#118702: "Implement Card Sorting: Either Fixed Sort or Player Sort"
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| # | Status | Votes | Game | Type | Title | Last update |
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Detaillierte Beschreibung
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• Falls du eine Fehlermeldung auf dem Bildschirm siehst, bitte kopieren und einfügen.
I think it would be helpful to have the ability to rearrange hand cards or at the very least for the implementation to provide a set organization with some kind of clumping of cards based on effect. 15 cards each with two different effects (though some double up) can be a bit hard to parse.
The order currently appears to be somewhat random, it's nice to have them be more organized when browsing options (or to find a card you want). I don't know if letting players organize them individually would be hard to implement, but some kind of default organization would be helpful even without the ability for the player to rearrange them.
In the physical game, I tend to clump them into three batches as follows.
RESOURCE: [Clay Worker, Wood Cutter, Fuel Collector, Charcoal Burner, Slash-and-Burn Farmer, Water Carrier]
TERRAIN: [Pond Builder, Fish Farmer, Forest Manager, Pit Worker]
BUILD: [Cultivator, Builder, Supplier, Carpenter, Feudal Lord]
The order within the clumping matters less, but in the above I have roughly organized each card to have an overlapping effect with at least one adjacent card, e.g. in resources: Clay->Clay/Wood->Wood->Wood/Charcoal->Charcoal/Charcoal->Charcoal/Food. Where possible, there is some contiguity across clumps: the cultivator comes after the last in card in the terrain clump and the Pond using terrain cards come after the water carrier.
There probably is no perfect organization due to the overlapping effect types and some might prefer organizing by resource, etc..., but I think some kind of organization would be useful.
This is very much a Quality of Life feature that becomes less important with experience, so much lower priority than bugs and the like, but it'd be nice to see someday. g of cards based on effect. -
• Bitte erkläre, was du machen wolltest, was du dann getan hast und was dann passiert ist
• Welchen Browser benutzt du?
Google Chrome v123
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• Bitte kopiere den Text, der in Englisch anstatt in deiner Sprache angezeigt wird, und füge ihn hier ein. Wenn du einen Screenshot dieses Fehlers hast (empfohlene Vorgehensweise), kannst du einen Bild‑Hosting‑Dienst deiner Wahl verwenden (snipboard.io zum Beispiel), um ihn hochzuladen und den Link hier einzufügen. Ist dieser Text auf der Übersetzungsseite verfügbar? Wenn ja, wurde dieser vor mehr als 24 Stunden übersetzt?
I think it would be helpful to have the ability to rearrange hand cards or at the very least for the implementation to provide a set organization with some kind of clumping of cards based on effect. 15 cards each with two different effects (though some double up) can be a bit hard to parse.
The order currently appears to be somewhat random, it's nice to have them be more organized when browsing options (or to find a card you want). I don't know if letting players organize them individually would be hard to implement, but some kind of default organization would be helpful even without the ability for the player to rearrange them.
In the physical game, I tend to clump them into three batches as follows.
RESOURCE: [Clay Worker, Wood Cutter, Fuel Collector, Charcoal Burner, Slash-and-Burn Farmer, Water Carrier]
TERRAIN: [Pond Builder, Fish Farmer, Forest Manager, Pit Worker]
BUILD: [Cultivator, Builder, Supplier, Carpenter, Feudal Lord]
The order within the clumping matters less, but in the above I have roughly organized each card to have an overlapping effect with at least one adjacent card, e.g. in resources: Clay->Clay/Wood->Wood->Wood/Charcoal->Charcoal/Charcoal->Charcoal/Food. Where possible, there is some contiguity across clumps: the cultivator comes after the last in card in the terrain clump and the Pond using terrain cards come after the water carrier.
There probably is no perfect organization due to the overlapping effect types and some might prefer organizing by resource, etc..., but I think some kind of organization would be useful.
This is very much a Quality of Life feature that becomes less important with experience, so much lower priority than bugs and the like, but it'd be nice to see someday. g of cards based on effect. • Welchen Browser benutzt du?
Google Chrome v123
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• Bitte erkläre deinen Vorschlag so präzise und genau wie möglich, damit er leicht zu verstehen ist.
I think it would be helpful to have the ability to rearrange hand cards or at the very least for the implementation to provide a set organization with some kind of clumping of cards based on effect. 15 cards each with two different effects (though some double up) can be a bit hard to parse.
The order currently appears to be somewhat random, it's nice to have them be more organized when browsing options (or to find a card you want). I don't know if letting players organize them individually would be hard to implement, but some kind of default organization would be helpful even without the ability for the player to rearrange them.
In the physical game, I tend to clump them into three batches as follows.
RESOURCE: [Clay Worker, Wood Cutter, Fuel Collector, Charcoal Burner, Slash-and-Burn Farmer, Water Carrier]
TERRAIN: [Pond Builder, Fish Farmer, Forest Manager, Pit Worker]
BUILD: [Cultivator, Builder, Supplier, Carpenter, Feudal Lord]
The order within the clumping matters less, but in the above I have roughly organized each card to have an overlapping effect with at least one adjacent card, e.g. in resources: Clay->Clay/Wood->Wood->Wood/Charcoal->Charcoal/Charcoal->Charcoal/Food. Where possible, there is some contiguity across clumps: the cultivator comes after the last in card in the terrain clump and the Pond using terrain cards come after the water carrier.
There probably is no perfect organization due to the overlapping effect types and some might prefer organizing by resource, etc..., but I think some kind of organization would be useful.
This is very much a Quality of Life feature that becomes less important with experience, so much lower priority than bugs and the like, but it'd be nice to see someday. g of cards based on effect. • Welchen Browser benutzt du?
Google Chrome v123
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• Was wurde auf dem Bildschirm angezeigt, als du blockiert wurdest (weißer Bildschirm? Teil der Spieloberfläche? Fehlermeldung?)
I think it would be helpful to have the ability to rearrange hand cards or at the very least for the implementation to provide a set organization with some kind of clumping of cards based on effect. 15 cards each with two different effects (though some double up) can be a bit hard to parse.
The order currently appears to be somewhat random, it's nice to have them be more organized when browsing options (or to find a card you want). I don't know if letting players organize them individually would be hard to implement, but some kind of default organization would be helpful even without the ability for the player to rearrange them.
In the physical game, I tend to clump them into three batches as follows.
RESOURCE: [Clay Worker, Wood Cutter, Fuel Collector, Charcoal Burner, Slash-and-Burn Farmer, Water Carrier]
TERRAIN: [Pond Builder, Fish Farmer, Forest Manager, Pit Worker]
BUILD: [Cultivator, Builder, Supplier, Carpenter, Feudal Lord]
The order within the clumping matters less, but in the above I have roughly organized each card to have an overlapping effect with at least one adjacent card, e.g. in resources: Clay->Clay/Wood->Wood->Wood/Charcoal->Charcoal/Charcoal->Charcoal/Food. Where possible, there is some contiguity across clumps: the cultivator comes after the last in card in the terrain clump and the Pond using terrain cards come after the water carrier.
There probably is no perfect organization due to the overlapping effect types and some might prefer organizing by resource, etc..., but I think some kind of organization would be useful.
This is very much a Quality of Life feature that becomes less important with experience, so much lower priority than bugs and the like, but it'd be nice to see someday. g of cards based on effect. • Welchen Browser benutzt du?
Google Chrome v123
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• Welcher Teil der Spielregel wurde durch die BGA-Adaption nicht beachtet?
I think it would be helpful to have the ability to rearrange hand cards or at the very least for the implementation to provide a set organization with some kind of clumping of cards based on effect. 15 cards each with two different effects (though some double up) can be a bit hard to parse.
The order currently appears to be somewhat random, it's nice to have them be more organized when browsing options (or to find a card you want). I don't know if letting players organize them individually would be hard to implement, but some kind of default organization would be helpful even without the ability for the player to rearrange them.
In the physical game, I tend to clump them into three batches as follows.
RESOURCE: [Clay Worker, Wood Cutter, Fuel Collector, Charcoal Burner, Slash-and-Burn Farmer, Water Carrier]
TERRAIN: [Pond Builder, Fish Farmer, Forest Manager, Pit Worker]
BUILD: [Cultivator, Builder, Supplier, Carpenter, Feudal Lord]
The order within the clumping matters less, but in the above I have roughly organized each card to have an overlapping effect with at least one adjacent card, e.g. in resources: Clay->Clay/Wood->Wood->Wood/Charcoal->Charcoal/Charcoal->Charcoal/Food. Where possible, there is some contiguity across clumps: the cultivator comes after the last in card in the terrain clump and the Pond using terrain cards come after the water carrier.
There probably is no perfect organization due to the overlapping effect types and some might prefer organizing by resource, etc..., but I think some kind of organization would be useful.
This is very much a Quality of Life feature that becomes less important with experience, so much lower priority than bugs and the like, but it'd be nice to see someday. g of cards based on effect. -
• Ist der Regelverstoß in der Spielwiederholung zu sehen? Falls ja, bei welcher Zugnummer?
• Welchen Browser benutzt du?
Google Chrome v123
-
• Welche Spielaktion wolltest du durchführen?
I think it would be helpful to have the ability to rearrange hand cards or at the very least for the implementation to provide a set organization with some kind of clumping of cards based on effect. 15 cards each with two different effects (though some double up) can be a bit hard to parse.
The order currently appears to be somewhat random, it's nice to have them be more organized when browsing options (or to find a card you want). I don't know if letting players organize them individually would be hard to implement, but some kind of default organization would be helpful even without the ability for the player to rearrange them.
In the physical game, I tend to clump them into three batches as follows.
RESOURCE: [Clay Worker, Wood Cutter, Fuel Collector, Charcoal Burner, Slash-and-Burn Farmer, Water Carrier]
TERRAIN: [Pond Builder, Fish Farmer, Forest Manager, Pit Worker]
BUILD: [Cultivator, Builder, Supplier, Carpenter, Feudal Lord]
The order within the clumping matters less, but in the above I have roughly organized each card to have an overlapping effect with at least one adjacent card, e.g. in resources: Clay->Clay/Wood->Wood->Wood/Charcoal->Charcoal/Charcoal->Charcoal/Food. Where possible, there is some contiguity across clumps: the cultivator comes after the last in card in the terrain clump and the Pond using terrain cards come after the water carrier.
There probably is no perfect organization due to the overlapping effect types and some might prefer organizing by resource, etc..., but I think some kind of organization would be useful.
This is very much a Quality of Life feature that becomes less important with experience, so much lower priority than bugs and the like, but it'd be nice to see someday. g of cards based on effect. -
• Was versuchst du, um diese Spielaktion auszulösen?
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• Was passiert, wenn du dies versuchst (Fehlermeldung, Statusmeldung des Spiels, ...)?
• Welchen Browser benutzt du?
Google Chrome v123
-
• An welcher Stelle im Spiel ist das Problem aufgetreten? Was war die aktuelle Spielanweisung?
I think it would be helpful to have the ability to rearrange hand cards or at the very least for the implementation to provide a set organization with some kind of clumping of cards based on effect. 15 cards each with two different effects (though some double up) can be a bit hard to parse.
The order currently appears to be somewhat random, it's nice to have them be more organized when browsing options (or to find a card you want). I don't know if letting players organize them individually would be hard to implement, but some kind of default organization would be helpful even without the ability for the player to rearrange them.
In the physical game, I tend to clump them into three batches as follows.
RESOURCE: [Clay Worker, Wood Cutter, Fuel Collector, Charcoal Burner, Slash-and-Burn Farmer, Water Carrier]
TERRAIN: [Pond Builder, Fish Farmer, Forest Manager, Pit Worker]
BUILD: [Cultivator, Builder, Supplier, Carpenter, Feudal Lord]
The order within the clumping matters less, but in the above I have roughly organized each card to have an overlapping effect with at least one adjacent card, e.g. in resources: Clay->Clay/Wood->Wood->Wood/Charcoal->Charcoal/Charcoal->Charcoal/Food. Where possible, there is some contiguity across clumps: the cultivator comes after the last in card in the terrain clump and the Pond using terrain cards come after the water carrier.
There probably is no perfect organization due to the overlapping effect types and some might prefer organizing by resource, etc..., but I think some kind of organization would be useful.
This is very much a Quality of Life feature that becomes less important with experience, so much lower priority than bugs and the like, but it'd be nice to see someday. g of cards based on effect. -
• Was passiert, wenn du die Spielaktion ausführen möchtest (Fehlermeldung, Statusmeldung des Spiels, ...)?
• Welchen Browser benutzt du?
Google Chrome v123
-
• Bitte beschreibe die Anzeigeschwierigkeiten. Wenn du einen Screenshot dieses Fehlers hast (empfohlene Vorgehensweise), kannst du einen Bild‑Hosting‑Dienst deiner Wahl verwenden (snipboard.io zum Beispiel), um ihn hochzuladen und den Link hier einzufügen.
I think it would be helpful to have the ability to rearrange hand cards or at the very least for the implementation to provide a set organization with some kind of clumping of cards based on effect. 15 cards each with two different effects (though some double up) can be a bit hard to parse.
The order currently appears to be somewhat random, it's nice to have them be more organized when browsing options (or to find a card you want). I don't know if letting players organize them individually would be hard to implement, but some kind of default organization would be helpful even without the ability for the player to rearrange them.
In the physical game, I tend to clump them into three batches as follows.
RESOURCE: [Clay Worker, Wood Cutter, Fuel Collector, Charcoal Burner, Slash-and-Burn Farmer, Water Carrier]
TERRAIN: [Pond Builder, Fish Farmer, Forest Manager, Pit Worker]
BUILD: [Cultivator, Builder, Supplier, Carpenter, Feudal Lord]
The order within the clumping matters less, but in the above I have roughly organized each card to have an overlapping effect with at least one adjacent card, e.g. in resources: Clay->Clay/Wood->Wood->Wood/Charcoal->Charcoal/Charcoal->Charcoal/Food. Where possible, there is some contiguity across clumps: the cultivator comes after the last in card in the terrain clump and the Pond using terrain cards come after the water carrier.
There probably is no perfect organization due to the overlapping effect types and some might prefer organizing by resource, etc..., but I think some kind of organization would be useful.
This is very much a Quality of Life feature that becomes less important with experience, so much lower priority than bugs and the like, but it'd be nice to see someday. g of cards based on effect. • Welchen Browser benutzt du?
Google Chrome v123
-
• Bitte kopiere den Text, der in Englisch anstatt in deiner Sprache angezeigt wird, und füge ihn hier ein. Wenn du einen Screenshot dieses Fehlers hast (empfohlene Vorgehensweise), kannst du einen Bild‑Hosting‑Dienst deiner Wahl verwenden (snipboard.io zum Beispiel), um ihn hochzuladen und den Link hier einzufügen. Ist dieser Text auf der Übersetzungsseite verfügbar? Wenn ja, wurde dieser vor mehr als 24 Stunden übersetzt?
I think it would be helpful to have the ability to rearrange hand cards or at the very least for the implementation to provide a set organization with some kind of clumping of cards based on effect. 15 cards each with two different effects (though some double up) can be a bit hard to parse.
The order currently appears to be somewhat random, it's nice to have them be more organized when browsing options (or to find a card you want). I don't know if letting players organize them individually would be hard to implement, but some kind of default organization would be helpful even without the ability for the player to rearrange them.
In the physical game, I tend to clump them into three batches as follows.
RESOURCE: [Clay Worker, Wood Cutter, Fuel Collector, Charcoal Burner, Slash-and-Burn Farmer, Water Carrier]
TERRAIN: [Pond Builder, Fish Farmer, Forest Manager, Pit Worker]
BUILD: [Cultivator, Builder, Supplier, Carpenter, Feudal Lord]
The order within the clumping matters less, but in the above I have roughly organized each card to have an overlapping effect with at least one adjacent card, e.g. in resources: Clay->Clay/Wood->Wood->Wood/Charcoal->Charcoal/Charcoal->Charcoal/Food. Where possible, there is some contiguity across clumps: the cultivator comes after the last in card in the terrain clump and the Pond using terrain cards come after the water carrier.
There probably is no perfect organization due to the overlapping effect types and some might prefer organizing by resource, etc..., but I think some kind of organization would be useful.
This is very much a Quality of Life feature that becomes less important with experience, so much lower priority than bugs and the like, but it'd be nice to see someday. g of cards based on effect. • Welchen Browser benutzt du?
Google Chrome v123
-
• Bitte erkläre deinen Vorschlag so präzise und genau wie möglich, damit er leicht zu verstehen ist.
I think it would be helpful to have the ability to rearrange hand cards or at the very least for the implementation to provide a set organization with some kind of clumping of cards based on effect. 15 cards each with two different effects (though some double up) can be a bit hard to parse.
The order currently appears to be somewhat random, it's nice to have them be more organized when browsing options (or to find a card you want). I don't know if letting players organize them individually would be hard to implement, but some kind of default organization would be helpful even without the ability for the player to rearrange them.
In the physical game, I tend to clump them into three batches as follows.
RESOURCE: [Clay Worker, Wood Cutter, Fuel Collector, Charcoal Burner, Slash-and-Burn Farmer, Water Carrier]
TERRAIN: [Pond Builder, Fish Farmer, Forest Manager, Pit Worker]
BUILD: [Cultivator, Builder, Supplier, Carpenter, Feudal Lord]
The order within the clumping matters less, but in the above I have roughly organized each card to have an overlapping effect with at least one adjacent card, e.g. in resources: Clay->Clay/Wood->Wood->Wood/Charcoal->Charcoal/Charcoal->Charcoal/Food. Where possible, there is some contiguity across clumps: the cultivator comes after the last in card in the terrain clump and the Pond using terrain cards come after the water carrier.
There probably is no perfect organization due to the overlapping effect types and some might prefer organizing by resource, etc..., but I think some kind of organization would be useful.
This is very much a Quality of Life feature that becomes less important with experience, so much lower priority than bugs and the like, but it'd be nice to see someday. g of cards based on effect. • Welchen Browser benutzt du?
Google Chrome v123
Meldungshistorie
[Clay-/Clay]->[Wood/Wood]->[Wood/Charcoal]->[Charcoal/Charcoal]->[Charcoal/Food]
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- Konnte F5 das Problem lösen?
- Trat das Problem öfter auf? Jedes Mal? Zufällig?
- Wenn du einen Screenshot dieses Fehlers hast (empfohlene Vorgehensweise), kannst du einen Bild‑Hosting‑Dienst deiner Wahl verwenden (snipboard.io zum Beispiel), um ihn hochzuladen und den Link hier einzufügen.
