#109466: "The ELO calculate when someone is skipped should be improved."
Worum geht es bei dieser Meldung?
Was ist passiert? Bitte wähle unten aus
Was ist passiert? Bitte wähle unten aus
Bitte überprüfe, ob bereits eine Meldung zum gleichen Thema existiert
Wenn ja, STIMME bitte für diese Meldung. Meldungen mit mehr Stimmen erhalten höhere PRIORITÄT!
| # | Status | Votes | Game | Type | Title | Last update |
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Detaillierte Beschreibung
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• Falls du eine Fehlermeldung auf dem Bildschirm siehst, bitte kopieren und einfügen.
Currently in a 3+ player game, if a player is skipped, other will be counted as tie. So those low ELO player will be more positive to kick player, and those high ELO player sometimes can't get any ELO even he's near to win, just because someone was outtimed.
I suggest that when someone is skipped, only that player have to give ELO to other player, other player's ELO doesn't change because of the tie.
For example, in a 4 player game, A was outtimed, then A-B, A-C, A-D count as A lose and ELO changes, but B-C, B-D, C-D shouldn't make the ELO change because it's not a true tie. -
• Bitte erkläre, was du machen wolltest, was du dann getan hast und was dann passiert ist
• Welchen Browser benutzt du?
Google Chrome v120
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• Bitte kopiere den Text, der in Englisch anstatt in deiner Sprache angezeigt wird, und füge ihn hier ein. Wenn du einen Screenshot dieses Fehlers hast (empfohlene Vorgehensweise), kannst du einen Bild‑Hosting‑Dienst deiner Wahl verwenden (snipboard.io zum Beispiel), um ihn hochzuladen und den Link hier einzufügen. Ist dieser Text auf der Übersetzungsseite verfügbar? Wenn ja, wurde dieser vor mehr als 24 Stunden übersetzt?
Currently in a 3+ player game, if a player is skipped, other will be counted as tie. So those low ELO player will be more positive to kick player, and those high ELO player sometimes can't get any ELO even he's near to win, just because someone was outtimed.
I suggest that when someone is skipped, only that player have to give ELO to other player, other player's ELO doesn't change because of the tie.
For example, in a 4 player game, A was outtimed, then A-B, A-C, A-D count as A lose and ELO changes, but B-C, B-D, C-D shouldn't make the ELO change because it's not a true tie. • Welchen Browser benutzt du?
Google Chrome v120
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• Bitte erkläre deinen Vorschlag so präzise und genau wie möglich, damit er leicht zu verstehen ist.
Currently in a 3+ player game, if a player is skipped, other will be counted as tie. So those low ELO player will be more positive to kick player, and those high ELO player sometimes can't get any ELO even he's near to win, just because someone was outtimed.
I suggest that when someone is skipped, only that player have to give ELO to other player, other player's ELO doesn't change because of the tie.
For example, in a 4 player game, A was outtimed, then A-B, A-C, A-D count as A lose and ELO changes, but B-C, B-D, C-D shouldn't make the ELO change because it's not a true tie. • Welchen Browser benutzt du?
Google Chrome v120
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• Was wurde auf dem Bildschirm angezeigt, als du blockiert wurdest (weißer Bildschirm? Teil der Spieloberfläche? Fehlermeldung?)
Currently in a 3+ player game, if a player is skipped, other will be counted as tie. So those low ELO player will be more positive to kick player, and those high ELO player sometimes can't get any ELO even he's near to win, just because someone was outtimed.
I suggest that when someone is skipped, only that player have to give ELO to other player, other player's ELO doesn't change because of the tie.
For example, in a 4 player game, A was outtimed, then A-B, A-C, A-D count as A lose and ELO changes, but B-C, B-D, C-D shouldn't make the ELO change because it's not a true tie. • Welchen Browser benutzt du?
Google Chrome v120
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• Welcher Teil der Spielregel wurde durch die BGA-Adaption nicht beachtet?
Currently in a 3+ player game, if a player is skipped, other will be counted as tie. So those low ELO player will be more positive to kick player, and those high ELO player sometimes can't get any ELO even he's near to win, just because someone was outtimed.
I suggest that when someone is skipped, only that player have to give ELO to other player, other player's ELO doesn't change because of the tie.
For example, in a 4 player game, A was outtimed, then A-B, A-C, A-D count as A lose and ELO changes, but B-C, B-D, C-D shouldn't make the ELO change because it's not a true tie. -
• Ist der Regelverstoß in der Spielwiederholung zu sehen? Falls ja, bei welcher Zugnummer?
• Welchen Browser benutzt du?
Google Chrome v120
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• Welche Spielaktion wolltest du durchführen?
Currently in a 3+ player game, if a player is skipped, other will be counted as tie. So those low ELO player will be more positive to kick player, and those high ELO player sometimes can't get any ELO even he's near to win, just because someone was outtimed.
I suggest that when someone is skipped, only that player have to give ELO to other player, other player's ELO doesn't change because of the tie.
For example, in a 4 player game, A was outtimed, then A-B, A-C, A-D count as A lose and ELO changes, but B-C, B-D, C-D shouldn't make the ELO change because it's not a true tie. -
• Was versuchst du, um diese Spielaktion auszulösen?
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• Was passiert, wenn du dies versuchst (Fehlermeldung, Statusmeldung des Spiels, ...)?
• Welchen Browser benutzt du?
Google Chrome v120
-
• An welcher Stelle im Spiel ist das Problem aufgetreten? Was war die aktuelle Spielanweisung?
Currently in a 3+ player game, if a player is skipped, other will be counted as tie. So those low ELO player will be more positive to kick player, and those high ELO player sometimes can't get any ELO even he's near to win, just because someone was outtimed.
I suggest that when someone is skipped, only that player have to give ELO to other player, other player's ELO doesn't change because of the tie.
For example, in a 4 player game, A was outtimed, then A-B, A-C, A-D count as A lose and ELO changes, but B-C, B-D, C-D shouldn't make the ELO change because it's not a true tie. -
• Was passiert, wenn du die Spielaktion ausführen möchtest (Fehlermeldung, Statusmeldung des Spiels, ...)?
• Welchen Browser benutzt du?
Google Chrome v120
-
• Bitte beschreibe die Anzeigeschwierigkeiten. Wenn du einen Screenshot dieses Fehlers hast (empfohlene Vorgehensweise), kannst du einen Bild‑Hosting‑Dienst deiner Wahl verwenden (snipboard.io zum Beispiel), um ihn hochzuladen und den Link hier einzufügen.
Currently in a 3+ player game, if a player is skipped, other will be counted as tie. So those low ELO player will be more positive to kick player, and those high ELO player sometimes can't get any ELO even he's near to win, just because someone was outtimed.
I suggest that when someone is skipped, only that player have to give ELO to other player, other player's ELO doesn't change because of the tie.
For example, in a 4 player game, A was outtimed, then A-B, A-C, A-D count as A lose and ELO changes, but B-C, B-D, C-D shouldn't make the ELO change because it's not a true tie. • Welchen Browser benutzt du?
Google Chrome v120
-
• Bitte kopiere den Text, der in Englisch anstatt in deiner Sprache angezeigt wird, und füge ihn hier ein. Wenn du einen Screenshot dieses Fehlers hast (empfohlene Vorgehensweise), kannst du einen Bild‑Hosting‑Dienst deiner Wahl verwenden (snipboard.io zum Beispiel), um ihn hochzuladen und den Link hier einzufügen. Ist dieser Text auf der Übersetzungsseite verfügbar? Wenn ja, wurde dieser vor mehr als 24 Stunden übersetzt?
Currently in a 3+ player game, if a player is skipped, other will be counted as tie. So those low ELO player will be more positive to kick player, and those high ELO player sometimes can't get any ELO even he's near to win, just because someone was outtimed.
I suggest that when someone is skipped, only that player have to give ELO to other player, other player's ELO doesn't change because of the tie.
For example, in a 4 player game, A was outtimed, then A-B, A-C, A-D count as A lose and ELO changes, but B-C, B-D, C-D shouldn't make the ELO change because it's not a true tie. • Welchen Browser benutzt du?
Google Chrome v120
-
• Bitte erkläre deinen Vorschlag so präzise und genau wie möglich, damit er leicht zu verstehen ist.
Currently in a 3+ player game, if a player is skipped, other will be counted as tie. So those low ELO player will be more positive to kick player, and those high ELO player sometimes can't get any ELO even he's near to win, just because someone was outtimed.
I suggest that when someone is skipped, only that player have to give ELO to other player, other player's ELO doesn't change because of the tie.
For example, in a 4 player game, A was outtimed, then A-B, A-C, A-D count as A lose and ELO changes, but B-C, B-D, C-D shouldn't make the ELO change because it's not a true tie. • Welchen Browser benutzt du?
Google Chrome v120
Meldungshistorie
Ergänze diese Meldung
- Eine weitere Tisch-ID/Zug-ID
- Konnte F5 das Problem lösen?
- Trat das Problem öfter auf? Jedes Mal? Zufällig?
- Wenn du einen Screenshot dieses Fehlers hast (empfohlene Vorgehensweise), kannst du einen Bild‑Hosting‑Dienst deiner Wahl verwenden (snipboard.io zum Beispiel), um ihn hochzuladen und den Link hier einzufügen.
