#114482: "Useful Statistics"
Worum geht es bei dieser Meldung?
Was ist passiert? Bitte wähle unten aus
Was ist passiert? Bitte wähle unten aus
Bitte überprüfe, ob bereits eine Meldung zum gleichen Thema existiert
Wenn ja, STIMME bitte für diese Meldung. Meldungen mit mehr Stimmen erhalten höhere PRIORITÄT!
| # | Status | Votes | Game | Type | Title | Last update |
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Detaillierte Beschreibung
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• Falls du eine Fehlermeldung auf dem Bildschirm siehst, bitte kopieren und einfügen.
I'd like to ask for implementing several useful statistics to analyze a game afterwards:
- A: Total of each standard resource generated over the course of the game: each time a player gains a standard resource, add it to the running total; display final total at game end
- B: Total *printed* cost of all cards a player has played
- C: Total cost spent on buying cards during research
- D: Total cost spent on non-card-play actions (currently: standard projects, milestones, awards, activating blue cards with a cost)
- E: Total of rebates a player has got (e.g., from Standard Technologies, Optimal Aerobraking, placement bonuses, including Ocean money, etc.)
- F: Total of discounts a player has benefitted from (= printed cost minus actual cost)
- Efficiency rating: from this data, calculate how much MC a player spent per VP (= VP divided by B+C+D*)
*Regard Helion heat spent as MC as MC; regard Development Center's energy spent as 1 MC for simplicity's sake
If I forgot something, other uses please add/correct me. -
• Bitte erkläre, was du machen wolltest, was du dann getan hast und was dann passiert ist
• Welchen Browser benutzt du?
Google Chrome v121
-
• Bitte kopiere den Text, der in Englisch anstatt in deiner Sprache angezeigt wird, und füge ihn hier ein. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Ist dieser Text auf der Übersetzungsseite verfügbar? Wenn ja, wurde dieser vor mehr als 24 Stunden übersetzt?
I'd like to ask for implementing several useful statistics to analyze a game afterwards:
- A: Total of each standard resource generated over the course of the game: each time a player gains a standard resource, add it to the running total; display final total at game end
- B: Total *printed* cost of all cards a player has played
- C: Total cost spent on buying cards during research
- D: Total cost spent on non-card-play actions (currently: standard projects, milestones, awards, activating blue cards with a cost)
- E: Total of rebates a player has got (e.g., from Standard Technologies, Optimal Aerobraking, placement bonuses, including Ocean money, etc.)
- F: Total of discounts a player has benefitted from (= printed cost minus actual cost)
- Efficiency rating: from this data, calculate how much MC a player spent per VP (= VP divided by B+C+D*)
*Regard Helion heat spent as MC as MC; regard Development Center's energy spent as 1 MC for simplicity's sake
If I forgot something, other uses please add/correct me. • Welchen Browser benutzt du?
Google Chrome v121
-
• Bitte erkläre deinen Vorschlag so präzise und genau wie möglich, damit er leicht zu verstehen ist.
I'd like to ask for implementing several useful statistics to analyze a game afterwards:
- A: Total of each standard resource generated over the course of the game: each time a player gains a standard resource, add it to the running total; display final total at game end
- B: Total *printed* cost of all cards a player has played
- C: Total cost spent on buying cards during research
- D: Total cost spent on non-card-play actions (currently: standard projects, milestones, awards, activating blue cards with a cost)
- E: Total of rebates a player has got (e.g., from Standard Technologies, Optimal Aerobraking, placement bonuses, including Ocean money, etc.)
- F: Total of discounts a player has benefitted from (= printed cost minus actual cost)
- Efficiency rating: from this data, calculate how much MC a player spent per VP (= VP divided by B+C+D*)
*Regard Helion heat spent as MC as MC; regard Development Center's energy spent as 1 MC for simplicity's sake
If I forgot something, other uses please add/correct me. • Welchen Browser benutzt du?
Google Chrome v121
-
• Was wurde auf dem Bildschirm angezeigt, als du blockiert wurdest (weißer Bildschirm? Teil der Spieloberfläche? Fehlermeldung?)
I'd like to ask for implementing several useful statistics to analyze a game afterwards:
- A: Total of each standard resource generated over the course of the game: each time a player gains a standard resource, add it to the running total; display final total at game end
- B: Total *printed* cost of all cards a player has played
- C: Total cost spent on buying cards during research
- D: Total cost spent on non-card-play actions (currently: standard projects, milestones, awards, activating blue cards with a cost)
- E: Total of rebates a player has got (e.g., from Standard Technologies, Optimal Aerobraking, placement bonuses, including Ocean money, etc.)
- F: Total of discounts a player has benefitted from (= printed cost minus actual cost)
- Efficiency rating: from this data, calculate how much MC a player spent per VP (= VP divided by B+C+D*)
*Regard Helion heat spent as MC as MC; regard Development Center's energy spent as 1 MC for simplicity's sake
If I forgot something, other uses please add/correct me. • Welchen Browser benutzt du?
Google Chrome v121
-
• Welcher Teil der Spielregel wurde durch die BGA-Adaption nicht beachtet?
I'd like to ask for implementing several useful statistics to analyze a game afterwards:
- A: Total of each standard resource generated over the course of the game: each time a player gains a standard resource, add it to the running total; display final total at game end
- B: Total *printed* cost of all cards a player has played
- C: Total cost spent on buying cards during research
- D: Total cost spent on non-card-play actions (currently: standard projects, milestones, awards, activating blue cards with a cost)
- E: Total of rebates a player has got (e.g., from Standard Technologies, Optimal Aerobraking, placement bonuses, including Ocean money, etc.)
- F: Total of discounts a player has benefitted from (= printed cost minus actual cost)
- Efficiency rating: from this data, calculate how much MC a player spent per VP (= VP divided by B+C+D*)
*Regard Helion heat spent as MC as MC; regard Development Center's energy spent as 1 MC for simplicity's sake
If I forgot something, other uses please add/correct me. -
• Ist der Regelverstoß in der Spielwiederholung zu sehen? Falls ja, bei welcher Zugnummer?
• Welchen Browser benutzt du?
Google Chrome v121
-
• Welche Spielaktion wolltest du durchführen?
I'd like to ask for implementing several useful statistics to analyze a game afterwards:
- A: Total of each standard resource generated over the course of the game: each time a player gains a standard resource, add it to the running total; display final total at game end
- B: Total *printed* cost of all cards a player has played
- C: Total cost spent on buying cards during research
- D: Total cost spent on non-card-play actions (currently: standard projects, milestones, awards, activating blue cards with a cost)
- E: Total of rebates a player has got (e.g., from Standard Technologies, Optimal Aerobraking, placement bonuses, including Ocean money, etc.)
- F: Total of discounts a player has benefitted from (= printed cost minus actual cost)
- Efficiency rating: from this data, calculate how much MC a player spent per VP (= VP divided by B+C+D*)
*Regard Helion heat spent as MC as MC; regard Development Center's energy spent as 1 MC for simplicity's sake
If I forgot something, other uses please add/correct me. -
• Was versuchst du, um diese Spielaktion auszulösen?
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• Was passiert, wenn du dies versuchst (Fehlermeldung, Statusmeldung des Spiels, ...)?
• Welchen Browser benutzt du?
Google Chrome v121
-
• An welcher Stelle im Spiel ist das Problem aufgetreten? Was war die aktuelle Spielanweisung?
I'd like to ask for implementing several useful statistics to analyze a game afterwards:
- A: Total of each standard resource generated over the course of the game: each time a player gains a standard resource, add it to the running total; display final total at game end
- B: Total *printed* cost of all cards a player has played
- C: Total cost spent on buying cards during research
- D: Total cost spent on non-card-play actions (currently: standard projects, milestones, awards, activating blue cards with a cost)
- E: Total of rebates a player has got (e.g., from Standard Technologies, Optimal Aerobraking, placement bonuses, including Ocean money, etc.)
- F: Total of discounts a player has benefitted from (= printed cost minus actual cost)
- Efficiency rating: from this data, calculate how much MC a player spent per VP (= VP divided by B+C+D*)
*Regard Helion heat spent as MC as MC; regard Development Center's energy spent as 1 MC for simplicity's sake
If I forgot something, other uses please add/correct me. -
• Was passiert, wenn du die Spielaktion ausführen möchtest (Fehlermeldung, Statusmeldung des Spiels, ...)?
• Welchen Browser benutzt du?
Google Chrome v121
-
• Bitte beschreibe die Anzeigeschwierigkeiten. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
I'd like to ask for implementing several useful statistics to analyze a game afterwards:
- A: Total of each standard resource generated over the course of the game: each time a player gains a standard resource, add it to the running total; display final total at game end
- B: Total *printed* cost of all cards a player has played
- C: Total cost spent on buying cards during research
- D: Total cost spent on non-card-play actions (currently: standard projects, milestones, awards, activating blue cards with a cost)
- E: Total of rebates a player has got (e.g., from Standard Technologies, Optimal Aerobraking, placement bonuses, including Ocean money, etc.)
- F: Total of discounts a player has benefitted from (= printed cost minus actual cost)
- Efficiency rating: from this data, calculate how much MC a player spent per VP (= VP divided by B+C+D*)
*Regard Helion heat spent as MC as MC; regard Development Center's energy spent as 1 MC for simplicity's sake
If I forgot something, other uses please add/correct me. • Welchen Browser benutzt du?
Google Chrome v121
-
• Bitte kopiere den Text, der in Englisch anstatt in deiner Sprache angezeigt wird, und füge ihn hier ein. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Ist dieser Text auf der Übersetzungsseite verfügbar? Wenn ja, wurde dieser vor mehr als 24 Stunden übersetzt?
I'd like to ask for implementing several useful statistics to analyze a game afterwards:
- A: Total of each standard resource generated over the course of the game: each time a player gains a standard resource, add it to the running total; display final total at game end
- B: Total *printed* cost of all cards a player has played
- C: Total cost spent on buying cards during research
- D: Total cost spent on non-card-play actions (currently: standard projects, milestones, awards, activating blue cards with a cost)
- E: Total of rebates a player has got (e.g., from Standard Technologies, Optimal Aerobraking, placement bonuses, including Ocean money, etc.)
- F: Total of discounts a player has benefitted from (= printed cost minus actual cost)
- Efficiency rating: from this data, calculate how much MC a player spent per VP (= VP divided by B+C+D*)
*Regard Helion heat spent as MC as MC; regard Development Center's energy spent as 1 MC for simplicity's sake
If I forgot something, other uses please add/correct me. • Welchen Browser benutzt du?
Google Chrome v121
-
• Bitte erkläre deinen Vorschlag so präzise und genau wie möglich, damit er leicht zu verstehen ist.
I'd like to ask for implementing several useful statistics to analyze a game afterwards:
- A: Total of each standard resource generated over the course of the game: each time a player gains a standard resource, add it to the running total; display final total at game end
- B: Total *printed* cost of all cards a player has played
- C: Total cost spent on buying cards during research
- D: Total cost spent on non-card-play actions (currently: standard projects, milestones, awards, activating blue cards with a cost)
- E: Total of rebates a player has got (e.g., from Standard Technologies, Optimal Aerobraking, placement bonuses, including Ocean money, etc.)
- F: Total of discounts a player has benefitted from (= printed cost minus actual cost)
- Efficiency rating: from this data, calculate how much MC a player spent per VP (= VP divided by B+C+D*)
*Regard Helion heat spent as MC as MC; regard Development Center's energy spent as 1 MC for simplicity's sake
If I forgot something, other uses please add/correct me. • Welchen Browser benutzt du?
Google Chrome v121
Meldungshistorie
Would be a great stat to see
Thanks
Ergänze diese Meldung
- Eine weitere Tisch-ID/Zug-ID
- Konnte F5 das Problem lösen?
- Trat das Problem öfter auf? Jedes Mal? Zufällig?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
