth and intuitive interface. Really nice!
Some thoughts:
- In the real game I encourage players to keep Agenda cards in their hand because otherwise I find they often forget that they have them. In fact, in this implementation, the button to reveal is a bit hard to find initially, and players will likely forget that they even CAN reveal. Players are much more focused on the trick-taking and choosing a card to play, rather than thinking about revealing. So, since they're staring at their hand anyway, I suggest Agenda cards could go in hand here too, with a "reveal" button (as well as a "rotate" button so you can rotate the agenda even if you don't reveal) appearing above the Agenda card at the start of your turn. The face-down Agenda is still next to the player board, and once revealed, it is removed from your hand and flips over, indicating that you have made it visible to others.
- In this top-down 2d implementation, it's a bit difficult to see where the plugs are connected. I would love to see a yellow cable line connecting the plugs (this can be a simple graphic overlay) so that it's super clear at a glance which appliances are connected.
- The phrasing "You must select a plug to receive 1⚡ from another plug" is a bit confusing. I suggest rewording it to: "You must select a plug. It will receive 1⚡ from the other plug."
- The card icons in the opponent hand are very small, and I think could be a bit larger.
That's it, everything else is wonderful! So many great little details too, like how the spy cards are arranged on the back side so players think they're hidden, but on the front side they are set apart so you can easily distinguish them. Top notch. -
• Was passiert, wenn du die Spielaktion ausführen möchtest (Fehlermeldung, Statusmeldung des Spiels, ...)?
• Welchen Browser benutzt du?
Google Chrome v125
-
• Bitte beschreibe die Anzeigeschwierigkeiten. Falls du einen Screenshot dieses Fehlers hast (optimale Vorgehensweise), kannst du ihn bei Imgur.com hochladen, den Link kopieren und hier einfügen.
Great work overall, this is a super smooth and intuitive interface. Really nice!
Some thoughts:
- In the real game I encourage players to keep Agenda cards in their hand because otherwise I find they often forget that they have them. In fact, in this implementation, the button to reveal is a bit hard to find initially, and players will likely forget that they even CAN reveal. Players are much more focused on the trick-taking and choosing a card to play, rather than thinking about revealing. So, since they're staring at their hand anyway, I suggest Agenda cards could go in hand here too, with a "reveal" button (as well as a "rotate" button so you can rotate the agenda even if you don't reveal) appearing above the Agenda card at the start of your turn. The face-down Agenda is still next to the player board, and once revealed, it is removed from your hand and flips over, indicating that you have made it visible to others.
- In this top-down 2d implementation, it's a bit difficult to see where the plugs are connected. I would love to see a yellow cable line connecting the plugs (this can be a simple graphic overlay) so that it's super clear at a glance which appliances are connected.
- The phrasing "You must select a plug to receive 1⚡ from another plug" is a bit confusing. I suggest rewording it to: "You must select a plug. It will receive 1⚡ from the other plug."
- The card icons in the opponent hand are very small, and I think could be a bit larger.
That's it, everything else is wonderful! So many great little details too, like how the spy cards are arranged on the back side so players think they're hidden, but on the front side they are set apart so you can easily distinguish them. Top notch. • Welchen Browser benutzt du?
Google Chrome v125
-
• Bitte kopiere den Text, der in Englisch anstatt in deiner Sprache angezeigt wird, und füge ihn hier ein. Falls du einen Screenshot dieses Fehlers hast (optimale Vorgehensweise), kannst du ihn bei Imgur.com hochladen, den Link kopieren und hier einfügen.
Great work overall, this is a super smooth and intuitive interface. Really nice!
Some thoughts:
- In the real game I encourage players to keep Agenda cards in their hand because otherwise I find they often forget that they have them. In fact, in this implementation, the button to reveal is a bit hard to find initially, and players will likely forget that they even CAN reveal. Players are much more focused on the trick-taking and choosing a card to play, rather than thinking about revealing. So, since they're staring at their hand anyway, I suggest Agenda cards could go in hand here too, with a "reveal" button (as well as a "rotate" button so you can rotate the agenda even if you don't reveal) appearing above the Agenda card at the start of your turn. The face-down Agenda is still next to the player board, and once revealed, it is removed from your hand and flips over, indicating that you have made it visible to others.
- In this top-down 2d implementation, it's a bit difficult to see where the plugs are connected. I would love to see a yellow cable line connecting the plugs (this can be a simple graphic overlay) so that it's super clear at a glance which appliances are connected.
- The phrasing "You must select a plug to receive 1⚡ from another plug" is a bit confusing. I suggest rewording it to: "You must select a plug. It will receive 1⚡ from the other plug."
- The card icons in the opponent hand are very small, and I think could be a bit larger.
That's it, everything else is wonderful! So many great little details too, like how the spy cards are arranged on the back side so players think they're hidden, but on the front side they are set apart so you can easily distinguish them. Top notch. -
• Ist dieser Text auf der Übersetzungsseite verfügbar? Wenn ja, wurde dieser vor mehr als 24 Stunden übersetzt?
• Welchen Browser benutzt du?
Google Chrome v125
-
• Bitte erkläre deinen Vorschlag so präzise und genau wie möglich, damit er leicht zu verstehen ist.
Great work overall, this is a super smooth and intuitive interface. Really nice!
Some thoughts:
- In the real game I encourage players to keep Agenda cards in their hand because otherwise I find they often forget that they have them. In fact, in this implementation, the button to reveal is a bit hard to find initially, and players will likely forget that they even CAN reveal. Players are much more focused on the trick-taking and choosing a card to play, rather than thinking about revealing. So, since they're staring at their hand anyway, I suggest Agenda cards could go in hand here too, with a "reveal" button (as well as a "rotate" button so you can rotate the agenda even if you don't reveal) appearing above the Agenda card at the start of your turn. The face-down Agenda is still next to the player board, and once revealed, it is removed from your hand and flips over, indicating that you have made it visible to others.
- In this top-down 2d implementation, it's a bit difficult to see where the plugs are connected. I would love to see a yellow cable line connecting the plugs (this can be a simple graphic overlay) so that it's super clear at a glance which appliances are connected.
- The phrasing "You must select a plug to receive 1⚡ from another plug" is a bit confusing. I suggest rewording it to: "You must select a plug. It will receive 1⚡ from the other plug."
- The card icons in the opponent hand are very small, and I think could be a bit larger.
That's it, everything else is wonderful! So many great little details too, like how the spy cards are arranged on the back side so players think they're hidden, but on the front side they are set apart so you can easily distinguish them. Top notch. • Welchen Browser benutzt du?
Google Chrome v125
Meldungshistorie
However, I agree agenda cards can be easily overlooked, so I moved the player's agenda cards.
- Added red lines instead, as the plug icon I received depicts cables as red dots.
- Changed the transfer state text.
- Slightly enlarged the card icons. If enlarged further, the back card row splits.
Thanks for the feedback!
However I think the agenda/player boards could be tweaked slightly. I did like that you could see your player board and agenda marker alongside the other players. In mobile, currently your points area is just an empty box (i.imgur.com/gFpowSX.jpeg) which is very odd. I do like seeing the Agenda card and being able to rotate it, but the ? symbol is also a bit confusing.
Here's my suggestion: player board goes back to the top right next to all players, so you can easily see all player boards together. While you agenda is hidden, your agenda is next to your hand, and top right the agenda is flipped down. This indicates that your agenda is still hidden but you can see what it is (i.imgur.com/sN82WmE.png).
When you reveal your agenda, the card moves from your hand to the top right, gone from your hand and now revealed for everyone (i.imgur.com/TFTxPnF.png).
This seems like the best of all worlds!
Thanks for the amazing work on this.
Ergänze diese Meldung
- Eine weitere Tisch-ID/Zug-ID
- Konnte F5 das Problem lösen?
- Trat das Problem öfter auf? Jedes Mal? Zufällig?
- Falls du einen Screenshot dieses Fehlers hast (optimale Vorgehensweise), kannst du ihn bei Imgur.com hochladen, den Link kopieren und hier einfügen.
